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First Impressions

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Nov 02, 2012 Kabuloso link
1st of all, I loved to fly the ship. It's smoth, it pass that feel of liberty that only few spaceship games are able to pass.

2nd, I'm not playing it, b/c of payment metods. I won't get a credit card just to be able of playing it, and paybycash didn't work for me. Besides, it makes the game to be more expensive.
Also, I would never give a credit card number in internet. It's not worth the risk, and there are lots of other ways to buy stuff on internet. I prefer on-line debit.

Even so, for the few days I played, noticed some things that made the game not to be all that fun.

1st, the ridiculously small conteiner. Come on... about 3 or 4 drones, and the conteiner gets full? And if I want to collect that stuff, I have to pass most of my play time doing boring trips to where those stuff are dropped?
I don't care if the stuff is useless, it's mine and I want it. But I really don't want to go back and forth, back and forth, back an forth... it's the best way to kill the fun.
I won't sugest a solution for this, I bet there are lots around this Forum.

2nd, the missions. Too much text to read, for simple stuff to do.
It's nice that the missions are simple and numerous, but all of them should start with a very objective resume of it's goal. After that, you can write how many pages you want, to justify why I have to do that mission, or to explain how to do it.

3rd, the missions. Why do I have to dock to take new missions? Just let me get them while flying. Also, why do I have to go to a station to deliver a completed mission? if I finished it, its done.
If the mission gives me a reward, just put it in my inventory, at the station. Stop making me go back there just to colect a reward.
Please, make all it's need to be done, to keep players flying around, not doing useless boring trips or docking all the time.
Also, spread out in the sectors, some mini repair/reload stations. That the players can repair and reload amo w/o having to dock.

4th, player progression. I hate XP. I hate having to grind for XP. It's the worse thing game developers ever created in the games.
Let XP to be only an indicator of how much play time I have. But never, never something that forbids me to equip the gear I want.
And, this game has 5 types of XP.
I live in a capitalist world. If I have the cash, I just buy it. It's awful to see all those nice ships and guns at the market, my pocket full of cash, and a stupid XP limitation that forbids me from buying it.

Make it the oposite. Make it so, that what motivates players to play the game, is to get the resources and in-game coin needed to buy the equipament.

I understand that this progression change I'm asking, is really hard to implement. But if you want this game to be a tremendous success (and it has all the potential), just hire some professional economist or whatever professionals it's needed, and create an entirelly new market and progression system.

Use EVE as an inspiration. Make it so, that all resouce collection is a risky task, but not b/c strong NPCs. Let the players to be the ones that make it a risky task. And then, player progression would be about 10% XP, and 90% the gear he was able to buy.
Maybe BSGO could be another good source of inspiration.

The way its now, its 100% XP. Anyone with the needed XP to get a gun, he gets it. In-game coin has almost no value. And it should be the oposite. All Guilds should be fighting each other for the best places to colect resources.

5th I know you are only 3 or 4 guys doing everithing, alone. And, it's pretty amazing.
But, consider to hire some more people, or some specialists consulting, anything you need to give the players the best spaceship MMO they can.
No, no need to greatlly implement the graphics, its just fine. Just focus on end-game content and player progression.

I'd like to play a spaceship MMO that is designed to be played by guilds, not lone wolfs. I know we have EVE at our disposal, and it fits in what I discribed. But that gameplay is boring, it's interface is ridiculous, it's all about clicking buttons or stuff in spreadsheets. It's not a spceship simulator, it doesn't makes us feel like pilots.

Don't hold the game potential just b/c you don't want to be a bigger business.

6th PvE missions, is not the best content. Its just stupid PvE. A good content, is stuff that makes players to interact. To group togeter around an objetive, and to fight each other. And it should be linked to player and guild progression, and to the end-game content, whatever it is.
I can't say much about that, in this game, b/c I didn't play it enough.
Nov 02, 2012 Phaserlight link
This should go well...
Nov 02, 2012 abortretryfail link
"Hey, I'm not going to pay you because this is the internet, but you should really hire more people!"

Does this make any sense?
Nov 02, 2012 Pizzasgood link
payment methods: You could use paypal, or you could get prepaid general purpose gift cards, which pretty much work like credit cards but only have a fixed amount of money on them when you buy them and you throw them out after you've finished, so there's essentially no risk. Buy 'em with cash at a convenience store. They're great assets for fugitives and for teens with sensible parents who refuse to give them a credit card. They might be a little hassle, but that's the price of living the way you seem to want to live (don't get me wrong, I have nothing against that).

cargo space: That is only a problem right at the beginning. As you level up you gain access to much better cargo holds. For the loot-collecting newbie, the best thing you can do is quickly get your Trade License up to level 1 so that you can buy the Revenent, which is pretty much the best general purpose newbie ship, especially for cargo capacity.

text-heavy missions: Yeah, I can agree with that. I saw a video a few months back, I think it was from the Jumpgate team, which made a big deal about how it's more important to have the mission unfold as you play it rather than lots of text. It's something I intend to try to do better when I create new missions in the future (no, none of the existing in-game missions are mine, though I have a few waiting for approval).

docking for missions: I somewhat agree. Lots of room for improvement in the game's mission system.

xp: no, you don't just "buy" things in real life. Consumer goods, yes. Tanks and weapons? No. You have to be licensed before you can legally purchase high-end weaponry. I do agree that the game could handle this better, by ditching the XP concept and instead making it more like actual licensing - take a test, demonstrate your capacity, and get the certification.

You mention EVE - EVE's XP system is even worse than VO's. You have to literally wait months before you are able to operate various types of equipment, and no amount of work you do can speed it up (short of getting better implants to slightly improve your rate of learning, but that's pretty minor). At least with VO you can grind away for a week and have access to everything. But yeah, definitely room for improvement.

company size: They're working on it. Hiring people costs money. Yes, it takes money to make money, but if you don't have that capital to begin with you just have to limp along as best you can. Until recently that was the situation here. Recently the devs broke into the mobile market and apparently this has put them on the best financial ground they've ever been on, and they did hire the first new employee in years a couple months ago.

pve: Yup, most agree that pve is lacking. pvp is where VO really shines. There have been a lot of good suggestions about improving both, and the devs definitely intend to implement some of those (e.g. revamping the millitary system).
Nov 02, 2012 ryan reign link
You want improvements but then, you make EVE comparisons and say look to EVE for inspiration? You apparently realize that there are about four people putting VO together and suggest they look to EVE, which has a net value of (roughly) $2354508.

Are you high? or are you just [deleted] with the IQ of a [deleted] that has been [deleted] and left out in the sun while it was [deleted] by a rabid horde of [deleted]

In closing...
[deleted] yourself with a [deleted] until your brain is situated back in the cranial cavity as opposed to the [deleted] where it apparently currently resides being drowned in the [deleted] of the previously mentioned rabid horde of [deleted].
Nov 02, 2012 Armonia link
Aw, Ryan, don't be so harsh. He's obviously butt-hurt because he got sick of EVE and was looking for an EVE clone. He probably plays several space mmo's and trolls the forums with things like -

"Why aren't you like EVE?"
"Why do I have to do stuff to get stuff? Just give it to me!" (because we all know EVE's leveling system SUCKS)
"And why the fuck do I have to pay for this?? It's nothing like EVE!"

As soon as he figures out what the hell twitch combat is, he will probably go home and shoot himself for looking like such a dumbass.

And I have to add -

4th, player progression. I hate XP. I hate having to grind for XP. It's the worse thing game developers ever created in the games.
Let XP to be only an indicator of how much play time I have. But never, never something that forbids me to equip the gear I want.
And, this game has 5 types of XP.
I live in a capitalist world. If I have the cash, I just buy it. It's awful to see all those nice ships and guns at the market, my pocket full of cash, and a stupid XP limitation that forbids me from buying it.


roflmao - apparently EVE was the first game this 6 year old kid played. I guess that would explain why he wont/cant get a credit card.

and to reiterate - "Why do I have to do stuff to get stuff? Just give it to me!"

Don't let the door hit you on the ass on yer way out, Kabuloso! o/
Nov 02, 2012 Kabuloso link
@Pizzasgood

I saw that there are other ships with bigger cargo hold. But, how many hours of collecting loot do they hold before getting full? I'm not a game specialist, but I'd say that if a good PvP ship can handle 1h of killing NPCs (or minning), then it's just fine.

I'll try to find this payment option you mentioned, with the bank manager. They offered me tons of stuff, but never this one you mentioned.

About EVE, I got bored with that game before 1st week. Some friends helped me, and tryed hard to convince me to play there. But I don't want an Excel game, where I just watch a 3D animation of the ship going where I selected in the pull-down menu.
The good thing about having a forced delay on skill training, is that you just forget about it, and go play the game to earn some cash/resources.
What I really hate about almost all other MMO, is that the game 1st objective is to get XP, instead of fighting for resources.

About need to have a license to fly an airplane in real world... Well, thats the type of limitation expected not to exist in the game. Let players have anything they are able to buy with the cash they earned by playing and taking the PvP risk.
But, if there are licenses... Make it way much easier to get the license, than to obtain the cash to buy the airplane.

About PvP, there should have some PvP content designed for low levels. Even if it is instanced.
About PvE, polish the system to avoid player docking. NPCs could drop the game coin directly, as it doesn't ocupies the conteiner. And missions taken/delivered w/o need to dock, or make it like Guild Wars 2.
Because flying the ships here is superb.

@ryan
Sorry to see that you used some bad words against someone that made a constructive critic at the game. You took it too personal.
I never said for it to be like EVE. Just get inspired by it:
- progressive skill training, not acelerated by hard grinding.
- skills (XP) much less important than colecting resourses to buy ships and gear
- end-game content designed to be played by groups, of all sizes

@Armonia
The other game I really played, is BSGO. Many features there are inspired on EVE. But, that game fails in many aspects. I can list it, if you want.
Progression there, is also time limited. But no one cares, b/c those skills are not really important. Collecting the game coin is every player personal goal there. Like EVE.

If I just wanted a cheaper EVE clone, there is one. But its about driving robots on a planet.
And about PvP, it should have almost no consequence for the player, and not to be like EVE. Because its not good for the game... Induces all players to run away most of the time. It could be like BSGO.

But, in collective aspect (wich is inexistent in BSGO), it could be hardcore like EVE. Something like letting players build a station, and let players destroy other players stations.

About doing stuff to get stuff, not getting it for free, I agree. Nothing must come for free.

The point I really dislike is the main goal, in individual aspect: grind for XP. It should be changed for: grind for resources. And XP, should be a number that indicates my total playtime, and nothing more.
Nov 02, 2012 TheRedSpy link
Have you played this game? PvP does have no consequences to the player. People run anyway
Nov 02, 2012 Dr. Lecter link
tl;dr

Doorknob, balloon-knot, don't let tear, etc.
Nov 03, 2012 Pizzasgood link
Um, the payment methods I mentioned don't have anything to do with a bank. Sorry, I'll be more clear.

Don't go to a bank. Instead go to a convenience store or grocery store. Find the gift card area. These are magnetic strip cards that look like credit cards. You can pay $10 for one, and then that card acts like a debit card with its own small $10 account. You can use it anywhere you can use a credit card, including online. Once the $10 is used up, you can just discard it and buy a new one. ($10 is just an example, you can get them with various amounts of money on them.)

At no time do you have to deal with a bank or paperwork or anything. You just grab one off the rack at the supermarket and pay for it, in cash if you like. No ID check, no social security number, no bank.

Just be careful that you get one that is valid everywhere, not one of the store-specific ones that can only be used in a certain place.

-----------

As for cargo space - no, there are no ships that can store hours worth of loot, unless the loot in question is very rare. IMO the best ship for looting while you bot is the Centaur, which has a capacity of 48 units (or possibly the Tunguska Marauder, which can hold 60 units - I don't have much experience with it though, so not sure if it handles well enough (plenty of firepower though)).

There are a couple ships with more capacity (Behemoth @ 120cu, Trident @ 600cu), but they are more specialized cargo transports and very unsuited for combat unless you have other players operating your turrets.

Do note that you don't have to scoop up everything immediately. Items have 15 minute lifespans before they disappear. So often what people do is use a nimble fighter to kill a bunch of bots, then come back within 15 minutes in a cargo ship to collect all the drops, then repeat. But it depends what you're collecting. That's the only efficient way to do it if you want to collect everything, but if you're only after a rare item like the Avalon Torpedo Launcher, it can be easier to just use a Warthog or Centaur and collect them as they drop, ignoring other stuff.

And no, this isn't going to change. If your goal is to fly around for hours collecting loot before returning to a station, you'll have to find a different game. The reason that won't happen here is that in this game, loot has mass, and enough of it to have a noticeable impact on maneuverability. This is true to the point that people often chose lighter but weaker weapons for the sake of agility. That kind of thing is an important aspect of VO's gameplay and isn't going to go away.
Nov 03, 2012 Kabuloso link
@TheRedSpy

If players run away from PvP this much... maybe its because there is no good reason to fight other players. There should have lots of reasons for PvP, real objectives that goes beyond "he is my faction enemy".
And if players have to choose between a PvP ship, or a PvE ship... It also increases the runaway frequency.

About PvP having almost no consequence for players... its not so easy to keep this way, if the focus changes from XP to resources, and all resources comes with a risk of PvP. BSGO got it done by eliminating all possibility of player-player transaction.

@Pizzasgood

Understood now, about this card... But never heard of it, here in Brazil. Should just get some type of limited creditcard... Every one I know, tells me to get one.
Tell you what... If I buy a Galaxy Tab, as I'm intended to... I'll also get a credit card.

About being an obsessive packrat... yes, I suffer from this disease. :)

About using a diferent bigger ship to collect the drops after the kills, its an obvious option, if the drops remains for 15 minutes. But still... really not fun having to spend play time doing that.

Couldn't they just reduce all drops size ans mass, to 10% of what they are now? And keeps everything else as it is. Packrats will thank you a lot.

Anyway, guess my 2 complains about the missions, and the changing other stuff with the objective to keep players flying most of the time, should be considered. Because they don't involve massive changes.
Nov 03, 2012 TerranAmbassador link
Or maybe, ya know........they just don't want to fight, or they don't want to lose.
Nov 03, 2012 Kabuloso link
@TerranAmbassador

What are the incentives that players have, to engage on single PvP fights, and large groups PvP fights, by now?
Nov 03, 2012 TerranAmbassador link
Lets see........

Pirates versus Traders and Unrats.

Bounty Hunters chase people with bounties on them.

Red shoots Blue, and Blue shoots Red because of the backstory.

Guilds shoot each other because of past wrongs, conflicting agendas, over who gets to use what conquerable stations, because there are red guild and blue guilds, because they were paid to, and over who gets to use Grey Space.

We have random furballs (mass pvp) for no reason other than that they're fun.

There is a sector of the Sedina system that is accepted as the de facto pvp spot, and anyone there is assumed to be looking to fight.

We have weekly pvp tournaments where teams compete for millions of credits.

There is an entire war going on in the Deneb system, and there is a whole class of missions that has red players and blue players shooting at each other for it.

There are convoys full of an important metal that tie into that war that red and blue players have to ensure get to their destinations, while fending off attacks on their own convoys and trying to kill and steal the other side's convoy loads.

Hell, we've got a few people who just roam the galaxy looking for fights.

You would know this if you actually played. The game isn't called Vendetta for no reason.
Nov 03, 2012 blood.thirsty link
muahahaha :]

wb bungie : )
Nov 03, 2012 Kabuloso link
@TerranAmbassador

Thanks for the answer. Lots of good incentives in there!

But those like "Pirates vs Traders" are just half an incentive. Because one part is more incentived to run away.

And thanks again, the more I know these stuff, the more I want to play it.

Mass PvP furballs for no reason, doesn't atract me... maybe for training.
But those involving Guild conflicts at grey space... looks very sweet!
Nov 03, 2012 Phaserlight link
Mass PvP furballs for no reason, doesn't atract me... maybe for training.

Cultural answer:

It's kind of like a cyberpunk version of Highlander; we do it because, you know, there can be only one (humor!). I ventured a slightly more in-depth write-up here, if you are interested:

The Varieties of PvP Experience

Philosophical answer:

Vendetta's combat carries such a degree of emergent complexity that striving for tactical excellence is a worthwhile venture in and of itself.

Practical answer:

By Karun, it's fun.
Nov 03, 2012 Kabuloso link
Ok, I'll try asking my sister to use her credit card on paypal. Again.
Nov 05, 2012 Kabuloso link
Ok, now it's oficial. I'm a registered player.

Yesterday, I got a mentor. "something" Black... forgot his full nick (sorry). After solving some voice comunication problems... and also the problem that it's dificult for me to understand spoken english... He teached me a few basics about PvP.

And... I liked it very very much. PvP here is really dependent on player skill. Of course I lost all 3 fights we had, but it lasted for much longer than expected.

There should exist some kind of PvP content designed for newbies. For players in free trial to try it out.
Nov 05, 2012 TheRedSpy link
Oh believe me we've suggested it many many times. The best we've been able to do is combat videos (e.g. YouTube.com/redeternaldominion or YouTube.com/viperguild)