Forums » Suggestions

The *Other* Tridents

Nov 01, 2012 Kierky link
So, when might the Type P and S be dropped into production? No one knows, but I was wondering how they might differ in comparison to the Type M?

e.g. Type P has shields, Type S has more ports, etc.
Nov 01, 2012 ryan reign link
Type P: Type Probably never happen.
Type S: Type Seriously, did you think we were getting three of these?
Nov 01, 2012 TerranAmbassador link
Maybe in another couple years.....if we're lucky.
Nov 02, 2012 TheRedSpy link
The Type M is not intended to be shieldless or weaponless. It's a BETA feature.

A Type S or P will supposedly have different stats like more turning ratio or less weight etc.. etc..

However, despite the 11 of us who own tridents relentlessly pursuing answers all we know for certain is that shields are extremely technically difficult to implement and therefore it's not at all a priority.
Nov 02, 2012 abortretryfail link
I could give a crap less about shields if I could get a god damn rear-facing turret...
Nov 02, 2012 Phaserlight link
Maybe each one could have a special built-in weapon or ability.
Nov 02, 2012 ryan reign link
"I could give a crap less about shields if I could get a god damn rear-facing turret..."

+ a lot
Nov 02, 2012 TheRedSpy link
Turrets are the most broken thing in the game, which I guess also makes tridents also the most broken thing in the game by extension. Lol
Nov 02, 2012 ryan reign link
I disagree, Faction is more broken than turrets... but that also ties into Trident/cappies/turrets.
Nov 02, 2012 TheRedSpy link
That was actually what I was getting at
Nov 03, 2012 Conflict Diamond link
Each hive variant component (Master Computer, Sensor package thus far, but should also include reactors, engines, maneuvering thrusters, turrets, and SHIELD GENERATORS) should be it's own add-on class, each with +/- tradeoffs in performance, allowing customizations. Chose a hull type to construct and pimp your ride: Larger ships should require combo's of some components, like a connie could use 2 mixed or matched master computers, a Hac have 3 slots.

if an enemy drops your shield, that component is fried, and they can target your other subsystems, Each needing replacement at base if destroyed...

PS: Who here did NOT get off on customizing what crystals were in your Light Sabers in SW KOTR?
Nov 03, 2012 TerranAmbassador link
All I cared about was what color they were.
Nov 04, 2012 Alloh link
CD's concept is the dream...

As FS2 implemented, destroying each subsystem have conseguences, so kill Comms, Engines and Turrets and you captured that capshp...

Complete those with you can also destroy life support to conquer ship, and must repair it before being able to board it, and we'd have a lot of fun capturing capships... even selling them... ;)

As before, I would prefer S/M to be specializantions between CARGO, Shields, Docking bay slots, armour, engines and weapons loadout...

Specializations of internal space to SSShields, Cargo and Docking slots: [CSSSD] , [CCCCD], [CCDDD]

To go a step beyond, capships could add (expensive and slow) customization of components:
-Armour - defense Vs weight/maneuvrability
-Reactor - Power offer Vs weight/maneuvrability
-Engines - Acceleration Vs Max Speed Vs Power usage
-Internal space - Storage Vs Small ships docking slots
Nov 05, 2012 serenitys_pilot link
I want a dam MINING TRIDENT !!! 2 lg ports for beams then I will be happy