Forums » Suggestions
mining beams
All mining beams should be 3 grid power and all guns 5 grid
this would allow ships that have 6 mining beams but can only equip 4 guns
Example moth miner MK III
Flame away
this would allow ships that have 6 mining beams but can only equip 4 guns
Example moth miner MK III
Flame away
You can't suggest a modification to gun grid power without considering impact on that gameplay.
You also haven't given a good reason or any sort of reason whatsoever why this should happen.
Go away, have a hard think and try again.
lol
You also haven't given a good reason or any sort of reason whatsoever why this should happen.
Go away, have a hard think and try again.
lol
Look, if you want to make a suggestion, you need to think about WHAT you want to change. You cannot just say "Change everything under this category because guns are overpowered and no one is mining"
I find myself in the odd position that I agree with TRS.
I find myself in the odd position that I agree with TRS.
I find myself in the odd position that I agree with TRS.
Ew, take that back.
Ew, take that back.
Reread the suggestion
He is suggesting a reduction in the grid of mining beams to allow for new ships (BHM3) that are able to equip as many as 6 mining beams.
While I agree that haplessly reducing all mining beams to grid 3 is a bit rash, it would certainly be interesting to have at least some mining beams with 3 grid, giving beams that aren't normally particularly useful an advantage by being able to use them in quantity.
Certainly worth more discussion on this topic at least...
He is suggesting a reduction in the grid of mining beams to allow for new ships (BHM3) that are able to equip as many as 6 mining beams.
While I agree that haplessly reducing all mining beams to grid 3 is a bit rash, it would certainly be interesting to have at least some mining beams with 3 grid, giving beams that aren't normally particularly useful an advantage by being able to use them in quantity.
Certainly worth more discussion on this topic at least...
Reducing mining beam grid - I don't care one way or the other. Do whatever.
But if you "reread the suggestion", you'll note that he also wants to globally set weapons at 5 grid, which is just silly and is why people are giving him so much flak.
So I give a definite and resounding -1 to the weapon portion of the suggestion.
But if you "reread the suggestion", you'll note that he also wants to globally set weapons at 5 grid, which is just silly and is why people are giving him so much flak.
So I give a definite and resounding -1 to the weapon portion of the suggestion.
This is only a partial idea. What really needs to happen is all weapons need to be re-tuned grid wise and powercells with variable grid and other tradeoffs in capacity and charge need to be available.
Some weapons already have higher than grid 4 requirements, and a universal weapon grid increase would make it harder to equip some of these. Besides, why should mining beams be considered any different than weapons? They still require large amounts of energy to drill holes into those roids., You're also forgetting the integrated tractor beam for pulling the extracted ore into your cargo hold. If anything, mining beams should have a higher grid requirement than weapons, since weapons don't have a tractor beam.
I think a good way to approach this is to make Mk1 addon variants have a higher grid requirement. Mk2 and Mk3 manufactured variants could have lower grid requirements. Mk2 would of course be manufactured at almost all stations, and Mk3 would only be available at Conquerable stations.
EDIT: I think you should be happy that mining beams don't drain your power cell.
Some weapons already have higher than grid 4 requirements, and a universal weapon grid increase would make it harder to equip some of these. Besides, why should mining beams be considered any different than weapons? They still require large amounts of energy to drill holes into those roids., You're also forgetting the integrated tractor beam for pulling the extracted ore into your cargo hold. If anything, mining beams should have a higher grid requirement than weapons, since weapons don't have a tractor beam.
I think a good way to approach this is to make Mk1 addon variants have a higher grid requirement. Mk2 and Mk3 manufactured variants could have lower grid requirements. Mk2 would of course be manufactured at almost all stations, and Mk3 would only be available at Conquerable stations.
EDIT: I think you should be happy that mining beams don't drain your power cell.
I fully expected to be flamed ..thats why I put flame away .. I just wanted to start a discusion about mining ships so people who know a lot more about the game than me can think of a way to have a BHM3 without it being an uber bot slayer
The only real way to do that Drevant is for the devs to create utility addon ports and then add them to ships. Mining beams and scanners could be reclassified as utility addons and equipped only in these ports. Obviously some addon ports could be dual purpose and support equipping either weapons or utilities. Outside of this addition and distinction, there's not really much that can be done.
well we'd best put that on the soon(tm) list then : )
lol it's definitely on there