Forums » Suggestions
My Wish list to make VO fun
1.
Fix the Conquerable stations
Conquering Mechanics, Keys Issuing and Managing and Missions Obtainable
2.
Make Deneb Conquerable once the Mechanics have been fixed
All stations in Deneb conquerable
3.
Fix the Economy and Faction System
Fix the access of Nation Specific ships, weapons, etc
4.
Fix the Serco geographical bias
This is a big one, Itani is choked at Edras system, being only one route into nation space.
Serco has two systems into Serco space from grey, one which the border is guarded at both sides of the wormhole.
For CtC this presents a problem also. If a Serco runs into Serco space, there is no place to cut them off like there is for Itani (Edras).
And if there is a War Convoy, the Constellations kill any and all ships before the jump animation has even finished, which wouldn't be a huge problem if there was another sector to go through, like serco has (Helios).
The Itani War convoy splits off into fighters and Capital class vessels, one going to each wormhole. So just jump through the one with the fighters and Bob's your uncle.
It's just entirely unbalanced
Add a system in between Jallik and Pelatus which also links to Edras.
5.
Make CtC worth participating in
e.g. Bigger monetary reward, faction increase, different routes, better cargo, not just Xithricite
Fix the Conquerable stations
Conquering Mechanics, Keys Issuing and Managing and Missions Obtainable
2.
Make Deneb Conquerable once the Mechanics have been fixed
All stations in Deneb conquerable
3.
Fix the Economy and Faction System
Fix the access of Nation Specific ships, weapons, etc
4.
Fix the Serco geographical bias
This is a big one, Itani is choked at Edras system, being only one route into nation space.
Serco has two systems into Serco space from grey, one which the border is guarded at both sides of the wormhole.
For CtC this presents a problem also. If a Serco runs into Serco space, there is no place to cut them off like there is for Itani (Edras).
And if there is a War Convoy, the Constellations kill any and all ships before the jump animation has even finished, which wouldn't be a huge problem if there was another sector to go through, like serco has (Helios).
The Itani War convoy splits off into fighters and Capital class vessels, one going to each wormhole. So just jump through the one with the fighters and Bob's your uncle.
It's just entirely unbalanced
Add a system in between Jallik and Pelatus which also links to Edras.
5.
Make CtC worth participating in
e.g. Bigger monetary reward, faction increase, different routes, better cargo, not just Xithricite
For CTC, add a station where a UIT player (or pirate) can sell the Xith but where no Itani or Serco player can. Say Valent or Biocom.
I'd suggest adding a station on to the Serco WH as an addition to point 2.
There's a station at Geria. I want to make O-3 a conquerable station as well.
You propose to make Geria's station conquerable as well?
No, he said Deneb stations.
[moved to suggestions]
Then add a station to B-12. Or move Geira Watch to B-12.
We could commission someone to compile a book on the totality of all wish lists submitted to VO (that are still relevant).
That's more like shit you'll never see, tarenty ;)
Has anyone sugested before, to include destroyable structures?
Yes.
And... are there any destroyable structures already? Maybe a NPC structure?
That's more like shit you'll never see, tarenty ;)
That's what wish lists turn into. Hence:
And... are there any destroyable structures already? Maybe a NPC structure?
That's what wish lists turn into. Hence:
And... are there any destroyable structures already? Maybe a NPC structure?
Turrets are destroyable, though they respawn after a bit. Don't know if they count as structures.
If they stand still, sure they count. So, there already exists a destroyable structure in the game. Nice.
I'm 99,99% newbie to the game yet, but... what about if those rogue drones somehow learn to build something whith the ore they mine? Could be just some harmless crates, just another silly NPC target.
Or could be something more dangerous to get too close.
But not a structure that respawns magically. The drones would build it whenever they get some free time not being atacked over and over.
I'm 99,99% newbie to the game yet, but... what about if those rogue drones somehow learn to build something whith the ore they mine? Could be just some harmless crates, just another silly NPC target.
Or could be something more dangerous to get too close.
But not a structure that respawns magically. The drones would build it whenever they get some free time not being atacked over and over.