Forums » Suggestions

Remove Manufacturing Missions from Conq Stations

Oct 05, 2012 Kierky link
Conquerable stations should offer something other than manufacturing, as a greyspace stand point. Manufacturing is primarily a trade aspect of the game, and it makes no sense to have traders have to fight off nationalistic players for access to the stations.

Moreover I suggest that they be moved to nation space, another reason why grey manufacturing makes no sense. Why can greyspace allow you to manufacture capital ships, yet nation space is that underpowered that it cannot?

Military style ships should be crafted in Nation space, not grey.
Oct 05, 2012 Espionage link
Well I agree with you Mr. Kirky that traders shouldn't have to fight off nationalistic players for access to stations. So why don't you stop fighting alongside nationalistic players so the other nationalistic players won't have a problem with it.
Oct 05, 2012 greenwall link
+1 and -1... ... so... zero.

+1 bc it is stupid that cappies can't be crafted in nation space, and because yes, tridents are primarily trading vessels

-1 bc the conquerable stations are, by nature, meant to facilitate conflict between various parties and are therefore by default military zones.

Really, the conquerable stations should offer something unique to greyspace (HELLO new content please!), not the trident.

But that's asking for approximately 10 years of change there at the pace VO has been going... so... derp.
Oct 05, 2012 Espionage link
Who are you and what have you done with Greenwall? First sensible forum post ever.

Tridents are primarily trading vessels until such time as the receive weapons capable of killing other tridents.
Oct 06, 2012 draugath link
Rather than removing manufacturing from the conquerable stations, manufacturing needs to be expanded. Manufactured items should come in at least two variants. The less capable variant should be manufactured at most non-conquerable stations. Though it should possibly be limited to a station-class that more closely represents the item to be manufactured. The better variant should only be manufactured at conquerable stations. Obviously some special items could only be accessible at conquerable stations too.

Special Neutron Blaster Example Mk1 (manufactured at Barracks stations)
Damage: 600
Velocity: 193
Energy: 12
Delay: 0.15
Grid: 4
Mass: 600
Port: Small
Level: 3/3/-/-/-

Special Neutron Blaster Example Mk2 (manufactured only at conquerable stations)
Damage: 666
Velocity: 198
Energy: 13
Delay: 0.13
Grid: 4
Mass: 550
Port: Small
Level: 3/3/-/-/-
Oct 06, 2012 greenwall link
+1 to that!
Oct 06, 2012 TheRedSpy link
aside from the obvious awesomeness of draugath's suggestion, it might be possible to make alternative manufacturing missions to the ones in the conquerable stations in nation space through the PCC, I forgot to ask incarnate if he would be willing to publish them.

Kierky if we did manufacture trident parts outside of the conquerable stations, where would each part be made, what would be the alternative mission requirements (so obviously it should cost more in materials) and why (as in, what kind of trade routes are you encouraging as an alternative to the traditional ones).

Answer those questions, and i'll make you alternative manufacturing missions.
Oct 06, 2012 draugath link
Manufactured sub-components with no game stats or effects, other than mass and cu, should have the more component efficient variant be in the conquerable stations. It still irks me that the more efficient manufacturing mission for that one trident part is outside of a conq. station.

As for where trident pieces would be made, I think that most pieces for the Trident Type M should be manufactured in Grey or UIT space. Trident's are afterall a product of TPG.

Things like the engines, reactors, and computers should probably be restricted to the conquerable stations.
Oct 06, 2012 Kierky link
+1 Draug.
I do like the engines being constructed at the Conq stations, however all the other parts should be able to be made in Nation space. UIT maybe.
Oct 06, 2012 TheRedSpy link
That is a proposition that everybody agrees with. What about the specifics?
Oct 06, 2012 draugath link
Trident's, while largely viewed as useless right now, need to have more than one bottle-neck. The Computer, Engine, and Reactor are all manufactured at different stations and are the prime candidates for restriction to conquerable stations only. I would even go so far as to add the Sensors to this restriction as well.
Oct 06, 2012 TheRedSpy link
Okay so that's all well and good, but for the other basic components, where would you guys base the new FFSA and FCP missions, what would be the additional requirements for manufacturing them? I have my own answers to these questions but I want to see what you think before I suggest them.
Oct 06, 2012 draugath link
I have no suggestions for location at the moment. Component requirements should probably be somewhere around 25-40% higher (rounded up) for components that are not themselves manufactured.
Oct 06, 2012 TheRedSpy link
yeah fair enough, i'd put extra components as well requiring people to travel in and out of greyspace through various locations. Also like to put aeolus on the map a little more so probably some trips through ukari.
Oct 06, 2012 abortretryfail link
Damage: 666
Neutron Blaster Of The Beast!