Forums » Suggestions
P2P portion / section
Hi
Backround of this request -
I've been playing several P2P games such as: Tank Wars, Mech Warrior and Star Conflict and a few others.
When looking at feature of this type of P2P one feature that I really like and would love to see in Vendetta is this.
The part where you just enter the battle with other players. (waiting for player)
Then the battle starts one team vs another team, or green vs red etc.
Many of the P2P offer this level of free play with entry level or training level equipment. In some cases you pay for either a ship and additional equipment or just pay for a ship and earn extra equipment with XP
OK thats the backround but how would this ever work in Vendetta
Well a few different ways might be interesting
One thing that I thought would be cool is to have this as a separate part of Vendetta optional for players who only want to do continous NW type things
It would be in random sectors and same as the other P2P in that way (waiting for players) These sectors might be separate part of VO or could be locked until the battle is over or something similiar. These players of course would be free unless they wanted to purchase equipment etc and of course this would be completely separate from normal Vendetta space and the current Vendetta system.
So if a person paid for equipment that could be another subset of ideas really.
You could make is so they pay for at least 1 month subscription so they could access the rest of Vendetta system to earn XP and better equipment.
Or you could allow them to purchase additional equipment for the P2P portion / battles only.
Doing this will likely attract a lot of free players to the NW system or sector or whatever you would call it, and now you have somewhat experienced pilots wanting to increase their equipment.
Anyhow I'm know there is a lot of other ways to work this out but it's just one idea to impliment a way to attract more players to the game by way of P2P portion or section but not effecting the current Vendetta system in any way.
I think people would play and enjoy as I do with the current games I play now and also am already considering upgrading my equipment in those games because although it's fun you can clearly see you need to add a few things to compete.
This would make a nice structured event that might attract a lot of players
P2P games have NO shortage of players
I understand the parts about a disadvantage that many don't like
With a large number of none paying customers will come paying customers
I don't know if this is a good idea or not but it does sound fun to be able to play in a team battle like NW anytime you want. I'm not sure what other options there are for this but I must say I am enjoying all these other P2P games currently and plan to purchase equipment
If there is some way to put this into action without effecting the current Vendetta system I would like to see this someday
Oh almost forgot the object of the battle in the P2P sector/battle would be to capture the station.
Station a person must enter the dock and sit there for a certain amount of time in order to take the statiion you don't just fly into it.
Sort of like capture the flag in the Tank Wars but not part of the greater VO system a portioned system for P2P only.
Anyone else like this ?
Backround of this request -
I've been playing several P2P games such as: Tank Wars, Mech Warrior and Star Conflict and a few others.
When looking at feature of this type of P2P one feature that I really like and would love to see in Vendetta is this.
The part where you just enter the battle with other players. (waiting for player)
Then the battle starts one team vs another team, or green vs red etc.
Many of the P2P offer this level of free play with entry level or training level equipment. In some cases you pay for either a ship and additional equipment or just pay for a ship and earn extra equipment with XP
OK thats the backround but how would this ever work in Vendetta
Well a few different ways might be interesting
One thing that I thought would be cool is to have this as a separate part of Vendetta optional for players who only want to do continous NW type things
It would be in random sectors and same as the other P2P in that way (waiting for players) These sectors might be separate part of VO or could be locked until the battle is over or something similiar. These players of course would be free unless they wanted to purchase equipment etc and of course this would be completely separate from normal Vendetta space and the current Vendetta system.
So if a person paid for equipment that could be another subset of ideas really.
You could make is so they pay for at least 1 month subscription so they could access the rest of Vendetta system to earn XP and better equipment.
Or you could allow them to purchase additional equipment for the P2P portion / battles only.
Doing this will likely attract a lot of free players to the NW system or sector or whatever you would call it, and now you have somewhat experienced pilots wanting to increase their equipment.
Anyhow I'm know there is a lot of other ways to work this out but it's just one idea to impliment a way to attract more players to the game by way of P2P portion or section but not effecting the current Vendetta system in any way.
I think people would play and enjoy as I do with the current games I play now and also am already considering upgrading my equipment in those games because although it's fun you can clearly see you need to add a few things to compete.
This would make a nice structured event that might attract a lot of players
P2P games have NO shortage of players
I understand the parts about a disadvantage that many don't like
With a large number of none paying customers will come paying customers
I don't know if this is a good idea or not but it does sound fun to be able to play in a team battle like NW anytime you want. I'm not sure what other options there are for this but I must say I am enjoying all these other P2P games currently and plan to purchase equipment
If there is some way to put this into action without effecting the current Vendetta system I would like to see this someday
Oh almost forgot the object of the battle in the P2P sector/battle would be to capture the station.
Station a person must enter the dock and sit there for a certain amount of time in order to take the statiion you don't just fly into it.
Sort of like capture the flag in the Tank Wars but not part of the greater VO system a portioned system for P2P only.
Anyone else like this ?
Nope.
hah, hahahahahahahahhahahahahahahaha.
oh wait, you're being serious.
lol.
oh wait, you're being serious.
lol.
I only read the start of your suggestion but I get the point. This is sort of what Deneb tries to be without getting bogged down in boring waiting queues and the like. I think there are reforms that should be made to Deneb to get to to work more along these lines but without the boredom. So for instance there should be scaling battles depending on the number of player participants.
I generally would prefer to avoid nation war style events because they ruin the immersive roleplay experience that people are meant to be having. Anything where Serco and Itani get together in a sector and agree to engage in some rules kinda ruins it really. It wouldn't be necessary except that the population is so small that such an event is unable to occur organically.
I generally would prefer to avoid nation war style events because they ruin the immersive roleplay experience that people are meant to be having. Anything where Serco and Itani get together in a sector and agree to engage in some rules kinda ruins it really. It wouldn't be necessary except that the population is so small that such an event is unable to occur organically.
The way I view NW is sort of a shady underground cage match. Serco and Itani show up for the chance to win big money by slaughtering the other (and some of those loser neutrals), as long as they follow a few simple rules. Sure, they could cheat and kill the enemy outside the rules, but what does that get them? Another five enemy deaths in a war that has been waged for hundreds of years. Forget the bucket, that's a drop in the lake. Pretty much irrelevant. A couple million credits, on the other hand, is good money. Better than the military pays them for winning an entire damned capship battle single-handed. Could buy lots of Corvus Holos with that.
Command looks the other way as long as their men are discreet. It helps keep morale up, reduces complaints about poor compensation, and is good practice. It also helps distract the men from the idea of deserting to take up a life of piracy, which is a very real problem for military forces stationed in greyspace.
Command looks the other way as long as their men are discreet. It helps keep morale up, reduces complaints about poor compensation, and is good practice. It also helps distract the men from the idea of deserting to take up a life of piracy, which is a very real problem for military forces stationed in greyspace.
Yeah, but I'm talking outside of the current Vendetta system with entry level ships only.
And the wait time would not be long like 2min. tops unless of course there is NO players or too few players to wait for.
But that wouldn't happen because people would play this part of the game for free by the hunders/thousands just like the other P2P games. At least until they figure out they should get better equipment in that portion of the game.
This would be separate but yet the random sector / ship selection would be the same. It would be a sort of NW all the time.
Free for those who continue to use the entry / training ships and P2P for better equipment.
It's just an idea of how to take it to P2P and increase players without effecting the current VO game itself.
It would not require too much programming this way either at least I don't think so.
Simple object in one random sector:
Kill the other team same number of players or take station / flag same as Tank Wars, Mech Warrior and others. Taking station is simply dock or could just be to remain in the flag area for a certain amount of time like Tank Wars.
I have to say I personally have no interest in a continued subscription at this time.
I've seen all there is to see already.
Lag and glitches is one thing but player turnout is even higher priority in my opinion.
P2P has no shortage of players EVER. No matter the game. And does not seem to have a shortage of paying customers either.
I'm not saying it's great or perfect but it might be good to figure out how to combine both types of models
With little programming, it might increase the current player activity in the VO universe. Or perhaps could give insite on other ideas as well.
Anyhow thats my suggestion
I hope you like it
And the wait time would not be long like 2min. tops unless of course there is NO players or too few players to wait for.
But that wouldn't happen because people would play this part of the game for free by the hunders/thousands just like the other P2P games. At least until they figure out they should get better equipment in that portion of the game.
This would be separate but yet the random sector / ship selection would be the same. It would be a sort of NW all the time.
Free for those who continue to use the entry / training ships and P2P for better equipment.
It's just an idea of how to take it to P2P and increase players without effecting the current VO game itself.
It would not require too much programming this way either at least I don't think so.
Simple object in one random sector:
Kill the other team same number of players or take station / flag same as Tank Wars, Mech Warrior and others. Taking station is simply dock or could just be to remain in the flag area for a certain amount of time like Tank Wars.
I have to say I personally have no interest in a continued subscription at this time.
I've seen all there is to see already.
Lag and glitches is one thing but player turnout is even higher priority in my opinion.
P2P has no shortage of players EVER. No matter the game. And does not seem to have a shortage of paying customers either.
I'm not saying it's great or perfect but it might be good to figure out how to combine both types of models
With little programming, it might increase the current player activity in the VO universe. Or perhaps could give insite on other ideas as well.
Anyhow thats my suggestion
I hope you like it
We don't.
hahah rin.. you mean...
Fight club?
lol
Fight club?
lol
No.
If I was going to be playing a p2p, I wouldnt pick VO... i'd expect the slick gfx, variety of customizable ships and weapons which VO does not offer.
Go play Tribes ascend
if you want a space ship.. try these out:
http://www.startrekonline.com/
http://pirategalaxy.com/
http://www.spacemmorpg.com/
..
No.
If I was going to be playing a p2p, I wouldnt pick VO... i'd expect the slick gfx, variety of customizable ships and weapons which VO does not offer.
Go play Tribes ascend
if you want a space ship.. try these out:
http://www.startrekonline.com/
http://pirategalaxy.com/
http://www.spacemmorpg.com/
..
No.
lulz
'Don't let these alternative space ship game URLs hit your ass on the way out.'
'Don't let these alternative space ship game URLs hit your ass on the way out.'
Just to clarify:
In online gaming P2P is normally an abbreviation of "pay-to-play", which means there is a monthly subscription to play.
The OP seems to be suggesting that VO include a free-to-play section where players take part in the Deneb War only. On a somewhat related note of Tokyo-arcade nostalgia: I've thought Deneb Warfare would make a cool internet-enabled, stand-up arcade game where players get to choose from a selection of ships gutted of their jump drives, and have to rack up kills to earn seconds of play time. Since I doubt that's likely to happen, perhaps he is on to something. There technically already is a free-to-play section of VO: the training sector. Of course, it is up to the devs how to monetize their product. As a subscriber, I'm just here to enjoy the game.
I'm not sure where redotter's post is coming from, but wanted to offer a reminder that "p2p" generally means that you have to pay a fee in order to play the game. It does not necessarily imply a lobby or instance-only game, as there are plenty of those that are free. However, most of those games do not include a persistent, contiguous world like VO does.
Vendetta does include a "variety of customizable ships". Have a look at the vo-wiki... take the number of ship types (~70), figure an average of 2 ports plus 1 powercell slot, let's say 50 possible addons, and eight battery types... that's over a million possible combinations. VO is practically the Sonic restaurant of MMORPGs (humor).
As far as graphics go, I do appreciate the style Vendetta has. Realism is not always the best way to go. I was watching a youtube video of someone playing Dwarf Fortress the other night and found that the player's verbal description of events that were occurring painted a far more vivid picture than what was actually on screen. That's not saying much, but perhaps anyone who has played an older text-based MUD will know what I mean. At least in VO we get 3D graphics and nifty things like the full-scene glow effect.
In online gaming P2P is normally an abbreviation of "pay-to-play", which means there is a monthly subscription to play.
The OP seems to be suggesting that VO include a free-to-play section where players take part in the Deneb War only. On a somewhat related note of Tokyo-arcade nostalgia: I've thought Deneb Warfare would make a cool internet-enabled, stand-up arcade game where players get to choose from a selection of ships gutted of their jump drives, and have to rack up kills to earn seconds of play time. Since I doubt that's likely to happen, perhaps he is on to something. There technically already is a free-to-play section of VO: the training sector. Of course, it is up to the devs how to monetize their product. As a subscriber, I'm just here to enjoy the game.
I'm not sure where redotter's post is coming from, but wanted to offer a reminder that "p2p" generally means that you have to pay a fee in order to play the game. It does not necessarily imply a lobby or instance-only game, as there are plenty of those that are free. However, most of those games do not include a persistent, contiguous world like VO does.
Vendetta does include a "variety of customizable ships". Have a look at the vo-wiki... take the number of ship types (~70), figure an average of 2 ports plus 1 powercell slot, let's say 50 possible addons, and eight battery types... that's over a million possible combinations. VO is practically the Sonic restaurant of MMORPGs (humor).
As far as graphics go, I do appreciate the style Vendetta has. Realism is not always the best way to go. I was watching a youtube video of someone playing Dwarf Fortress the other night and found that the player's verbal description of events that were occurring painted a far more vivid picture than what was actually on screen. That's not saying much, but perhaps anyone who has played an older text-based MUD will know what I mean. At least in VO we get 3D graphics and nifty things like the full-scene glow effect.
The OP is talking about peer-to-peer, not pay-to-play.
Ah, thanks for the clarification TerranAmbassador.
"Vendetta does include a "variety of customizable ships."
You lose credibility when you use semantics to make a point which appears to be related to the topic at hand... when, in point of fact... you know what you're saying is not relevant to the argument.
You lose credibility when you use semantics to make a point which appears to be related to the topic at hand... when, in point of fact... you know what you're saying is not relevant to the argument.
Vendetta does include a variety of ships. There are those who ship Esp. and Lisa, and those who ship themselves and Chi, and those who ship Maxx and Ecka....
Spacecraft are definitely not as varied as the ships in VO. :p. Too few models, too many variants, not enough customization.
First of all: Captain86, your posts are far too long and lacking in a clear structure. I would have gone through the pains of reading them in their entirety if at least the general idea had been interesting.
The first point is, as TRS and others mentioned, that VO is a role-playing game. You could of course justify your proposed gameplay with some "arena" kind of concept, but why not just go to Sedina B-8 and have a fight / motivate people to turn up for a furball?
Secondly, and more importantly, VO's userbase is quite small. Select, granted, but small. Considering how much time I've spent drunk in B-8 waiting for someone to turn up for a fight I really don't think we also need a mission that basically just makes you wait a long time and then die quickly.
On the other hand, I would really love to see more Deneb-style missions in the game (meaning not skirmishes but rather missions that have different objectives for two (or even more) sides); but this is something for the PCC and I'm unfortunately not familiar with the mission editor yet.
P.S.: Rin, I love your RP explanation of NW.
The first point is, as TRS and others mentioned, that VO is a role-playing game. You could of course justify your proposed gameplay with some "arena" kind of concept, but why not just go to Sedina B-8 and have a fight / motivate people to turn up for a furball?
Secondly, and more importantly, VO's userbase is quite small. Select, granted, but small. Considering how much time I've spent drunk in B-8 waiting for someone to turn up for a fight I really don't think we also need a mission that basically just makes you wait a long time and then die quickly.
On the other hand, I would really love to see more Deneb-style missions in the game (meaning not skirmishes but rather missions that have different objectives for two (or even more) sides); but this is something for the PCC and I'm unfortunately not familiar with the mission editor yet.
P.S.: Rin, I love your RP explanation of NW.
I know too long sorry
It's hard to suggest things when it's so broad and related to attracting new customers on top of the subject itself.
Deneb free for all missions would be sort of cool too with some sort of arena effect where you have to wait for other players. I know if your thinking your waiting for current subscribers you could get old waiting for that. I'm talking free players arena type thing.
No NPC's either just 8 vs 8 in a small skirmish or something no respawn and no trident killing, just 8 vs 8 and could include the Deneb sector wins / loses for the winning team
It's hard to suggest things when it's so broad and related to attracting new customers on top of the subject itself.
Deneb free for all missions would be sort of cool too with some sort of arena effect where you have to wait for other players. I know if your thinking your waiting for current subscribers you could get old waiting for that. I'm talking free players arena type thing.
No NPC's either just 8 vs 8 in a small skirmish or something no respawn and no trident killing, just 8 vs 8 and could include the Deneb sector wins / loses for the winning team