Forums » Suggestions

ECM (Electronic Counter Measures)

Sep 26, 2012 idd link
Instead of attempting to outrun some tracking missiles, one should be able to pop something (called "Flares" in real life, not VO life) that makes the missiles come toward the object that is distracting them and then to explode safely next to the object, destroying the object with it. This would prove useful in Deneb because then a bomber trying to attack a doesn't have to go all over the place to avoid swarms coming from capital ships and enemy Ragnoraks. It can be a small addon costing from 4000c to 7000c (depending on standing) and should require a standing of 800+ points from the nation you are purchasing.

Stats:
Addon: small
Requirements: 800+ standing with the nation you are buying from
Licenses Requirements: 5/3/6/2/0
Ammo: 3 (refillable at stations and capital ships)
Weight: 100kg
Sep 26, 2012 Death Fluffy link
-1

Swarms coming from the Tridents are pretty impotent to be honest. I know it can be frustrating having to deal with the rogue npc rag, but this is only a problem if your in a light fighter. If your in a rag yourself, you are likely making bombing runs and are not in any real danger from missiles unless a skilled player is in the sector with you. So basically for something that a little more practice would resolve, your sacrificing a useful large port and weighing your ship down substantially.

What I would suggest instead would be a decoy that could be dropped from cargo (my preference) or treated like a mine that would cause any player, npc or missile targeting you to switch over to target the decoy. I think this would be far more helpful in Deneb against those pesky valks. But that's another thread and not one I'm going to create.
Sep 26, 2012 ryan reign link
Easiest fix, destructible/explosive cargo.
Sep 27, 2012 Pizzasgood link
+1 ryan
Sep 27, 2012 abortretryfail link
Large? 4000kg? Really?
If anything a flare/chaff launcher should be a small light s-port addon with a low grid power. Something you can tack on along side a widowmaker, or sacrifice some firepower on a bigger ship.

+1 to missile countermeasures - This would also be a good way to make station turret missiles less "cheap" without nerfing them too much.
Sep 27, 2012 idd link
Maybe is should lower it to 2000 kg or 1000 kg if you want.
Sep 27, 2012 abortretryfail link
Even 1000kg is too heavy for something that does *no damage at all*
for 1000kg I can strap on another Sunflare launcher.

Try 100kg.
Sep 27, 2012 idd link
Hmm, if it's a small addon, 100kg is a reasonable weight.
Sep 27, 2012 tarenty link
+1, so long as it stays at no more than 3 ammo. Give missiles a small chance (20%) to ignore the decoy and continue to track the ship, meaning swarms may not all chase it. Oh, and give it to Xang Xi. They don't have anything of value, seeing as their storm radars are outmatched by Ineubis and they have no ship. Perhaps they could be addon specialists, it sorta fits with their advanced robotics background.
Sep 28, 2012 abortretryfail link
Xang Xi? Their storm radars are the only ones worth putting on a fighter. The ones Ineubis sells weigh 2/3 as much as a Valk does.
Sep 28, 2012 ryan reign link
Completely disagree with ammo capacity of 3, make it five bare minimum... after all we are talkin bout a system that deals no damage.
Sep 29, 2012 idd link
If it's any more than 5, im going to have to add a certain range to it and/or make it only decoy missiles tracking YOU and not anything else.