Forums » Suggestions

Proms, Valks & Mauds

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Sep 07, 2012 Kierky link
Okay, all are in serious need of balancing.
The UIT Maud is COMPLETELY useless.
The Valkyrie lacks.. variety and specialisation,
and the Prom lacks variation usability.

All of these ships should have FOUR variants.
They should all be available at different faction standings.
Mk1(+500)
Mk2(+650)
Mk3(+780)
Mk4(+950 + Military[Except UIT])

--Marauder--
[Basic] UIT Marauder
[Miner] UIT Marauder Mk II
[Lighter] UIT Marauder Infiltrator
[Assault] UIT Marauder Guardian

--Valkyrie--
[Basic] Itani Valkyrie (as is)
[Armor] Valkyrie Vengeance (mass 3100, bump armor to 12000 and increase turb energy to 60)
[Cargo] Valkyrie Rune (mass 2900, Make it hold 7 or 8 cargo + 225m/s infiniturbo)
[Assault] IDF Valkyrie Vigilant (mass 3000, reduce armor to 10000, increase turbo energy to 57)
[X-1] Valkyrie X-1 (mass 3100, Flattened Vengeance, +1000 Standing, +Military Signup + Mission)

--Prometheus--
[Basic] Serco Prometheus (nerf cargo to 25)
[Cargo] Prometheus Breaker (Cargo Runner. infiniturbo 215m/s 30 cargo, armor 16000)
[Light] Prometheus Reprisal (Armor 16000, cargo 16, mass 9250, spin torque 11.5)
[Assault] Serco SkyCommand Prometheus (cargo 14, mspeed 60m/s, spin 10.5)
[Scythe] Prometheus Skythe (stats of current skyprom..and, add an integrated addon scanner, spin 10.5, +similar mission to the X-1, + military signup, +1000 standing)

I just pulled most of those numbers as tweaks from the wiki, but should give further separation to the variants of the nations. I nerfed both the prom and valk because they *vastly* outmatch any other ship in their class.

I also added the very top end ships be only available to those dedicated to their nation. Because this current faction requirement is silly. Any trader can jump in a prom and be safe. Same with any Serco can buy 1000 valkyries, then tank standing.. etc.
These requirements allows UIT to buy Valks and Proms of the high end but only when they show that they are on that side, otherwise they are limited to very.. limited power ships.
Note, I added a new Prometheus, which will basically be the same as the current, plus a little bonus.

Also I have no idea what to do for poor UIT to make it useful.
Oh, and make all the faction ships twice as expensive.

Discuss, please.
Sep 07, 2012 ryan reign link
Are you high or a complete idiot? Or both?
Sep 07, 2012 TheRedSpy link
Lol!!!

Yesss, these are not the types of changes I had in mind...
Sep 07, 2012 Kierky link
Looks like some just love their ship too much.
Calling the idea stupid is vague. Be constructive.
Why don't you suggest something?
Sep 07, 2012 tarenty link
The idea is not stupid, your ideas for changes are.
EDIT: I don't oppose the standing requirement changes, though.
EDIT: There are enough maud types, leave it at one for UIT.

Valks are overpowered in group combat and have a ridiculous amount of armor for their mass. Increase the Vengeance's mass to 3600 and the X-1's to 3500, decrease the Vigilant's armor to 10k, increase turbo energy for the X-1 and Vengeance to 60, and give the Rune 215m/s infiniturbo with 8 cargo. Done there. These changes address the uselessness of the Rune, the overpowered armor/speed combination of the X-1/Vigilant and adds more specialization.

Proms are overpowered in one-on-one duels due to a truly incredible amount of armor paired with too much agility. Increase the mass of the Skyprom and Prom3 +500 and decrease spin torque on the SCP by .5, OR decrease the thrust on both by 50-100. Decrease the cargo of the MkII to 30, the MkI to 25, and the SCP to 12. A new addition with an addon scanner and similar requirements to the X-1 is interesting and I support further discussion about it.

The UIT marauder is completely useless and while the WTD's recent buff has made it significantly better, it still isn't on par with a top-tier military craft. I suggest increasing the WTD armor to 13-14k. As for the UIT marauder, I suggest +50-100 thrust and a built-in spoofer. If that isn't enough, give it a max turbo speed of 205-210m/s. It's too slow to be chosen over other trade vessels and with more thrust and speed it would be a competitor for the Centaur in trading.
Sep 07, 2012 TerranAmbassador link
+1 tarenty
Sep 07, 2012 TheRedSpy link
-1 tarenty.

Leave them exactly how they are. Valkryie equivalent for Serco, Prom equivalent for Itani.

Done. Why? because nations should not discriminate between competitive light and competitive heavy combat styles, they should allow both within their framework. Also tarenty's changes still leave those two ships well above every other ship.

I choose to view this as the the intention of the devs. The ships should have restricted access to military members of that race only. UIT should never get them and I agree in principle with the standing requirements of the OP.
Sep 07, 2012 ryan reign link
+1 to TRS.
Sep 07, 2012 redotter link
Well I've never had a prom or vaulk, so my only experience is not being able to kill them. (then again, i have trouble with collectors too)

I do, however, have experience with mauruders... and they suck. OK, UIT isnt a militaristicly focused, but the idea of better thrust/spoofer have merit. something like a blockage runner. (fast in a straight line, decent armor..?).

As for a combat craft for the UIT, there are only two variants for the craptor that cant even compete with middle class vultures. There are a ton of decent suggestions for better raptors in the forums .
Also, I believe the raptor has the least variant of any ship, so more variants should be too much of an issue.
Sep 07, 2012 TheRedSpy link
I kill valkryies in my valent marauder! It's useful but it's not fantastic. I think a slight across the board buff to the marauder would be a good idea, but they are definitely not completely useless currently.
Sep 07, 2012 tarenty link
As for the raptor, why more variants when the current ones are bad?

TRS: The suggestions I made leave the valk and prom still higher than any other ship because they're supposed to be. They are top-line combat models. However, right now they are so far above any other ship it's ridiculous. They are used by nearly everyone who can access them for all combat occasions. I'm guilty of this, I use them, because they're simply better. Far too much better.

An X-1 can fly into combat with triflare or trirail and not be seriously hindered, despite these weapons multiplying the mass of the ship to 225% base. It has more armor than a WTD despite it being a light class and has 2000kg less mass. It can outrun almost anything else with impunity.

A skyprom has 21,000 armor, more than even the heavy rag bomber. It has more thrust than a behemoth, and far faster (mass to spin torque, thrust ratios) than a centaur, hornet, or revenant. There is no ship in its class that can match it. It annihilates anything smaller than it.

These descriptions don't take into account pilot skill, but there is a huge gap required for victory over an X-1 or SCP.

Obviously my suggestions are not perfect but they're a step towards the prom and valk not being so overpowered. If they need stronger nerfs, propose some. Don't assume that the devs' intention is the way it is right now. I think I can safely say the devs intend a lot of things to be different and don't have the time to change them right now.
Sep 07, 2012 TheRedSpy link
Yeah I think the idea is they they are meant to be 'far too much better', just restricted to military personnel. I don't think we need tweaks to existing ships that are just going to become messed up when new ships come in anyway, we actually do need more ships.
Sep 07, 2012 ryan reign link
"we actually do need more ships."

+1

Screw variants... work the new artist to death if need be... but new ships!
Sep 07, 2012 tarenty link
Note: I made an excessive edit/review of my last post while your last two posts were made. If I'd seen them I'd have posted separately.
Sep 07, 2012 TheRedSpy link
The problem with all your suggestions tarenty is that they all appear to be made on the basis that one ship should be able to overcome another ship in 1v1 combat or have a reasonable chance to.

I don't think we should proceed on this basis at all.

While duelling is currently popular because of the low population, it's not the way things are meant to be and it's not the way things will continue to be in the future

We should be working towards a classes of ship, indeed we already have mention of this in the purchase screen: "Prometheus Bomber/Transport", "Valkryie Fighter/Interceptor".

I consider the prom more of a "heavy attack ship" than a "bomber/transport" but the point remains that equality in ships is not the basis that we should work towards. It makes even LESS sense when you insert a proper economic loss into the equation, which is something we don't have at the moment. There is no ship scarcity, and there should be, so that if you pay for a more expensive ship it should be superior.

These elements have not been factored into any of these suggestions. Indeed, the problem is wider than just the ship stats themselves, that is why I suggest we make it equal between the Serco and the Itani, buff the marauder slightly (or even leave it be) and THEN consider these questions after the other issues have been resolved.
Sep 08, 2012 tarenty link
Those elements have indeed been factored into every one of my suggestions. I maintain that these are top class military vessels and as such are superior to most other ships for their specified role. However, they are so far beyond merely superior that it causes a massive problem. I would agree with you completely on the topic of the valk and prom were it not for this massive gap, which should, in my opinion and in the interest of a more interesting game, be reduced.

The UIT Marauder, however, is a no-brainer. I have never once seen that ship used by anyone but a newbie who didn't realize they were flying a hunk of crap. It is not a combat ship and I have made no suggestions turning it into one, mind, but it is useless as a trader and needs an improvement giving it a real role.
Sep 08, 2012 TheRedSpy link
Okay, well I actually think your reform ideas are fairly sensible. OP's are definitely not, but before they occur I think there should be a light fighter for the serco and a heavy fighter for the itani. This is the first step in my view. To borrow the words of ryan.. work the new artist to death if need be... but new ships!!!!

Oh, except the turning ratio on the prom, it should perhaps be increased to encourage other weapon alternatives besides the gatling turret. It also slows recovery against flares which I don't think is your intention so the thrust nerf is the appropriate one.
Sep 08, 2012 Kierky link
I came up with the idea in 20 mins haha, chill out, I am more than happy with Nahin's improvements.
Sep 08, 2012 TheRedSpy link
Hey I said they weren't sensible, not "FUK U MAN U SUX AT FIXING VALKRYEE!!"
Sep 08, 2012 Kierky link
I'd be lying if I said that they were fine as is.
Proms and Valks are both *too* overpowered, if there is such a thing.