Forums » Suggestions
Capship Parts Mission Tree
Right now only manufacturers can make capship parts. And you can only make capships 'one way' and in a certain order.
My idea is this:
TPG is making all sorts of awesome CAP ships, part of that is they need resources and parts.
TPG is offering missions for transport, escort and combat in regards to protecting its precious cargo.
Corvus has some missions to raid the same. The cargo dropped would be rare, random and include some things like fluid formable silk steel, etc.
The rewards for succeeding on TPG missions include having a convoy of XC's go to a station in system where a conquerable station is (not the conquerable station though) and dump some large amounts of raw material that would be useful for making parts at that systems conquerable station (essentially saving you a bunch of time transporting raw materials).
This way there is an incentive for either side, and it may help accelerate the building of Capships.
TPG wouldn't know that Corvus is behind the attacks and only refer to them as Pirates.
Corvus would be offering the missions for a "mr. big", client they don't disclose.
Mission tree would be designed for the participant to be in a group of at least two, and with license levels above 5, increasing with difficulty as you progress down the tree.
Once the entire tree is complete, you could buy some Capship parts from a specific TPG or Corvus station (depending which tree you took) for outrageous amounts of money (equal to or greater than the time+effort+cost it would take to just build the part).
See: http://www.vendetta-online.com/x/msgboard/3/26313
This would allow people who have different game play styles to still be able to contribute to the completion of Capships.
Final mission in the tree would involve some kind of epic space battle between capships and involve significant drops (enough that you would either need a large group, or be selective on what you grab).
For either mission tree you need to be "Pillar of society" for that faction due to the 'top secret' nature of the missions.
Please provide feedback. I have applied for the PCC group. If this gets enough support & suggestions I plan working on making the missions. I would appreciate any help / ideas (as long as there is support for this idea, and if I get accepted to the PCC group.)
My idea is this:
TPG is making all sorts of awesome CAP ships, part of that is they need resources and parts.
TPG is offering missions for transport, escort and combat in regards to protecting its precious cargo.
Corvus has some missions to raid the same. The cargo dropped would be rare, random and include some things like fluid formable silk steel, etc.
The rewards for succeeding on TPG missions include having a convoy of XC's go to a station in system where a conquerable station is (not the conquerable station though) and dump some large amounts of raw material that would be useful for making parts at that systems conquerable station (essentially saving you a bunch of time transporting raw materials).
This way there is an incentive for either side, and it may help accelerate the building of Capships.
TPG wouldn't know that Corvus is behind the attacks and only refer to them as Pirates.
Corvus would be offering the missions for a "mr. big", client they don't disclose.
Mission tree would be designed for the participant to be in a group of at least two, and with license levels above 5, increasing with difficulty as you progress down the tree.
Once the entire tree is complete, you could buy some Capship parts from a specific TPG or Corvus station (depending which tree you took) for outrageous amounts of money (equal to or greater than the time+effort+cost it would take to just build the part).
See: http://www.vendetta-online.com/x/msgboard/3/26313
This would allow people who have different game play styles to still be able to contribute to the completion of Capships.
Final mission in the tree would involve some kind of epic space battle between capships and involve significant drops (enough that you would either need a large group, or be selective on what you grab).
For either mission tree you need to be "Pillar of society" for that faction due to the 'top secret' nature of the missions.
Please provide feedback. I have applied for the PCC group. If this gets enough support & suggestions I plan working on making the missions. I would appreciate any help / ideas (as long as there is support for this idea, and if I get accepted to the PCC group.)
I like the idea, however limitations of the mission editor make some of the things you envision difficult.
For one thing, there is no way to make ships drop items. You could however have the ships fly to the station, wait for the player to dock, and then place the items in the player's inventory.
Another issue is that ships only drop loot if a player has shot them within that sector. If they are entirely killed by an NPC, there is no drop (which is of course utterly retarded).
Mission-editor missions don't currently have a way to deal with groups, as far as I know. All of the ones that involve groups are custom missions that only the devs can make, not missions that the mission editor could do. Though I could be mistaken about this.
Buying parts can be done if you do the buying via a mission. You can't impact what items are available for sale at a station (though if you get the devs to add the items to a station, with special requirements to be able to buy them, then you can set those requirements via a mission). But you could make a mission "Buy capship parts!" or whatever, with a list of buttons for various parts that would get the job done.
The mission editor is not random-friendly. It has no way to give ships random selections of cargo. One way around this is to make multiple versions of the mission with different cargo selections, and have it cycle through which of the missions is available when you beat them, using accomplishment flags. This is a bit of a PITA, but the editor does have a "save a copy" option for duplicating missions so it isn't too hard, just a pain when you go back and edit it to fix bugs (as you have to edit all copies).
Anyway, like I said I like the idea. I'm all for alternate methods to do things.
For one thing, there is no way to make ships drop items. You could however have the ships fly to the station, wait for the player to dock, and then place the items in the player's inventory.
Another issue is that ships only drop loot if a player has shot them within that sector. If they are entirely killed by an NPC, there is no drop (which is of course utterly retarded).
Mission-editor missions don't currently have a way to deal with groups, as far as I know. All of the ones that involve groups are custom missions that only the devs can make, not missions that the mission editor could do. Though I could be mistaken about this.
Buying parts can be done if you do the buying via a mission. You can't impact what items are available for sale at a station (though if you get the devs to add the items to a station, with special requirements to be able to buy them, then you can set those requirements via a mission). But you could make a mission "Buy capship parts!" or whatever, with a list of buttons for various parts that would get the job done.
The mission editor is not random-friendly. It has no way to give ships random selections of cargo. One way around this is to make multiple versions of the mission with different cargo selections, and have it cycle through which of the missions is available when you beat them, using accomplishment flags. This is a bit of a PITA, but the editor does have a "save a copy" option for duplicating missions so it isn't too hard, just a pain when you go back and edit it to fix bugs (as you have to edit all copies).
Anyway, like I said I like the idea. I'm all for alternate methods to do things.