Forums » Suggestions
Six Crazy Ideas
Awesome game. Lots of potential.
I will try to be brief as likely some of these idea's have been made at some point. I apologize if I am duplicating ideas.
1: Cloak? How about stealth
- Have an EC type ship, speed 55, when 'stealth' engaged ship cant use turbo. doesn't show up on sensors. Can still target manually 'target in front'. good for spying on sectors. energy drain of 55/s so it cant be left on indefinitely. Also when engaged, makes it 'untargeted' if it was targeted prior to activation.
2: Guilded Cage (Guild stores)
Allow a guild to 'own' buy/rent a space station. They supply the goods available, set the rates etc. you cant change quantity of products at a station, then have an 'npc' bot in the station, when a user /msg it, it engages in a conversation where you can ask whats available, place an order, and when you 'give money' an npc trident warps in and drops the cargo, or an npc XC exits the station and drops the loot you just bought.
3: Bottable Guild Tridents/Cap ships
Tridents take an a$$load of time to make. Usually a guild works together on these. Then the user with it goes inactive or isn't on anymore. It would be nice if you could make/buy, etc a trident for the guild which has an 'NPC' or bot that guild members can issue commands to. Realistically it would be better to actually have an NPC controlled Consellation Heavy Transport, but I could see potential to have this abused as they are heavily armed. Perhaps the same model in a 'civilian' variant, similar to a trident except more cargo room. Use commands similar to the Stygian Furie.
4: Interdictors
Kinda like the interdictors from Star wors games. A large addon, or specific ship that can engage this device (at a high energy drain) prevents ships from warping. Acts like you are close to an asteroid. 3000m range.
5: Asteroid Base
i can't recall the sector with the giant asteroid with a station in the middle... but its awesome. Would be cool if a guild could 'build' a base on an asteroid.
6: NPC / mannable turrets.
When I'm in a moth being chased by a flare spammer... it would be nice to go to my tactical menu and control my turret while ininiturbo is encaged. Try shoot down to ordinance or deture the person attacking. Right now there are all these turrets and not enough people who are willing to man them.
Hiring an NPC, or getting a basic 'bot' to control simple turret functions would be FANTASTIC.
I will try to be brief as likely some of these idea's have been made at some point. I apologize if I am duplicating ideas.
1: Cloak? How about stealth
- Have an EC type ship, speed 55, when 'stealth' engaged ship cant use turbo. doesn't show up on sensors. Can still target manually 'target in front'. good for spying on sectors. energy drain of 55/s so it cant be left on indefinitely. Also when engaged, makes it 'untargeted' if it was targeted prior to activation.
2: Guilded Cage (Guild stores)
Allow a guild to 'own' buy/rent a space station. They supply the goods available, set the rates etc. you cant change quantity of products at a station, then have an 'npc' bot in the station, when a user /msg it, it engages in a conversation where you can ask whats available, place an order, and when you 'give money' an npc trident warps in and drops the cargo, or an npc XC exits the station and drops the loot you just bought.
3: Bottable Guild Tridents/Cap ships
Tridents take an a$$load of time to make. Usually a guild works together on these. Then the user with it goes inactive or isn't on anymore. It would be nice if you could make/buy, etc a trident for the guild which has an 'NPC' or bot that guild members can issue commands to. Realistically it would be better to actually have an NPC controlled Consellation Heavy Transport, but I could see potential to have this abused as they are heavily armed. Perhaps the same model in a 'civilian' variant, similar to a trident except more cargo room. Use commands similar to the Stygian Furie.
4: Interdictors
Kinda like the interdictors from Star wors games. A large addon, or specific ship that can engage this device (at a high energy drain) prevents ships from warping. Acts like you are close to an asteroid. 3000m range.
5: Asteroid Base
i can't recall the sector with the giant asteroid with a station in the middle... but its awesome. Would be cool if a guild could 'build' a base on an asteroid.
6: NPC / mannable turrets.
When I'm in a moth being chased by a flare spammer... it would be nice to go to my tactical menu and control my turret while ininiturbo is encaged. Try shoot down to ordinance or deture the person attacking. Right now there are all these turrets and not enough people who are willing to man them.
Hiring an NPC, or getting a basic 'bot' to control simple turret functions would be FANTASTIC.
I realise many of these functions may not be entertained or implemented by the developers.
A few people have already come up with ideas and code to solve some of them to be controlled by bots, however it would still require countless hours of development and require paying for full account for each bot.
Would the devs ever consider some kind of reduced rate 'bot' account, where a guild could setup a shop bot / npc turret bot / trident pilot bot? Paying $10 a month for each bot (which still would need to be developed, etc) seems steep especially when alot of the development would be done by members, with the fruits of their labour ultimately enhancing gameplay.
Another option would be for the writers of the bot code to be given an NPC bot to work with, and once its fine tuned it could be implemented in a polished fashion by the actually developers?
A few people have already come up with ideas and code to solve some of them to be controlled by bots, however it would still require countless hours of development and require paying for full account for each bot.
Would the devs ever consider some kind of reduced rate 'bot' account, where a guild could setup a shop bot / npc turret bot / trident pilot bot? Paying $10 a month for each bot (which still would need to be developed, etc) seems steep especially when alot of the development would be done by members, with the fruits of their labour ultimately enhancing gameplay.
Another option would be for the writers of the bot code to be given an NPC bot to work with, and once its fine tuned it could be implemented in a polished fashion by the actually developers?
#1 in ten years when the devs get back to fixing the sector list, this won't be necessary. But +1 for the concept that has been suggested before.
#2 -1 Better options for player to player trade have been offered up before.
#3 -1 guild owned and control over ship passed from guild member to guild member. We have enough bots.
#4 +1 again suggested before in various forms
#5 0 Player owned stations has been a long standing request, currently there are the conquerable stations
#6 0 Requested before. The point as I recall for adding turrets was for players to work together. Frankly, I would be happier to have rear pointing weapons on the various trade ships. Imagine a duel AGT letting loose on a Greyhound turboing into firing range.
#2 -1 Better options for player to player trade have been offered up before.
#3 -1 guild owned and control over ship passed from guild member to guild member. We have enough bots.
#4 +1 again suggested before in various forms
#5 0 Player owned stations has been a long standing request, currently there are the conquerable stations
#6 0 Requested before. The point as I recall for adding turrets was for players to work together. Frankly, I would be happier to have rear pointing weapons on the various trade ships. Imagine a duel AGT letting loose on a Greyhound turboing into firing range.
+1 to number 4
And also I still want to see that ingame fluffy. Dual AGT would be hilarious ;)
And also I still want to see that ingame fluffy. Dual AGT would be hilarious ;)
1: Cloak? How about stealth
*non-targeted
+1 There is precedence in the back story for Serco cloaking tech.
2: *Guild-ed Cage (Guild stores)
+1... except... "npc trident warps in and drops the cargo, or an npc XC exits the station and drops the loot you just bought."
Why continue with the most ludicrous aspect of trade? Fix the trading system first.
3: Bottable Guild Tridents/Cap ships
No... nothing should be limited to guilds only.
4: Interdictors
*Wars
sure,why not?
5: Asteroid Base
+1... however, nothing should be limited to guilds only.
6: NPC / *man-able turrets.
*infini-turbo *engaged. *deter
+1 to NPC crews... the other idea is just a quick trip back to your home station.
* Indicates corrected spelling.
*non-targeted
+1 There is precedence in the back story for Serco cloaking tech.
2: *Guild-ed Cage (Guild stores)
+1... except... "npc trident warps in and drops the cargo, or an npc XC exits the station and drops the loot you just bought."
Why continue with the most ludicrous aspect of trade? Fix the trading system first.
3: Bottable Guild Tridents/Cap ships
No... nothing should be limited to guilds only.
4: Interdictors
*Wars
sure,why not?
5: Asteroid Base
+1... however, nothing should be limited to guilds only.
6: NPC / *man-able turrets.
*infini-turbo *engaged. *deter
+1 to NPC crews... the other idea is just a quick trip back to your home station.
* Indicates corrected spelling.
+1 on #4 and #6 (specifically: self-manning. -1 to NPCs)
For the others, pretty much see Fluffy's post, except capships, structures, and shops should be ownable and transferrable between any players, not just guilds. Not to say there shouldn't also be a simple "owned by guild" option to simplify management in those cases, just that groups which are made of people from multiple guilds (or have no guilds) should have a way to do it as well - it just would take more work for them to manage since they'd have to set it up for each person individually.
For the others, pretty much see Fluffy's post, except capships, structures, and shops should be ownable and transferrable between any players, not just guilds. Not to say there shouldn't also be a simple "owned by guild" option to simplify management in those cases, just that groups which are made of people from multiple guilds (or have no guilds) should have a way to do it as well - it just would take more work for them to manage since they'd have to set it up for each person individually.
Ok fair enough. Not "guild only", and transferable between players sounds good too.
Love the idea of rear facing weapon port (may be the easiest to implement too)
Also be able to bind a key so when held down you are looking "rear view" like some flight sim games do. Or do the whole POV hat thing (You'd think a spaceship with a canopy would be able to see around.. or at very least have a camera).
Last suggestion: Be able to join "Factions", so if you were not part of a guild, you could get +990 TPG faction, sign up to work for TPG and get [TPG].
Could include a salary, docking fees...etc.
Depending on which 'guild' would depend on what bonus you got, say Orion you got extra $$ for mining tasks, TPG for trading, Corvus for blowing things up...etc.
Then these 'guilds' would already have tridents, and the such controlled by NPC's and perhaps get certain missions where you could use them to move cargo and the such.
Love the idea of rear facing weapon port (may be the easiest to implement too)
Also be able to bind a key so when held down you are looking "rear view" like some flight sim games do. Or do the whole POV hat thing (You'd think a spaceship with a canopy would be able to see around.. or at very least have a camera).
Last suggestion: Be able to join "Factions", so if you were not part of a guild, you could get +990 TPG faction, sign up to work for TPG and get [TPG].
Could include a salary, docking fees...etc.
Depending on which 'guild' would depend on what bonus you got, say Orion you got extra $$ for mining tasks, TPG for trading, Corvus for blowing things up...etc.
Then these 'guilds' would already have tridents, and the such controlled by NPC's and perhaps get certain missions where you could use them to move cargo and the such.
I was going to mention this in my first post but it was late and I forgot. It is better to make separate threads for separate suggestions rather than having a bunch in one thread. Discussion is easier that way, unless the suggestions are heavily related.