Forums » Suggestions

Manufacture from Station Inventory

Aug 16, 2012 Kierky link
Plleeeeeeeeeeeeeeeeaaaasssssssssssseeeeeeeeeeeeeeeeeee.

/me headdesks.
Aug 16, 2012 Death Fluffy link
Yes. The current method is retarded.
Aug 16, 2012 TheRedSpy link
^
Aug 16, 2012 abortretryfail link
Holy crap yes.
+ umpteen bazillion.

There's already a mission that's been in there a VERY long time that does this: "Scrap Yard"
Aug 16, 2012 Pizzasgood link
+1, though I believe the devs have this on their todo list already.
Aug 16, 2012 TerranAmbassador link
+1
Aug 16, 2012 Conflict Diamond link
+1
x110
x1,000,000

= Eleventy Million!

Tho the workaround is fun:
first note that manufacturing missions persist over multiple sessions.
then note that when you log in it always says "entering station" ;)
Aug 17, 2012 PaKettle link
I havent ried it yet but you may not actually have to even log... just trigger the station enter event....
Aug 17, 2012 tarenty link
Reload Interface.
Aug 18, 2012 PaKettle link
a quick and dirty plug in for reloading the interface

local gnc = iup.GetNextChild
local gb = iup.GetBrother
local cajon =gnc(gb(gb(gnc(gb(gb(gnc(gnc(gb(gnc(StationCommerceWelcomeTab)))))))))) -- ok

local URR = iup.stationbutton{ title="Reload Interface" }

function URR:action()
ReloadInterface()
end

iup.Append(cajon, URR)

local function ReloadCommand()
ReloadInterface()
end
RegisterUserCommand('reload',ReloadCommand)
Aug 18, 2012 tarenty link
A plugin isn't needed. Open the console and type /lua ReloadInterface()
Aug 19, 2012 abortretryfail link
local cajon =gnc(gb(gb(gnc(gb(gb(gnc(gnc(gb(gnc(StationCommerceWelcomeTab)))))))))) -- ok

This is why I never bother with GUI stuff...
Aug 19, 2012 draugath link
IUP elements can be indexed like a table.

local cajon =gnc(gb(gb(gnc(gb(gb(gnc(gnc(gb(gnc(StationCommerceWelcomeTab)))))))))) -- ok
local cajon = StationCommerceWelcomeTab[2][1][3][4][1]
Aug 20, 2012 Pizzasgood link
Assuming this actually works, using ReloadInterface is major overkill. Just isolate the specific event or events that need to be fired, and fire them. That would be way faster, and doesn't have all the annoyances that come with ReloadInterface. Then you could link it up with a plugin like MfgAid and have it automatically run through the entire mission.
Aug 20, 2012 CrazySpence link
or, instead of us having to hack the fuck out of the game....Officially implement it!
Aug 20, 2012 Kierky link
Or let us fire them, with a button, inside the mission, which would be the smart option.
Devs, whatever your todo list is, could you put this on the top? :P
Oct 18, 2012 atom70 link
+1

The gathering of required items, mining and flying take a lot of time.
Then to load cargo, launch, load cargo, launch.. .. .. ..
Dec 04, 2012 Kierky link
another bump