Forums » Suggestions
Manufacture from Station Inventory
Plleeeeeeeeeeeeeeeeaaaasssssssssssseeeeeeeeeeeeeeeeeee.
/me headdesks.
/me headdesks.
Yes. The current method is retarded.
^
Holy crap yes.
+ umpteen bazillion.
There's already a mission that's been in there a VERY long time that does this: "Scrap Yard"
+ umpteen bazillion.
There's already a mission that's been in there a VERY long time that does this: "Scrap Yard"
+1, though I believe the devs have this on their todo list already.
+1
+1
x110
x1,000,000
= Eleventy Million!
Tho the workaround is fun:
first note that manufacturing missions persist over multiple sessions.
then note that when you log in it always says "entering station" ;)
x110
x1,000,000
= Eleventy Million!
Tho the workaround is fun:
first note that manufacturing missions persist over multiple sessions.
then note that when you log in it always says "entering station" ;)
I havent ried it yet but you may not actually have to even log... just trigger the station enter event....
Reload Interface.
a quick and dirty plug in for reloading the interface
local gnc = iup.GetNextChild
local gb = iup.GetBrother
local cajon =gnc(gb(gb(gnc(gb(gb(gnc(gnc(gb(gnc(StationCommerceWelcomeTab)))))))))) -- ok
local URR = iup.stationbutton{ title="Reload Interface" }
function URR:action()
ReloadInterface()
end
iup.Append(cajon, URR)
local function ReloadCommand()
ReloadInterface()
end
RegisterUserCommand('reload',ReloadCommand)
local gnc = iup.GetNextChild
local gb = iup.GetBrother
local cajon =gnc(gb(gb(gnc(gb(gb(gnc(gnc(gb(gnc(StationCommerceWelcomeTab)))))))))) -- ok
local URR = iup.stationbutton{ title="Reload Interface" }
function URR:action()
ReloadInterface()
end
iup.Append(cajon, URR)
local function ReloadCommand()
ReloadInterface()
end
RegisterUserCommand('reload',ReloadCommand)
A plugin isn't needed. Open the console and type /lua ReloadInterface()
local cajon =gnc(gb(gb(gnc(gb(gb(gnc(gnc(gb(gnc(StationCommerceWelcomeTab)))))))))) -- ok
This is why I never bother with GUI stuff...
This is why I never bother with GUI stuff...
IUP elements can be indexed like a table.
local cajon =gnc(gb(gb(gnc(gb(gb(gnc(gnc(gb(gnc(StationCommerceWelcomeTab)))))))))) -- ok
local cajon = StationCommerceWelcomeTab[2][1][3][4][1]
local cajon =gnc(gb(gb(gnc(gb(gb(gnc(gnc(gb(gnc(StationCommerceWelcomeTab)))))))))) -- ok
local cajon = StationCommerceWelcomeTab[2][1][3][4][1]
Assuming this actually works, using ReloadInterface is major overkill. Just isolate the specific event or events that need to be fired, and fire them. That would be way faster, and doesn't have all the annoyances that come with ReloadInterface. Then you could link it up with a plugin like MfgAid and have it automatically run through the entire mission.
or, instead of us having to hack the fuck out of the game....Officially implement it!
Or let us fire them, with a button, inside the mission, which would be the smart option.
Devs, whatever your todo list is, could you put this on the top? :P
Devs, whatever your todo list is, could you put this on the top? :P
+1
The gathering of required items, mining and flying take a lot of time.
Then to load cargo, launch, load cargo, launch.. .. .. ..
The gathering of required items, mining and flying take a lot of time.
Then to load cargo, launch, load cargo, launch.. .. .. ..
another bump