Forums » Suggestions
Jump Animation Variance
We all love the new explosions (though in some cases they seem a little undersized).
I would like to suggest that in the case that you do intend to update the jump animation, you should have it vary based on either the original manufacturer of a ship (i.e. variance of jump drive technology) or have it change based on nation affiliation (red bubble for serco, blue for tani, gold for UIT).
Discuss...
I would like to suggest that in the case that you do intend to update the jump animation, you should have it vary based on either the original manufacturer of a ship (i.e. variance of jump drive technology) or have it change based on nation affiliation (red bubble for serco, blue for tani, gold for UIT).
Discuss...
+1. Different colors for factions too!
Honestly all it would need would be a new animation and some change in the camera angles.
I think a more "3D" animation might be cool (although perhaps more difficult to make well), to make it look more like the ship is entering a wormhole rather than a flat plane.
We all love the new explosions (though in some cases they seem a little undersized).
Does the scale actually seem different from what it was before? It shouldn't be, but if so, let me know (in a different thread).
We are working on the wormhole animation, and I also want to bring back a different intra-system jump animation. I don't have an ETA, though, and we're still prototyping. I'm not a huge fan of different colors for different factions. But, it would be interesting to at least have more complex effects for capships vs fighters and things like that.
But anyway, ongoing ideas and feedback is welcome.
Does the scale actually seem different from what it was before? It shouldn't be, but if so, let me know (in a different thread).
We are working on the wormhole animation, and I also want to bring back a different intra-system jump animation. I don't have an ETA, though, and we're still prototyping. I'm not a huge fan of different colors for different factions. But, it would be interesting to at least have more complex effects for capships vs fighters and things like that.
But anyway, ongoing ideas and feedback is welcome.
That's awesome news. I guess I agree with you in part on the different jump animations for different races. What I'd prefer to see is some thought put into where the jump drive technology originated. We know that different ships are manufactured by Serco/UIT and corporations/Itani, so a different jump animation for when those drives are being used would be extremely cool.
Excellent to hear you're working on it!
Excellent to hear you're working on it!
on this subject, is it possible to retain 1st person perspective in jump? And eh, have a loading "warp tunnel" animation corresponding to the jump to make things as seamless as could be.
On topic I think different animations based on the ship propulsion type would be epic. cents and vults ought to be similar, atlases and mauds and hogs, and so forth. Unique variants should have minor twists. Realistically I vote for different effects for 3-4 brackets of the ship's dry mass.
On topic I think different animations based on the ship propulsion type would be epic. cents and vults ought to be similar, atlases and mauds and hogs, and so forth. Unique variants should have minor twists. Realistically I vote for different effects for 3-4 brackets of the ship's dry mass.
Actually, some of the larger explosions like Proms and Rags look like they have a blast bigger than a Trident. It's already different for different ships.
+1 to different jump FX by ship size/type. If anything, have a different warp effect for capships. :)
+1 to different jump FX by ship size/type. If anything, have a different warp effect for capships. :)
tridents do look and sound extremely underwhelming. a tiny poof and suddenly a ship is debris. no loud bang to speak of. And the explosion ring is smaller than the bigger left over pieces.
+10 to retaining 1st person view/warp tunnels during warps for continuity.
Faille.
Faille.