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Large Port Charged Cannon

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Aug 06, 2012 PaKettle link
Large Port Charged Cannon

Damage 400 - 50000
Velocity 80
Delay 60s
Mass 2000 kg
Grid 6
Level 5/-/8/-/-
Energy usage 50 per sec
Charge Rate 200 per sec
Time to max charge - 4 minutes
Aug 06, 2012 abortretryfail link
Edit: I take it back. See below.
Aug 06, 2012 meridian link
You have an extra zero on the max damage. That's more than a teller-ulam mine.
Aug 06, 2012 slime73 link
meridian: yes, but: "Time to max charge - 4 minutes"
Aug 06, 2012 meridian link
It would only take a minute to charge enough to one-shot any ship with less armor than a prom/rag/taur/moth. Plus you could charge the shot and just hold it until some ship comes along.

The DPS is the same as Mega Posi(s) that are fired from a drained battery with a 50 energy/sec recharge. It would be like firing at someone for a minute with Mega Posi(s) and then making all or none of the shots hit depending on whether the last shot hits.

-1 OP
Aug 06, 2012 tarenty link
TU's are under powered still, but that's a topic for another thread.

+1 with mass ~10k. 80m/s velocity keeps it from being used against most ships, unless they're sitting still, in which case they're dead anyway. Give it no autoaim.
Aug 06, 2012 abortretryfail link
Hmm actually 80m/s makes it useless. We already have slow powerful weapons that are only useful against things at a dead-stop: Avalons.
Aug 06, 2012 tarenty link
Give avalons a tiny amount of tracking so they're not useless.

80m/s is plenty of speed to hit a cappie of any kind, including queens. You may need to be a little careful is all.
Aug 06, 2012 TerranAmbassador link
+1 to the op, +1 to tarenty's mass and velocity suggestions.
Aug 06, 2012 abortretryfail link
A little careful, except that it won't down even a queen's shield at that damage. In the 4 minutes it takes to recharge the thing, you can fly to the nearest station and get a swarm rag, come back, hit the queen, and go back again to grab a fighter w/energy weapons. Using two of them is totally out of the question because of the limitations of powercells.
Aug 06, 2012 tarenty link
Two is viable by charging one, then the other, but that would take forever. This is starting to look a little less useful...
Aug 07, 2012 TehRunner link
-1 to OP
oh look, it's yet another 'we want torpedos' thread. yes, I trops too.
Aug 07, 2012 abortretryfail link
Two is viable by charging one, then the other, but that would take forever. This is starting to look a little less useful...

Except that this is a Charged Cannon, not a Repair Module. Charged Cannons keep using energy even once they hit max charge. You can't release the trigger without firing it, and your powercell will drain dead before the second one gets anywhere near a useful amount of charge.
Aug 09, 2012 Keller link
This almost sounds like a capship weapon.
Aug 09, 2012 PaKettle link
Yes it is meant for cappie usage
Unlike a torpedo a plasma discharge only goes about 500 or so before dispersing.
Aug 09, 2012 greenwall link
does anyone know the last time a weapons suggestion got implemented?
Aug 09, 2012 tarenty link
Avalons were brought back, biocom mine was (under) buffed...

But no new weapons in... hmm.
Aug 10, 2012 TheRedSpy link
conc railgun is *still* not reloadable.. future looks bleak..
Aug 10, 2012 abortretryfail link
Unlike a torpedo a plasma discharge only goes about 500 or so before dispersing.

So it's mostly useless on a Trident too? Ever chased a queen around in a Trident with a megaposi? It's pretty ridiculous.
Aug 10, 2012 meridian link
Not exactly a weapon, but the Aeolus Light Repair Module was implemented less than a week after the suggestion

http://www.vendetta-online.com/x/msgboard/3/21865