Forums » Suggestions
Make Corvus and UIT opposing factions and thus exclude mutual admired status.
Yes please. Traders and criminals do not/should not mix.
Corvus, while not a corporation in any legal sense, certainly has a tangible economic impact on activities within the UIT, and the universe as a whole. This black market cluster of stations has become a major haven for pirate activity, mercenaries and corporations who simply wish to avoid Senate oversight. All manner of underground activities take place here under the baleful eye of the mysterious Syndicate, the little-known enforcing overlords of Corvus Prime. No lawful entities attempt to bring this region under their sway, partially because of the Syndicate's not-insignificant influence and firepower, and partially because of the logic that.. if Corvus were destroyed, they would simply reorganize in another, unknown location. "Better to know where the hornets nest" stated one law enforcement representative. This rationale is made that much easier by the Syndicate's strictly defensive posture within Corvus space. No attempts are made to expand or to influence other regions, and in fact the Syndicate is almost never heard from, even within their own territory. It is believed they have high-level economic dealings with several of the major corporations, but nothing is known of their membership, size, organization or leadership. Law enforcement agencies ceased to attempt to penetrate the organization long ago, when operative after undercover operative failed to return or report.
Pre-emptive:
Shut up PaKettle.
Corvus, while not a corporation in any legal sense, certainly has a tangible economic impact on activities within the UIT, and the universe as a whole. This black market cluster of stations has become a major haven for pirate activity, mercenaries and corporations who simply wish to avoid Senate oversight. All manner of underground activities take place here under the baleful eye of the mysterious Syndicate, the little-known enforcing overlords of Corvus Prime. No lawful entities attempt to bring this region under their sway, partially because of the Syndicate's not-insignificant influence and firepower, and partially because of the logic that.. if Corvus were destroyed, they would simply reorganize in another, unknown location. "Better to know where the hornets nest" stated one law enforcement representative. This rationale is made that much easier by the Syndicate's strictly defensive posture within Corvus space. No attempts are made to expand or to influence other regions, and in fact the Syndicate is almost never heard from, even within their own territory. It is believed they have high-level economic dealings with several of the major corporations, but nothing is known of their membership, size, organization or leadership. Law enforcement agencies ceased to attempt to penetrate the organization long ago, when operative after undercover operative failed to return or report.
Pre-emptive:
Shut up PaKettle.
Guys, Corvus serves a specific purpose and it is useless to try and change it. Give it up...
It is not that I dont agree with what you want - Corvus simply can never be it unless you can get Incarnate to move those functions away from corvus to perhaps an independant...
If Incarnate is unwilling to add a pirate faction then perhaps one of the other minor factions might be hijacked.
Constantly whining over a lost cause is useless and typical of VO pirates....
Give it up or review the basic game mechanics before posting another hair brained scheme.
It is not that I dont agree with what you want - Corvus simply can never be it unless you can get Incarnate to move those functions away from corvus to perhaps an independant...
If Incarnate is unwilling to add a pirate faction then perhaps one of the other minor factions might be hijacked.
Constantly whining over a lost cause is useless and typical of VO pirates....
Give it up or review the basic game mechanics before posting another hair brained scheme.
You don't read so well.
Why? It makes no sense when reading corvus description in an objective way.
Either change the description of corvus or make a new pirate faction or clan.
I am more in favour of the second solution. Then transfer the greyhound and only the greyhound to this clan cos it has no other purpose than piracy on the contrary of corvult and cormaud.
Either change the description of corvus or make a new pirate faction or clan.
I am more in favour of the second solution. Then transfer the greyhound and only the greyhound to this clan cos it has no other purpose than piracy on the contrary of corvult and cormaud.
+1 again... I've been advocating this for long time...
BUT... as stated there:
1. More slack: Corvus + UIT <= 1600 (while Serco+Itani <= 1200)
2. Limit progress within corvus, so botting/trade only takes you up to +799, from there on requires special missions.
And I agree that Corvus themselves should not be a pirate faction. They are shady, but still a legal corporation. Then another 4th playable faction should exist, very "aligned" with Corvus as TPG is with UIT, and this 4th faction is only "reachable" to those with Corvus +800, via another mission, just like Corvus PoS (Choose only one, either join Rats, or get Corvus PoS),
BUT... as stated there:
1. More slack: Corvus + UIT <= 1600 (while Serco+Itani <= 1200)
2. Limit progress within corvus, so botting/trade only takes you up to +799, from there on requires special missions.
And I agree that Corvus themselves should not be a pirate faction. They are shady, but still a legal corporation. Then another 4th playable faction should exist, very "aligned" with Corvus as TPG is with UIT, and this 4th faction is only "reachable" to those with Corvus +800, via another mission, just like Corvus PoS (Choose only one, either join Rats, or get Corvus PoS),
Well, I'm perfectly fine with the idea. It seems more likely to get dev approval and support than PaKettle's initiative to grant nationalist guilds in-game recognition.
While faction standing with Corvus Prime can obviously not be permitted to drop below Disliked (obviously, docking rights cannot be revoked for practical reasons), access to their premium equipment requires a fairly high level of standing. Good UIT standing bars access to Corvus specialty ships, while access to said ships ensures poor UIT standing.
Seems simple enough to me.
While faction standing with Corvus Prime can obviously not be permitted to drop below Disliked (obviously, docking rights cannot be revoked for practical reasons), access to their premium equipment requires a fairly high level of standing. Good UIT standing bars access to Corvus specialty ships, while access to said ships ensures poor UIT standing.
Seems simple enough to me.
"And I agree that Corvus themselves should not be a pirate faction. They are shady, but still a legal corporation."
Alloh, in the very first sentence of the Corvus description, it says this: "Corvus, while not a corporation in any legal sense". So no, not a legal corporation. Pay attention.
As far as making a pirate faction for players to join: no. I want to be unaligned. I am not a citizen of the UIT. I am not a member of Corvus. I am not a member of Xang Xi. I am not a member of whatever additional piratically-inclined minor factions the devs might add to the game in the future. I don't know why you people find this so hard to understand, but I am unaligned. I merely want to be able to un-join the UIT, not to join some other silly faction. I can usually simulate this by being KOS with them, but sometimes I repair my standing for logistical purposes, and then it becomes unclear.
Back on topic, there is no reason UIT and Corvus couldn't be mutually exclusive, as long as you took a few measures to ensure they don't both drop below disliked at the same time. vIsitor's suggestion of flooring Corvus at disliked would work. Alternately, you could have UIT/Corvus KOS also be mutually exclusive, so that pissing off one of them pleases the other enough that becoming hated by Corvus would raise you to disliked by the UIT. A Serco or Itani who is KOS with both their home nation and Corvus could then spawn in the UIT.
Alloh, in the very first sentence of the Corvus description, it says this: "Corvus, while not a corporation in any legal sense". So no, not a legal corporation. Pay attention.
As far as making a pirate faction for players to join: no. I want to be unaligned. I am not a citizen of the UIT. I am not a member of Corvus. I am not a member of Xang Xi. I am not a member of whatever additional piratically-inclined minor factions the devs might add to the game in the future. I don't know why you people find this so hard to understand, but I am unaligned. I merely want to be able to un-join the UIT, not to join some other silly faction. I can usually simulate this by being KOS with them, but sometimes I repair my standing for logistical purposes, and then it becomes unclear.
Back on topic, there is no reason UIT and Corvus couldn't be mutually exclusive, as long as you took a few measures to ensure they don't both drop below disliked at the same time. vIsitor's suggestion of flooring Corvus at disliked would work. Alternately, you could have UIT/Corvus KOS also be mutually exclusive, so that pissing off one of them pleases the other enough that becoming hated by Corvus would raise you to disliked by the UIT. A Serco or Itani who is KOS with both their home nation and Corvus could then spawn in the UIT.
"Back on topic, there is no reason UIT and Corvus couldn't be mutually exclusive"
There is no reason they should be either.
There is no need fer a playable pirate faction as well.
There is no reason they should be either.
There is no need fer a playable pirate faction as well.
Ok, we will give you a playable rat faction and when you die since no one will be pals with officially labeled rats your characters will be deleted and good riddance will be had
Or, hear me out here. stfu and play the game being friends with whichever factions you choose and living as you like and NOT focusing on your source nation so damn much
Or, hear me out here. stfu and play the game being friends with whichever factions you choose and living as you like and NOT focusing on your source nation so damn much
Ok, we will give you a playable rat faction and when you die since no one will be pals with officially labeled rats your characters will be deleted and good riddance will be had
I guess whatever Alloh and Deathzor have is contagious... though, I prefer not to think about how you might have caught that type of disease.
Next time, CS, use some protection.
I guess whatever Alloh and Deathzor have is contagious... though, I prefer not to think about how you might have caught that type of disease.
Next time, CS, use some protection.
BT: I know plants aren't good at the whole "logic" thing, so let me put this in terms you might be more familiar with. The UIT is a garden. Corvus is a swarm of locusts. There isn't much reason for Corvus to dislike people who help the UIT (more food!), but there is plenty of reason for the UIT to dislike people who help Corvus.
Nuthing in yer logic argumentation supports mutual exclusive standings between UIT and Corvus. They aint even in the same system.
Further more
"No attempts are made to expand or to influence other regions, and in fact the Syndicate is almost never heard from, even within their own territory"
makes yer locust comparison irrelevant.
Further more
"No attempts are made to expand or to influence other regions, and in fact the Syndicate is almost never heard from, even within their own territory"
makes yer locust comparison irrelevant.
I do not care at all what the role-play says, corvus and UIT should be mutually exclusive because it promotes interesting gameplay. It's funny that the traders are the only ones that I typically see complaining about this when arguably it impacts pirate gameplay more to not be protected in UIT space.
Traders in greyhounds doesn't make sense and it impacts negatively on pirate gameplay when notorious traders can use corvus ships against pirates. They have the atlas X, that is enough.
Anyway, theres numerous other reasons why this is an interesting gameplay choice, I will defer to others...
Shut up PaKettle.
hahahhahaha
Edit: actually, don't shut-up, but I disagree..
Traders in greyhounds doesn't make sense and it impacts negatively on pirate gameplay when notorious traders can use corvus ships against pirates. They have the atlas X, that is enough.
Anyway, theres numerous other reasons why this is an interesting gameplay choice, I will defer to others...
Shut up PaKettle.
hahahhahaha
Edit: actually, don't shut-up, but I disagree..
You also forget most corporations are amoral at best - Corvus would not even raise an eyebrow in most boardrooms
You also forget most corporations are amoral at best - Corvus would not even raise an eyebrow in most boardrooms
You're forgeting Axia/Valent... and others cited in BS...
Also, proposal is that they are not mutally exclusive as Serco/Itani, but only "higher ranks" as +800...PoS,requires no close relationship with opposing side. Makes no sense that I can be UIT PoS and and a Corvus PoS at same time. Just like PoS Serco+Itani didn't made sense ever...
Even the higher "ranks" in corvus should not be "public", like any trader or miner can achieve. Those should be quite "controlled", with PCC mission completion required to progress.
Then Corvus will become the wasp nest, the rat hole they're supposed to be, instead of just another faction with lower license requirements as they are... like, to dock there the first time you should be required to kill one guard, while the other bets on you, and to pass +799 you should be required to provide crates of cargo from some specific convoy...
It is easy to join the Mafia, or a drug dealing gang, as a low-level pusher. But to become a manager, it takes long time, dedication and proofs of commitment and trustworthy well beyond a simple trade deal/selling dope...
You're forgeting Axia/Valent... and others cited in BS...
Also, proposal is that they are not mutally exclusive as Serco/Itani, but only "higher ranks" as +800...PoS,requires no close relationship with opposing side. Makes no sense that I can be UIT PoS and and a Corvus PoS at same time. Just like PoS Serco+Itani didn't made sense ever...
Even the higher "ranks" in corvus should not be "public", like any trader or miner can achieve. Those should be quite "controlled", with PCC mission completion required to progress.
Then Corvus will become the wasp nest, the rat hole they're supposed to be, instead of just another faction with lower license requirements as they are... like, to dock there the first time you should be required to kill one guard, while the other bets on you, and to pass +799 you should be required to provide crates of cargo from some specific convoy...
It is easy to join the Mafia, or a drug dealing gang, as a low-level pusher. But to become a manager, it takes long time, dedication and proofs of commitment and trustworthy well beyond a simple trade deal/selling dope...
This idea is interesting but I don't think very good for the game play
Grey is (unaligned) thus poor old pirates have to have some place to go/play
All this still seems to relate to the overall problems with faction standing in general and the abuse of the standing system.
Yet if we apply logic to the faction standing system some of the things you would get rid of might make it impossible to ever shoot anyone at all.
I like the idea of being able to be hated, yet perhaps some sort of device to mask your faction standing for short periods of time in order to sneek into hated space and stations but only for short periods, yet not be allowed to enter that space without that device
I can't think of another way to work around the factions issues without creating more abuse of the same.
Or require more maintanance to the factions standing such as required to kill opposing faction if UIT be the opposing faction in order to maintain your Corvus standing you must kill at least 3 UIT in UIT space which would cause your UIT to be tanked by default and thus balancing the system as it should be.
You could of course still use the masking device to enter space which would not let people know which faction you are it would temporaritly indicate UIT in order to enter UIT space for short periods without being shot up
Not perfect but at least something to work around the faction standing system without a complete revamp, just an added device for masking and also faction maintanence, and perhaps a detection device if you suspect the masking device you could shoot the detection or some sort of device for counter measure.
All I can think of anyhow
Grey is (unaligned) thus poor old pirates have to have some place to go/play
All this still seems to relate to the overall problems with faction standing in general and the abuse of the standing system.
Yet if we apply logic to the faction standing system some of the things you would get rid of might make it impossible to ever shoot anyone at all.
I like the idea of being able to be hated, yet perhaps some sort of device to mask your faction standing for short periods of time in order to sneek into hated space and stations but only for short periods, yet not be allowed to enter that space without that device
I can't think of another way to work around the factions issues without creating more abuse of the same.
Or require more maintanance to the factions standing such as required to kill opposing faction if UIT be the opposing faction in order to maintain your Corvus standing you must kill at least 3 UIT in UIT space which would cause your UIT to be tanked by default and thus balancing the system as it should be.
You could of course still use the masking device to enter space which would not let people know which faction you are it would temporaritly indicate UIT in order to enter UIT space for short periods without being shot up
Not perfect but at least something to work around the faction standing system without a complete revamp, just an added device for masking and also faction maintanence, and perhaps a detection device if you suspect the masking device you could shoot the detection or some sort of device for counter measure.
All I can think of anyhow
Grey is (unaligned) thus poor old pirates have to have some place to go/play
Why should UIT grant admired or even POS status for persons that are admired/POS with pirate syndicate?
Want to be UIT admired? Don't get high standings with pirates.
The logic is simple: If you want to pilot Corvus unique ships, then you have no protection in UIT space.
Btw, removing protection from players with high corvus standings will results in commodities price growth.. more profit for traders..
Why should UIT grant admired or even POS status for persons that are admired/POS with pirate syndicate?
Want to be UIT admired? Don't get high standings with pirates.
The logic is simple: If you want to pilot Corvus unique ships, then you have no protection in UIT space.
Btw, removing protection from players with high corvus standings will results in commodities price growth.. more profit for traders..
This is an interesting suggestion as it implies one must be hated in order to reach the necessary faction to buy the Corvus Hound, which has been suggested before. I'm surprised no-one has brought up the following: If UIT is to be exclusive with Corvus, this would provide a significant advantage to being either Serco or Itani. In order to be fair to all nations, I'd expect not just UIT to be Corvus exclusive, but also Itani and Serco.
Phaser's thoughts makes sence.. +1, but I think it's really hard to implement tri-nation-exlusive. This feature could be bugged.