Forums » Suggestions
HUD color bug that should be in game!
Ok, so I was checking out Yoda's Bug thread:
http://www.vendetta-online.com/x/msgboard/2/26096
When I saw this video:
http://www.youtube.com/watch?v=4Vl0HlVI0L0
Which to everyone else looks normal but because the plugin that I have to play it was bugged ended up looking like this:
Something in my flashplayer is bugged and ended up switching red and blue in that video (and only that video for some reason). But, ARF and I both agree that this looks cool and there should be an option to change the default HUD color settings to make things look like this!!!!
~Interstellar
EDIT: Oh and ignore my crappy cropping job. I did it real quick just to get images that would fit here better!
http://www.vendetta-online.com/x/msgboard/2/26096
When I saw this video:
http://www.youtube.com/watch?v=4Vl0HlVI0L0
Which to everyone else looks normal but because the plugin that I have to play it was bugged ended up looking like this:
Something in my flashplayer is bugged and ended up switching red and blue in that video (and only that video for some reason). But, ARF and I both agree that this looks cool and there should be an option to change the default HUD color settings to make things look like this!!!!
~Interstellar
EDIT: Oh and ignore my crappy cropping job. I did it real quick just to get images that would fit here better!
I figured out what this was from. There's a bug in the way Flash uses the Nvidia drivers' hw accel in Linux that swaps the red and blue channels.
Either way this looks AWESOME. An amber HUD would be great on the eyes, and other games have had options like that. I remember trying to do this with skins but there always ended up being lots of blue text everywhere.
Either way this looks AWESOME. An amber HUD would be great on the eyes, and other games have had options like that. I remember trying to do this with skins but there always ended up being lots of blue text everywhere.
My vote would be to just improve the skinability and make more colors customizable.