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Valent FeatherGauss
FeatherGauss
Damage: 1200
Velocity: 200 (+5)
Energy: 33 (+3)
Delay: 0.3 (-0.1)
Mass: 750 (-250)
Grid: 8
AutoAim: Very Good
DPE: 36.4 (-3.6)
DPS: 400 (+1000)
EPS: 110 (+35)
Color: White-Orange
MkIII (for comparison)
Damage: 1200
Velocity: 195
Energy: 30
Delay: 0.4
Mass: 1000
Grid: 8
AutoAim: Very Good
DPE: 40
DPS: 3000
EPS: 75
Color: White-Purple
As was mentioned in "Give Valent some value now", now that Valent and Axia are mutually exclusive, there needs to be reason to choose Valent. This is what I propose: a lighter and slightly faster version of Gauss, with reduced delay.
The cost of that awesomeness is a higher energy requirement, putting this between Gauss MkI and MkII in terms of DPE. It also has a horribly nasty EPS of 110. On a fast charge, you could fire one of these for about four seconds before running out of juice, as opposed to the ten seconds you can get out of a MkIII.
The fact that you can only get them from Valent stations also helps to balance them out. Those are all up inside UIT space, so they're even harder to get than the MkIII, which can be found in all three nations.
Oh, and as with the MkIII, they have an annoying grid use of 8, which means you can't equip three of them. If you wanted to nerf them a little more, you could bump that up to nine, leaving only two grid if you equip two of them.
Damage: 1200
Velocity: 200 (+5)
Energy: 33 (+3)
Delay: 0.3 (-0.1)
Mass: 750 (-250)
Grid: 8
AutoAim: Very Good
DPE: 36.4 (-3.6)
DPS: 400 (+1000)
EPS: 110 (+35)
Color: White-Orange
MkIII (for comparison)
Damage: 1200
Velocity: 195
Energy: 30
Delay: 0.4
Mass: 1000
Grid: 8
AutoAim: Very Good
DPE: 40
DPS: 3000
EPS: 75
Color: White-Purple
As was mentioned in "Give Valent some value now", now that Valent and Axia are mutually exclusive, there needs to be reason to choose Valent. This is what I propose: a lighter and slightly faster version of Gauss, with reduced delay.
The cost of that awesomeness is a higher energy requirement, putting this between Gauss MkI and MkII in terms of DPE. It also has a horribly nasty EPS of 110. On a fast charge, you could fire one of these for about four seconds before running out of juice, as opposed to the ten seconds you can get out of a MkIII.
The fact that you can only get them from Valent stations also helps to balance them out. Those are all up inside UIT space, so they're even harder to get than the MkIII, which can be found in all three nations.
Oh, and as with the MkIII, they have an annoying grid use of 8, which means you can't equip three of them. If you wanted to nerf them a little more, you could bump that up to nine, leaving only two grid if you equip two of them.
So much +1
+1
+1, just make sure it's expensive. Nine grid would be alright. Gausshogs are epic and might see some more use (annie + this).
+1
+1, but since it drains power faster, make it requires more grid than regular. I'd go with 10, still allow one of this and two light weapons draining 4 each... but not two of these and another weapon on a centaur or rag.