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I didn't get what your multifactional player-driven experiences (which I applaud) should have to do with the faction conflict.
"I didn't get what your multifactional player-driven experiences (which I applaud) should have to do with the faction conflict."
The point was, is and forever will be...
The faction conflict adds to the game as does player driven conflict.
The point was, is and forever will be...
The faction conflict adds to the game as does player driven conflict.
Of course it does. One type of player prefering player-driven stuff doesn't mean the other type of player preferring predefined stuff would not also exist. I am perfectly aware of that.
VO seems to hold a good balance between the two options. My point is this balance should not be jeopardized.
VO seems to hold a good balance between the two options. My point is this balance should not be jeopardized.
Fine point, though you have not (in any valid way) explained how something that has been planned for ten years will jeopardize anything.
The thing about wanting more people is that we want people who want to play the same kind of game we want to play. Namely, a rough and tumble open pvp twitch based first person space fighter. We don't want people who whine when they get shot down unexpectedly. We want people who seek vengeance.
Do you agree there is a difference between people who whine when they get shot down unexpectedly and new players who are pointedly and repeatedly picked to grief early on by vet players up to station camping, getting massively humiliated afterwards on public chat channel 100 as well as in the forums and decide this might not be a game for which they should spend too much time and money?
Bungarus, simply ignore lelecter, as most everybody does. Once a year he have a good idea, rest of year he just trolls everyone.
Next, makes no sense that someone can have a very high standing with both sides of a war. It like if Albert Speer, the Nazi architect, would also be welcome and and for britishs and americans during WWII. Or if Enrico Fermi and Oppenheimer were developing the atomic bombs for the Allies and working for the axis at same time, including constant border crossing to keep working for both sides...
Then, VO is multi-layered. That is the strongest point in VO. Fighters are the first attraction, but also miners, traders, racers, pirates, rescue teams, nationalists and many other roles also fit in VO. The proposed changes is not a permanent ban for one side of conflict, or one quarter of universe, since you can be neutral everywhere. But to get higher ranks, get Admired, you must make a choice... and one that can be reverted!
I was 3PoS and am happy to lose it. After that I just raised my Serco stats and purchase lots of Proms. Then I raised my Itani standing (tanking serco) and got a stockpile of Valks. Next I worked both to level up, to remain "neutral"...
For me, the standing "limit", now (A+V),(S+I)<=1200, should vary along time. Conflict escalates, make (A+V=0). Then truce comes few weeks later, and (A+X<=1200) again... so on.
About player-driven conflict, I partially agree. While many such conflicts exist, there should be more support to "Guild standing" and making game engine aware of inter-guild relations (Allies, neutral, enemies). So far the IFF system knows nothing about Guilds. Only that requires improving!
Next, makes no sense that someone can have a very high standing with both sides of a war. It like if Albert Speer, the Nazi architect, would also be welcome and and for britishs and americans during WWII. Or if Enrico Fermi and Oppenheimer were developing the atomic bombs for the Allies and working for the axis at same time, including constant border crossing to keep working for both sides...
Then, VO is multi-layered. That is the strongest point in VO. Fighters are the first attraction, but also miners, traders, racers, pirates, rescue teams, nationalists and many other roles also fit in VO. The proposed changes is not a permanent ban for one side of conflict, or one quarter of universe, since you can be neutral everywhere. But to get higher ranks, get Admired, you must make a choice... and one that can be reverted!
I was 3PoS and am happy to lose it. After that I just raised my Serco stats and purchase lots of Proms. Then I raised my Itani standing (tanking serco) and got a stockpile of Valks. Next I worked both to level up, to remain "neutral"...
For me, the standing "limit", now (A+V),(S+I)<=1200, should vary along time. Conflict escalates, make (A+V=0). Then truce comes few weeks later, and (A+X<=1200) again... so on.
About player-driven conflict, I partially agree. While many such conflicts exist, there should be more support to "Guild standing" and making game engine aware of inter-guild relations (Allies, neutral, enemies). So far the IFF system knows nothing about Guilds. Only that requires improving!
That doesn't happen often, Bung. It does happen more frequently currently, as FAMY are somewhat agitated and blowing off steam by invading nation space. Also, the main people who get repeatedly attacked are those who whine too much about it, because hey, who wouldn't shoot a whiner?
But typically, most pirates don't spend much of their time in nation space attacking newbies, let alone camping them for more than a couple minutes. We have more interesting things to do, and the game does take efforts to defend and avenge the newbies, which makes station camping more difficult.
As for public humiliation, they do that to themselves. Generally the most a pirate does after a kill is make a short quip about how the person should have paid or whatever, and most pirates don't even reveal the person's name (it's bad form). Nobody humiliates the newb unless he runs his mouth and makes a fool of himself.
Also, you should be aware that chat can be misleading. The main people who make noise about being pirated are the newbs. Most vets who get pirated don't throw a tantrum on global chat, so you don't hear about it. That sometimes gives the impression that newbs are the only victims, but they aren't. It doesn't help that some vets like to make statements lending credit to that misbelief, to try to discredit the pirates. (Not that I blame them, and it's not like the pirates are all 100% truthful either. The point is, don't put too much trust in what people say, as much of it is banter and misinformation.)
But typically, most pirates don't spend much of their time in nation space attacking newbies, let alone camping them for more than a couple minutes. We have more interesting things to do, and the game does take efforts to defend and avenge the newbies, which makes station camping more difficult.
As for public humiliation, they do that to themselves. Generally the most a pirate does after a kill is make a short quip about how the person should have paid or whatever, and most pirates don't even reveal the person's name (it's bad form). Nobody humiliates the newb unless he runs his mouth and makes a fool of himself.
Also, you should be aware that chat can be misleading. The main people who make noise about being pirated are the newbs. Most vets who get pirated don't throw a tantrum on global chat, so you don't hear about it. That sometimes gives the impression that newbs are the only victims, but they aren't. It doesn't help that some vets like to make statements lending credit to that misbelief, to try to discredit the pirates. (Not that I blame them, and it's not like the pirates are all 100% truthful either. The point is, don't put too much trust in what people say, as much of it is banter and misinformation.)
Once a year he have a good idea, rest of year he just trolls everyone.
Which would be once a year more often than poor Alloh here.
Anyway...[DELETED], just what is it that you're saying is the "right" balance? That a pilot should be able to get POS with everyone and buy all ships? That they should be able to be "Admire" with both Itani and Serco and buy both Valks and Proms? Or just that a pilot should be able to at least enter Serco space without the turrets and the SF attacking them even if they're POS Itani (i.e., POS Itani = Serco -599 at the highest)?
You're doing a lot of whining about how multinational guilds are really important and how being denied access to either "half of space" or all the Itani/Serco military hardware is unfair because some pilots want to play VO without it being VO. But you're not really fleshing out what you think is reasonable and what you think is gamebreaking for your poor little multinational guild-loving heart.
Which would be once a year more often than poor Alloh here.
Anyway...[DELETED], just what is it that you're saying is the "right" balance? That a pilot should be able to get POS with everyone and buy all ships? That they should be able to be "Admire" with both Itani and Serco and buy both Valks and Proms? Or just that a pilot should be able to at least enter Serco space without the turrets and the SF attacking them even if they're POS Itani (i.e., POS Itani = Serco -599 at the highest)?
You're doing a lot of whining about how multinational guilds are really important and how being denied access to either "half of space" or all the Itani/Serco military hardware is unfair because some pilots want to play VO without it being VO. But you're not really fleshing out what you think is reasonable and what you think is gamebreaking for your poor little multinational guild-loving heart.
Well, from what I've managed to distill from his posts, I'm pretty sure he wants to be able to both obtain top end gear from both sides and freely enter and utilize both sides' space (while using said enemy gear) without being attacked. Pretty sure he would also want to be able to dock and buy decent gear, but from his response to one of my posts it sounds like he is okay with not being able to buy the elite stuff directly, as long as he can obtain it somehow.
I don't think he cares specifically about being admired or POS, other than how it impacts his current ability or lack thereof to do the above activities.
But I don't think he likes the idea of the Serco saying, "No, you may not enter our space while flying a Valk, even if you claim you just want to kill that Ganborro feller."
I don't think he cares specifically about being admired or POS, other than how it impacts his current ability or lack thereof to do the above activities.
But I don't think he likes the idea of the Serco saying, "No, you may not enter our space while flying a Valk, even if you claim you just want to kill that Ganborro feller."
I edited this tread to remove useless name-calling.
Let me get this straight, tweaking one poster's forum name into an apt and mild insult is cause for moderation, but turning my forum name into an insult (lelecter) is fine? Check yourself there, Ray.
"apt insult"
Stop forcing devs to spend valuable time dealing with your troll crap.
Stop forcing devs to spend valuable time dealing with your troll crap.
"I'm pretty sure he wants to be able to both obtain top end gear from both sides"
I answered that in the new thread in another attempt to merge the two threads on the same topic. It is increasingly annoying to have to say everything twice in two threads.
I answered that in the new thread in another attempt to merge the two threads on the same topic. It is increasingly annoying to have to say everything twice in two threads.
"I didn't get what your multifactional player-driven experiences (which I applaud) should have to do with the faction conflict."
The point was, is and forever will be...
The faction conflict adds to the game as does player driven conflict.
+1
The point was, is and forever will be...
The faction conflict adds to the game as does player driven conflict.
+1