Forums » Suggestions
Radar
why are there 2 radar screens ? and no distance information
surely one screen with 3d distance info would be far superior
and you select a target via the radar
surely one screen with 3d distance info would be far superior
and you select a target via the radar
There are two so you can see if there are people behind you.
This layout is harder for seeing distance, but it is much MUCH better than the fancy 3d radars when it comes to orienting your ship at an enemy.
The radars do offer a smidgen of distance info - the dot fades out when a ship is farther away. But yes, it's lame. The dot should also scale, becoming small when the ship is far. That would help.
Of course, it would be nice if you could optionally toggle to a fancy 3d radar, as long as the current system remains available to those who need it. Because the 3d ones do have their uses. And they make good eye candy.
This layout is harder for seeing distance, but it is much MUCH better than the fancy 3d radars when it comes to orienting your ship at an enemy.
The radars do offer a smidgen of distance info - the dot fades out when a ship is farther away. But yes, it's lame. The dot should also scale, becoming small when the ship is far. That would help.
Of course, it would be nice if you could optionally toggle to a fancy 3d radar, as long as the current system remains available to those who need it. Because the 3d ones do have their uses. And they make good eye candy.
I dont like to mention other games but if you've ever played jumpgate the radar there is far superior and gives you all the information of both systems and its eye candy to boot
I have not, but I have played Starlancer and Oolite, both of which use 3d radar. This one is better for combat, which is the most important. Bad radar in combat can get you killed. Bad radar for nav just slows you down.
Welcome to VO Drevent1,
You will get used to the radar after time. As Pizzasgood mentioned, it is a very simple and intuitive system; as the contacts get closer, they appear more "solid" on radar. Part of the reason having a stereographic display (as opposed to isometric) as your radar is useful in combat is that it allows you to rapidly correlate heading to radar contacts; if you need to take in a lot of information at a glance, the current system is very good at allowing this.
Glad you decided to give Vendetta Online a try. I hope you decide to stay.
You will get used to the radar after time. As Pizzasgood mentioned, it is a very simple and intuitive system; as the contacts get closer, they appear more "solid" on radar. Part of the reason having a stereographic display (as opposed to isometric) as your radar is useful in combat is that it allows you to rapidly correlate heading to radar contacts; if you need to take in a lot of information at a glance, the current system is very good at allowing this.
Glad you decided to give Vendetta Online a try. I hope you decide to stay.
Bad radar in combat can get you killed. VO's radar isn't anything to write home about and it's gotten me killed plenty of times.
Nonetheless, I'd rather have a radar display that follows the current system, as I can think of at least two maneuvers I use that require glancing at the lower-right radar circle (using gamepad). I also find myself glancing at the lower-left circle when I get off-balance or when juggling multiple opponents. Having a radar that mirrors the player's own viewpoint makes this simpler, and more reliable.
Back-in-alpha(tm), when the radar range was 2k, the fade-in fade-out effect was much more pronounced on the radar circles. If I could change one thing about the radar, I would change the fade effect so that rather than having a linear fade with distance (as far as I can tell), there would be a dramatic shift around 2k, such that targets within that range would have a much steeper slope to their fade. This would provide greater at-a-glace resolution to radar contacts within furball range, I think.
Perhaps this could be done by having the fade effect follow a hyperbolic function, instead of linear; although in all honesty, the current system works fine.
Back-in-alpha(tm), when the radar range was 2k, the fade-in fade-out effect was much more pronounced on the radar circles. If I could change one thing about the radar, I would change the fade effect so that rather than having a linear fade with distance (as far as I can tell), there would be a dramatic shift around 2k, such that targets within that range would have a much steeper slope to their fade. This would provide greater at-a-glace resolution to radar contacts within furball range, I think.
Perhaps this could be done by having the fade effect follow a hyperbolic function, instead of linear; although in all honesty, the current system works fine.
I'd like to see an object outline render rather than just dots indicating where the center of an object is. That would solve part of the distance problem since you can get an idea of how far something is by how large it appears on radar.
The way it is now it's not very useful for avoiding collisions with things, and since you can't look around unless you're turboing and using mouselook, you can't look to see either.
The way it is now it's not very useful for avoiding collisions with things, and since you can't look around unless you're turboing and using mouselook, you can't look to see either.
I agree with you abortretryfail. The outline could be useful to identify fleets and ships. I can't see anything with the current radar. I also think it's useless to have two radars. It will be more useful to just have one radar.
So.....you'd rather not be able to see who's coming up behind you until they shoot a sunflare up your tailpipe?
As long as this is only a display option and players are able to chose between two radar modes, i aint opposed to this.
Can we have some adjust-ability to the radar? Like maybe more color choices, at least a page describing what the colors are and allowing a reassignment? I think the distance fade is OK but not great; possibly a hue shift would be easier to calculate distance from, going from purple to red as the enemy gets closer or (blue to green for friendlies.)
It would be nice to see if you have been targeted by a blinking dot or an outline or something of the sort.
An option for Audible alerts would be nice too :) Targeted tone, missile or rocket tone, immanent collision tone etc.
It would be nice to see if you have been targeted by a blinking dot or an outline or something of the sort.
An option for Audible alerts would be nice too :) Targeted tone, missile or rocket tone, immanent collision tone etc.
Actually Phaser brings up a good possibility. Allow the radar distance to be user adjustible and/or have a small long range display and large close range display
"It would be nice to see if you have been targeted by a blinking dot or an outline or something of the sort."
+1
We have weapons with less velocity than a small pistol and no access to technology that is present in nearly all fighter jets... the future sucks!
+1
We have weapons with less velocity than a small pistol and no access to technology that is present in nearly all fighter jets... the future sucks!
Being able to toggle between a short and long range display distance would also work....