Forums » Suggestions
Global AND local standing vs unique standing system
As stated in many threads the problem with factions today is that it is too easy to gain faction and the system is too static.
I am afraid that we get bored with the new faction soon(tm) reddux if it is too simple.
I has already posted about global/local standing in some RP thread, but i think it needs its own thread for opened flaming.
Global standing concerns only the three nation Serco Itani UIT. Local standing concerns all factions including serco,itani,uit. (Uit global might be composed of uit and TPG local standings , to be discussed cos some of uit factions are mutually exclusive)
Global standing faction points should be parted with the sum of local faction points and another part for doing missions for your main factions (military as an example for serco/itani, uit to be discussed).
So if you wanna be POS with the Serco you have to be POS with ALL the serco Stations, plus do some extra jobs for them, same for all other major factions. Participating in mission give you standing points mainly with the station offering the mission and a little for the global unless the mission is clearly designed for global standing.
Some global faction as Serco Itan are mutually exclusive at universe scale, whereas minor factions UIT, XX, Corvus are locally exclusive system level.
Doing something for Axia in Verasi will displease Valent station only in Verasi. In monitored space outside station sector only your global standing shall prevail, on station sector local standing prevails.
I would also object that you start the game with an admired global standing with your nation (seems plainly stupid for me now).
I wouldn't go above respect for global standing. We need nonetheless a newb protection but only in Capitol Systems: Dau, Sol II, Itan: you can choose to have admired local standing here or make impossible to damage a ship with a level below 3/-/-/3/- in those systems.
Now about losing faction point for pvp, if you kill someone in station monitored space, the major faction hit goes on your local standing, a small part goes on your global standing. Let's say for example killing someone admired in monitored space cost 1000 std points. If i kill someone at a valent station, I would split the results as losing 700 point local Valent and 300 point at global uit for violating uit regulations).
If you kill someone with respect standing let's say the total faction loss is 300 points and if it is neutral 100 points. Dislike,Hated KOS are free potshots.
Now if you kill someone in monitored space with no station, the main faction hit goes on your global part. If we say that on 1000 points of global standing 500 are from local standing and 500 are for global standing only, you lose for admired kills all your 500 global point and 500 divided by the number of local station (that are part of the 500 local points calculation) to each of those local standing.
With this system Global KOS implies local KOS as well.
Greyspace has only a local faction system.
It certainly has caveats and flaws, now shoot it : )
I am afraid that we get bored with the new faction soon(tm) reddux if it is too simple.
I has already posted about global/local standing in some RP thread, but i think it needs its own thread for opened flaming.
Global standing concerns only the three nation Serco Itani UIT. Local standing concerns all factions including serco,itani,uit. (Uit global might be composed of uit and TPG local standings , to be discussed cos some of uit factions are mutually exclusive)
Global standing faction points should be parted with the sum of local faction points and another part for doing missions for your main factions (military as an example for serco/itani, uit to be discussed).
So if you wanna be POS with the Serco you have to be POS with ALL the serco Stations, plus do some extra jobs for them, same for all other major factions. Participating in mission give you standing points mainly with the station offering the mission and a little for the global unless the mission is clearly designed for global standing.
Some global faction as Serco Itan are mutually exclusive at universe scale, whereas minor factions UIT, XX, Corvus are locally exclusive system level.
Doing something for Axia in Verasi will displease Valent station only in Verasi. In monitored space outside station sector only your global standing shall prevail, on station sector local standing prevails.
I would also object that you start the game with an admired global standing with your nation (seems plainly stupid for me now).
I wouldn't go above respect for global standing. We need nonetheless a newb protection but only in Capitol Systems: Dau, Sol II, Itan: you can choose to have admired local standing here or make impossible to damage a ship with a level below 3/-/-/3/- in those systems.
Now about losing faction point for pvp, if you kill someone in station monitored space, the major faction hit goes on your local standing, a small part goes on your global standing. Let's say for example killing someone admired in monitored space cost 1000 std points. If i kill someone at a valent station, I would split the results as losing 700 point local Valent and 300 point at global uit for violating uit regulations).
If you kill someone with respect standing let's say the total faction loss is 300 points and if it is neutral 100 points. Dislike,Hated KOS are free potshots.
Now if you kill someone in monitored space with no station, the main faction hit goes on your global part. If we say that on 1000 points of global standing 500 are from local standing and 500 are for global standing only, you lose for admired kills all your 500 global point and 500 divided by the number of local station (that are part of the 500 local points calculation) to each of those local standing.
With this system Global KOS implies local KOS as well.
Greyspace has only a local faction system.
It certainly has caveats and flaws, now shoot it : )
I like it. +1 to the general idea.
+1 to the BT, loves it
I pretty much like this. I would suggest that maybe local standing in a capitol system have a slight affect on local standings in other nation system, maybe one point local for every ten in a capitol system... but it's not a deal breaker.
+1
+1
No.
I am all for some method of being blacklisted from single stations, even if for only a temporary amount of time. However, breaking up your standing with a faction into something like this makes absolutely no sense.
Arguments about remote management of a stations cargo aside, communications technology even by today's standards wouldn't even support something like this. If you're shooting someone, changes are high they have your transponder signal and all of the information that goes along with it, including that horrible picture they took at the DSV (Department of Space Vehicles). From there it is a small thing to transmit this information across what ever region of space is occupied by the faction in question. Within a minute of your transgression the entire database entry about you has been updated and everyone involved with station operations and security know what you've done.
Further, all this does is add complexity where none is needed.
Lets now take another look at the situation.
It makes no sense to have a global faction standing comprised of an aggregate of separate standings per station/sector/system. To reiterate, communications technology is such that everyone that needs to know will know about what you've done. Besides, it would wind up being more frustrating from a gameplay experience than it would make things interesting.
How then do we add support for local standings in an way that would be interesting and manageable? The method that comes to mind is to actually create a separate faction for each station. You would not be able to have a higher standing with a station than with the faction it is associated with. Performing an illegal activity at a station would lower your faction standing and station standing. If you perform an action that would raise your standing this would be applied to all station standings as well.
In order to make the station standings relevant, since there is currently no variance upon loss or gain, it would be necessary it make losses to station standing greater than faction standing. This is kind of like making an ass of yourself at a one store in a franchise. The staff at the station would be more directly affected by the incident and will remember you. They might be paid to put up with you, if your standing is high enough, but that doesn't mean they won't occasionally pit in your food or accidentally ding your ship's paint job.
To keep players from having to manage their standing for every station in the game, station standing losses would be temporary. Perhaps every 24 hour period station standing could go back up by some arbitrary amount.
Not only is this approach at least marginally less complicated, it adds a way to become blacklisted from individual stations without creating more tedium than is truly necessary.
I am all for some method of being blacklisted from single stations, even if for only a temporary amount of time. However, breaking up your standing with a faction into something like this makes absolutely no sense.
Arguments about remote management of a stations cargo aside, communications technology even by today's standards wouldn't even support something like this. If you're shooting someone, changes are high they have your transponder signal and all of the information that goes along with it, including that horrible picture they took at the DSV (Department of Space Vehicles). From there it is a small thing to transmit this information across what ever region of space is occupied by the faction in question. Within a minute of your transgression the entire database entry about you has been updated and everyone involved with station operations and security know what you've done.
Further, all this does is add complexity where none is needed.
Lets now take another look at the situation.
It makes no sense to have a global faction standing comprised of an aggregate of separate standings per station/sector/system. To reiterate, communications technology is such that everyone that needs to know will know about what you've done. Besides, it would wind up being more frustrating from a gameplay experience than it would make things interesting.
How then do we add support for local standings in an way that would be interesting and manageable? The method that comes to mind is to actually create a separate faction for each station. You would not be able to have a higher standing with a station than with the faction it is associated with. Performing an illegal activity at a station would lower your faction standing and station standing. If you perform an action that would raise your standing this would be applied to all station standings as well.
In order to make the station standings relevant, since there is currently no variance upon loss or gain, it would be necessary it make losses to station standing greater than faction standing. This is kind of like making an ass of yourself at a one store in a franchise. The staff at the station would be more directly affected by the incident and will remember you. They might be paid to put up with you, if your standing is high enough, but that doesn't mean they won't occasionally pit in your food or accidentally ding your ship's paint job.
To keep players from having to manage their standing for every station in the game, station standing losses would be temporary. Perhaps every 24 hour period station standing could go back up by some arbitrary amount.
Not only is this approach at least marginally less complicated, it adds a way to become blacklisted from individual stations without creating more tedium than is truly necessary.
-1
You're almost making each station a sub-faction...
+1 to make "offended" stations to impose increasing sanctions on individuals. Like, killing in its NFZ first time is temp KoS for until player dies or leaves, plus 1min after. Second kill is 2min, then 4, 8, 15,30,... minutes after player left/died, added to regular faction penalties.
You're almost making each station a sub-faction...
+1 to make "offended" stations to impose increasing sanctions on individuals. Like, killing in its NFZ first time is temp KoS for until player dies or leaves, plus 1min after. Second kill is 2min, then 4, 8, 15,30,... minutes after player left/died, added to regular faction penalties.
Alloh, if you'd actually taken the time to read what I wrote, you would see that while it looks like each station would be a sub-faction, in reality they wouldn't be, and there would be nothing to maintain. Plus it's a far more elegant and interesting way to handle the possibility of individual stations having a greater impact.
Let's rehash. Yes, each station would have a separate entry in the database for tracking your standing with it. This standing would be capped at your current standing with the associated faction. If you do something to lose faction in a station's sector, not only do you lose standing with the faction, but you lose extra with the particular station. (eg. kill a player in the NFZ and lose 100 Faction and 200 Station standing.)
If you do something anywhere to gain standing with a faction all respective stations' standing get increased by the amount added to the faction. This does not automatically repair damaged station standing as you can't gain station standing if you can't gain faction standing.
If you revisit a station that you had damaged your standing with, you would be limited to perks of the station according to the separate station standing if it's less than the faction standing.
In order to remove the micromanagement of all stations, station standing repairs itself overtime (eg regain 50 station standing every 24 hours, not to exceed the current faction standing)
It gives you flexibility, without creating a giant headache for everyone involved, and it's certainly a far cry better than requiring the actual sub-faction that blood.thirsty proposed.
The only difficult part I foresee with this approach is how to best represent it in the user interface. Should a progress bar be displayed for each station under the faction? Should you only be able to see a stations standing if you visit the station? I kind of envision the last one showing the station standing as a darker/lighter overlay to the faction standing when you're in the sector, and probably accompanied by a message when you enter the sector.
Granted, none of these approaches are exactly simple to implement either.
Let's rehash. Yes, each station would have a separate entry in the database for tracking your standing with it. This standing would be capped at your current standing with the associated faction. If you do something to lose faction in a station's sector, not only do you lose standing with the faction, but you lose extra with the particular station. (eg. kill a player in the NFZ and lose 100 Faction and 200 Station standing.)
If you do something anywhere to gain standing with a faction all respective stations' standing get increased by the amount added to the faction. This does not automatically repair damaged station standing as you can't gain station standing if you can't gain faction standing.
If you revisit a station that you had damaged your standing with, you would be limited to perks of the station according to the separate station standing if it's less than the faction standing.
In order to remove the micromanagement of all stations, station standing repairs itself overtime (eg regain 50 station standing every 24 hours, not to exceed the current faction standing)
It gives you flexibility, without creating a giant headache for everyone involved, and it's certainly a far cry better than requiring the actual sub-faction that blood.thirsty proposed.
The only difficult part I foresee with this approach is how to best represent it in the user interface. Should a progress bar be displayed for each station under the faction? Should you only be able to see a stations standing if you visit the station? I kind of envision the last one showing the station standing as a darker/lighter overlay to the faction standing when you're in the sector, and probably accompanied by a message when you enter the sector.
Granted, none of these approaches are exactly simple to implement either.