Forums » Suggestions
RPGism
It has probably been posted but since im new i just dont know (yes, now u can yell at me), but i just need to say sumthin about the RPG elements (missing as of today).
What about creating a character? will it be a feature in the final version? and i dont mean a character like the ones today, i mean with attribs, skils, perks, feats and stuff... u know, RPGish.
Like, it would be cool to have "base accuracy" dependant on "dextrety" and increasing over time using weapons, "energy efficency" dependant on "tech knowledge" and that sort of crazy stuff that's just lurking inside my brain.
Attribs:
Dextrety, Tech Knowledge, Perception, Tech Skill, Charisma... and stuff.
Skills:
Weapon Accuracy, Energy Management, Trade, Use Radar, Comm concealment, Maneuveur ... and ... stuff!
Perks:
Energy Proficent: +15% dmg from energy weapons.
Rocket Aiming: +10% homing capabilities of rockets / missiles.
Expert Metalwork: +20% ship hull resistance.
Packrat: +25% cargo space for purposes of buying trade goods...
and ... lots of stuff!
U know, all the RPG stuff. Is something like that planned for the final version? cause if the code is modular enough, it won't be hard to implement.
Desvariando. Now u cant start yelling :)
What about creating a character? will it be a feature in the final version? and i dont mean a character like the ones today, i mean with attribs, skils, perks, feats and stuff... u know, RPGish.
Like, it would be cool to have "base accuracy" dependant on "dextrety" and increasing over time using weapons, "energy efficency" dependant on "tech knowledge" and that sort of crazy stuff that's just lurking inside my brain.
Attribs:
Dextrety, Tech Knowledge, Perception, Tech Skill, Charisma... and stuff.
Skills:
Weapon Accuracy, Energy Management, Trade, Use Radar, Comm concealment, Maneuveur ... and ... stuff!
Perks:
Energy Proficent: +15% dmg from energy weapons.
Rocket Aiming: +10% homing capabilities of rockets / missiles.
Expert Metalwork: +20% ship hull resistance.
Packrat: +25% cargo space for purposes of buying trade goods...
and ... lots of stuff!
U know, all the RPG stuff. Is something like that planned for the final version? cause if the code is modular enough, it won't be hard to implement.
Desvariando. Now u cant start yelling :)
Your right, it has been mentioned before.
The general consensus seems to be that most people would disapprove of a character generation system that made the stats of the character highly important in the outcome of combat, and especially if they appeared to make character attributes more important than player skill.
The general consensus seems to be that most people would disapprove of a character generation system that made the stats of the character highly important in the outcome of combat, and especially if they appeared to make character attributes more important than player skill.
then this game is going to need a LOT of goodies, items, ships and all that. Cause MMORPGs feed on variety and without a rpg char variety must come from items.
We dont want everybody using [insert best ship here] with [insert best weapon here].
We dont want everybody using [insert best ship here] with [insert best weapon here].
You might try looking at this thread for a small slice of the 'goodies' that have been discussed.
http://vendetta.guildsoftware.com/?action=msgboard&thread=1494
Also try looking here for the last time (but certainly not the first time) that character generation was discussed in any detail.
http://vendetta.guildsoftware.com/?action=msgboard&thread=1827
http://vendetta.guildsoftware.com/?action=msgboard&thread=1494
Also try looking here for the last time (but certainly not the first time) that character generation was discussed in any detail.
http://vendetta.guildsoftware.com/?action=msgboard&thread=1827
These ideas are good. The reason that they are not present is not that guild hasn't thought of them but that they are still building the very foundations of the game. You're looking at a pile of sheet metal and screws and saying "Yes but where are the heated leather seats?".
Yes, you need to build the Integra before you can say how much is sucks.
I personally don't like this "skill points" idea, it just seems so overdone.
Maybe something of the sort could be done with different upgrades you buy for each separate ship, but having this whole character skill points deal kinda makes me a little queasy.
Maybe something of the sort could be done with different upgrades you buy for each separate ship, but having this whole character skill points deal kinda makes me a little queasy.
god this game is still in the works! alot of the dings aint out yet and last i heard they havent even finished game engine yet. just be dam happy on what we got now for NOW. plus this skill shit seems to be ripped right off fallout2. maybe something ORIGONAL here?????
Wilo: That responce was totally over the top and unreasonable.
Malditosgnomos said: "Is something like that planned for the final version?"
That doesn't sound like someone making an arrogant rant to me. Instead, you are the one making an arrogant and crass rant.
Yes, the character creation system he described is ripped right out of Fallout. All in all, that isn't such a bad thing. Fallout is widely regarded as having the finest character creation system of any CRPG. The Fallout design directly inspired the D20 (3rd ed. D&D design) which is the most successful character creation design in the history of RPG's. So, it isn't a bad spot to begin a discussion with the industry standard. However, as I said before, this topic has been discussed before, and several original systems were proposed.
Malditosgnomos said: "Is something like that planned for the final version?"
That doesn't sound like someone making an arrogant rant to me. Instead, you are the one making an arrogant and crass rant.
Yes, the character creation system he described is ripped right out of Fallout. All in all, that isn't such a bad thing. Fallout is widely regarded as having the finest character creation system of any CRPG. The Fallout design directly inspired the D20 (3rd ed. D&D design) which is the most successful character creation design in the history of RPG's. So, it isn't a bad spot to begin a discussion with the industry standard. However, as I said before, this topic has been discussed before, and several original systems were proposed.