Forums » Suggestions
Remove Group kick in Border Skirmishes
Please remove the group kick in border skirmishes once you've killed two friendlies. Either that, or make it so you are only kicked if you kill two human-controlled friendlies.
Introducing avalons into the Border skirmishes has been really fun, but it's very difficult to not accidently kill an NPC or two or three since they hang around too close to the targets and get killed in the blast of the avalon. I think the standing decrease is a good enough deterrent under normal circumstances. Heck you could even make it higher if you wanted. But it's a real pain in the ass to get kicked from the mission because of some stupid NPCs who won't move.
You really shouldn't get booted from a skirmish mission for unintentional friendly fire.
Introducing avalons into the Border skirmishes has been really fun, but it's very difficult to not accidently kill an NPC or two or three since they hang around too close to the targets and get killed in the blast of the avalon. I think the standing decrease is a good enough deterrent under normal circumstances. Heck you could even make it higher if you wanted. But it's a real pain in the ass to get kicked from the mission because of some stupid NPCs who won't move.
You really shouldn't get booted from a skirmish mission for unintentional friendly fire.
Is there a way to tell the difference between death by splash damage or death by an actual weapon fire hit?
I started to reply, but felt my reply warranted a separate suggestion.
http://www.vendetta-online.com/x/msgboard/3/25925
http://www.vendetta-online.com/x/msgboard/3/25925
Humm. As a short-term hack, perhaps we could make it only two PC-friendlies. Or look at the splash damage option. We'll have to check into it.
That would be pretty cool. Might make the collateral damage problem less of a problem. (for players)
I like the short term hack idea as well as Pizza's other idea (for a more permanent, long-term solution).