Forums » Suggestions
A few notes on Cappy improvments
A few of these have been mentioned I think but I am including them anyway...
1. I need a way to change the trigger to fire the turret. At the moment it is set for shoot 2 which I dont use normally on my setup. I use shoot 1 and 3 instead - personal preferances et al. Allowing the trigger to be bound to a different trigger would be a far more elegant and long ranged solution then the ugly kludge I currentlly am using.
2. We need a way for the cappie pilot to be able to move cargo to and from the ship or a way to undock and leave the ship parked so we can go aboard the stations to do business.
3. The Inventory screens also needs some work. The pilot cannot see everyone aboard unless they are in a turret and the players docked cannot access the cargo manifest for the cappie. It might also help to allow passengers to stow cargo aboard and be able to keep it separate from the other passengers. I realise some of this will need to get hashed out due to privacy issues but I tend to favor allowing the players and pilot to control who can see what aboard the cappie.
4. Still waiting for a way to allow others to pilot the cappie and share its ownership.
Oh and I almost forgot...
5. Move the M7 exit closer to the entrance - 30km between the two is a bit far
5 to 7 km would be a bit more tolerable
1. I need a way to change the trigger to fire the turret. At the moment it is set for shoot 2 which I dont use normally on my setup. I use shoot 1 and 3 instead - personal preferances et al. Allowing the trigger to be bound to a different trigger would be a far more elegant and long ranged solution then the ugly kludge I currentlly am using.
2. We need a way for the cappie pilot to be able to move cargo to and from the ship or a way to undock and leave the ship parked so we can go aboard the stations to do business.
3. The Inventory screens also needs some work. The pilot cannot see everyone aboard unless they are in a turret and the players docked cannot access the cargo manifest for the cappie. It might also help to allow passengers to stow cargo aboard and be able to keep it separate from the other passengers. I realise some of this will need to get hashed out due to privacy issues but I tend to favor allowing the players and pilot to control who can see what aboard the cappie.
4. Still waiting for a way to allow others to pilot the cappie and share its ownership.
Oh and I almost forgot...
5. Move the M7 exit closer to the entrance - 30km between the two is a bit far
5 to 7 km would be a bit more tolerable
+1
6. Considering the rate of fire and so on the current missles for the cappie turrets are a joke. They need to do at least double the current damage per shot or fire larger salvos...
I've never been able to fire the turrets from pilot control. They are mapped out on the default groupings, but they don't respond to the triggers they appear on. You can't add them to groups, and if you remove them they are gone for good. I assumed they were not intended for pilot use, just passengers, and the grouping was a mistake. Sorry I never posted that concern!
you can query /gunner list to see all aboard, in turrets or not
you can query /gunner list to see all aboard, in turrets or not