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Multi Jump Drive
MJD
STATS
Weight:1700 Kg
Large port
Requires full charge on heavy battery
Availability: Corvus
Standing: 900+
Drain: Full charge, Heavy
Capabilites: Capable of jumping of to three sectors. Incapable of triggering Worm Holes.
MJD mkII
Stats:
Weight:4200 Kg
Large port
Requires full charge on heavy battery
Availability: Corvus
Standing: 950+
Drain: Full charge, Heavy
Capabilites: Capable of jumping two sectors and one worm hole.
Its been argued for and against before, but I couldn't find any proposed stats.
STATS
Weight:1700 Kg
Large port
Requires full charge on heavy battery
Availability: Corvus
Standing: 900+
Drain: Full charge, Heavy
Capabilites: Capable of jumping of to three sectors. Incapable of triggering Worm Holes.
MJD mkII
Stats:
Weight:4200 Kg
Large port
Requires full charge on heavy battery
Availability: Corvus
Standing: 950+
Drain: Full charge, Heavy
Capabilites: Capable of jumping two sectors and one worm hole.
Its been argued for and against before, but I couldn't find any proposed stats.
So basically this thing would make your ship totally impossible to follow after a jump, right?
-1
Its not like its hard to evade someone with a fc batt as it is....
Its not like its hard to evade someone with a fc batt as it is....
-1 even as a pure trader i have to say no, and @PaK I agree