Forums » Suggestions

Trident Retrieval Mission

Dec 30, 2011 nimmart link
I'm just going to throw this one out there, since I was thinking about it earlier today.

What if there was a mission in VO that involved a player retrieving a "damaged" Trident for his/her faction/nation, with the possibility of that player taking off with the Trident (to some sector) instead of returning it? To make it difficult, I was thinking that the Trident would only have one turret in working condition, and that the faction/nation you were stealing the Trident from would send some sort of Heavy Cruiser after you.

As Rin Ganborro mentioned in-game, there should be some sort of build-up to this mission. With regards to this, I was thinking adding the mission onto the end of the "Collecting" mission tree (Collect X-amount of X-type procesor missions, etc, etc) would work well as a build-up.
[Edited to be included from a later post] - The mission would only be available once per faction/nation. That way, you would still have to work on getting your faction/nation standing up high enough to be offered the mission. Failure to complete the theft successfully would result in an instant KOS designation for the character.

Additionally, I was thinking that the player attempting this mission could invite his/her "friends" to assist in the defense of the Trident as the player attempts to escape with it.

[Edited to be included] - Of course, the player could always choose to return the Trident to its rightful faction/nation. Not sure what kind of reward the player might receive. Maybe something in the way of special ship access, lower prices, lump sum of credits, etc.

Ideas and comments are welcome, as well as CONSTRUCTIVE criticism (no trolling please!).
Dec 30, 2011 Pizzasgood link
It would have to be a one-off mission or a once-per-<long_time> mission.

Also, there isn't a way to arbitrarily damage a ship via the mission editor. You could script some bots to attack the ship for a period of time though, and hope it takes roughly how much damage you want.

But, that damaged ship can't be given to anybody. You can only give people fresh ships.

I do plan to make some piratey missions (one of which is nearly done), so I was thinking maybe they could eventually lead to something like the theft of a trident. It would be a single trident - no insurance mission. But it would be a hard and long mission. You'd have to really earn the dang thing - fighting off hordes of hive and escorts and stuff. And the mission would only show up once, or perhaps once every three months, or some suitably long period.
Dec 30, 2011 nimmart link
I was actually thinking that it would only be available once per faction/nation. That way, you would still have to work on getting your faction/nation standing up high enough to be offered the mission. Failure to complete the theft successfully would result in an instant KOS designation for the character.

As far as really earning it, that's why I suggested that the thief be pursued by some sort of larger Cap Ship and its accompanying fighter-escorts.

As a point of interest, why can't you give the damaged ship to someone? Is it because of the mission editor scripting issue? I was thinking that the location you'd have to escape to with the Trident would be the cap-ship station in whatever sector it is (can't remember it for the life of me). Just what I thought, and I would love to hear your opinion! :)
Dec 30, 2011 ryan reign link
+1 to the OP but with conditions...

To take the mission the following logical requirements should met.

Faction standings:

PoS with their nation.
Serco and Itani must be KoS with each other.
UIT must have no active bounties.
TPG standing must be PoS.

Level:

Serco: 11/10/12/10/10
Itani: 9/14/9/10/10
UIT: 9/9/9/15/15

Other:

Must be members of their nations military

Corvus:

Must be Admired or higher.
Must be KoS with at least one nation and two sub-factions.
Must have completed "Difficult Choices" mission tree.
Dec 30, 2011 nimmart link
I like the PoS idea, and it makes a lot of sense. It ties into this being a "trust" based mission, in a way.

However, I don't particularly like the level requirements. They would limit an already limited mission. The player would have to have Pillar of Society status, and to reach that, I would assume (since I don't have it for any nation) that those level requirements would be met at some point along the way.

As well, I don't like the KoS requirements. Failing to successfully steal away the Trident would result in instant KoS designation for the player. They need somewhere to run to.

As for Corvus, I hadn't even thought about them.

I do like the rest of the faction/nation standing requirements though, asides from the ones I've already mentioned.
Dec 30, 2011 ryan reign link
Nothings written in stone but, look at it from an RP stand point. Two nations are at war and a war ship needs to be recovered. You have people who can do it.

A civilian member of you nation with lots of experience and a PoS rating with all nations.

A member of you nation's military with lots of experience and a PoS rating with your nation and KoS with your enemy.

A low level person with neutral standings.

Realistically speaking, who would you choose to send behind enemy lines to recover the military ship?

Also, who says you have to steal it? If you take the mission from your nation, perhaps it goes down like this....

You arrive at the ship, fight off some enemies and dock. You are informed the command staff is dead and the ship is nearly crippled. You must now pilot the ship to an empty sector, leave and fetch repair guns and repair the Trident to at least 95%. After which you must pilot the ship through enemy territory to a military station in your nations capitol. At which point, the military is so impressed with your dedication and heroism, that they offer you command of the ship.

If stealing a ship is more your bag...Corvus.
Upon taking the mission you are given coordinates to a Trident that is heavily damaged but all its turrets work. You must destroy the turrets and dock to assume control. After which, you must leave and fetch repair guns and repair the Trident to at least 95%, pilot it to a Corvus station in Odia, give them its cargo and in thanks... they give you the Trident.

"Failing to successfully steal away the Trident would result in instant KoS designation for the player."

Not quite certain I follow the logic here. It seems more likely that failure would just result in failure, where as successfully stealing the Trident would result in instant KoS.

"However, I don't particularly like the level requirements. They would limit an already limited mission. The player would have to have Pillar of Society status, and to reach that, I would assume (since I don't have it for any nation) that those level requirements would be met at some point along the way."

Not really, PoS and high licenses although they typically go hand in hand... they don't have to. For example I have a character that is extremely high level and PoS with his nation, I have another that is fairly high level and is KoS with 11 out 13 factions.
Dec 30, 2011 nimmart link
-"Not quite certain I follow the logic here. It seems more likely that failure would just result in failure, where as successfully stealing the Trident would result in instant KoS."

If you decide to steal the Trident and the faction/nation you're stealing it from stops you, then you have instant KoS designation.

-"Also, who says you have to steal it?"

"[Edited to be included] - Of course, the player could always choose to return the Trident to its rightful faction/nation. Not sure what kind of reward the player might receive. Maybe something in the way of special ship access, lower prices, lump sum of credits, etc." However, I do like the scenarios you have laid out there.

I don't quite understand your point about the variety of players...
Dec 31, 2011 ryan reign link
You honestly don't understand? Ok... I'll break it down real simple... of the following which do you trust to go get your missing military ship...

A civilian member of you nation with lots of experience and a PoS rating with all nations. (traitor)

A member of you nation's military with lots of experience and a PoS rating with your nation and KoS with your enemy. (hero)

A low level person with neutral standings. (guy you are not sure you can trust)

... here's a hint, it's the OBVIOUS CHOICE. Here's another hint, it's NOT THE TRAITOR. One last hint, it's not the guy you're not sure you can trust.
Dec 31, 2011 Pizzasgood link
As a point of interest, why can't you give the damaged ship to someone?

Because the mission editor can't convert a spawned NPC into an item, and it can't damage items before giving them to the player. Even if it could, it would only be a nice little detail, because it would have to be given to the player while he's docked with a station, and then he could just activate the ship and press the "repair" button. (No, it can't reassign a spawned trident to a player, so I can't just have him dock with it and take over.)

I don't know about the devs and other PCC, but this is low priority to me. I'm already signed up for five other missions I haven't even started yet, and I'd have to do several prerequisite missions that would lead up to the trident mission. So talking about it and making suggestions and stuff is fine, just don't get your hopes up that it will happen anytime soon. Or even in the shape you imagine.

But yeah, I'm definitely interested in this.
Jan 01, 2012 nimmart link
Ryan, makes sense now. My apologies.

Pizzasgood, thanks for thinking about! I just thought it might quiet down the people who complain about how difficultnit is to acquire a Trident. As far as the Mission Editor goes, I don't know how that issue coukd be fixed unless the Trident was gifted by the faction/nation as a reward for stealing/returning the Trident like suggested by Ryan earlied. Oh well. Thanks for considering it though! I'm attempting to join the PCC myself. Tis just a matter of getting my levels up before I apply.
Jan 02, 2012 ryan reign link
It will be easier in the future. The devs made it difficult so we wouldn't have hundreds of buggy tridents faffing about.
Jan 02, 2012 nimmart link
Makes sense. I just got tired if hearing people complain, so I put my brain to it and came up with this. I hate when people complain and then do nothing to fix the situation.
Jan 02, 2012 ryan reign link
That is the second most irritating aspect of VO. The first is when people make suggestions and flip their fruit if people don't like them/repeatedly explain why their idea is brilliant and you're simply to idiotic to understand that only they can save VO/Pull a nutter if the Developers do not put their idea into the game within twelve seconds of posting.

But anyway, yeah... the current incarnation of Tridents is basically a test run. At some point, they will be more readily available. Not sure if that means you will be able buy them or buy the parts needed or capture them from others or what. Personally, I'm in favor cappies being sold as normal ships. If I wanted to take time out of my game to do something tedious, dull, long and all in all... no fun whatsoever... I'd simply go back to work.
Jan 03, 2012 nimmart link
Exactly. I love the work that the devs have done, but there isn't enough appeal for an average or even a mildly dedicated player to spend three months on a manufacturing mission.