Forums » Suggestions

PKS Give Weapons XP also

Dec 29, 2011 missioncreek2 link
A pilot ought to be able to earn his heavy and light weapons license with player kills. Add weapons XP based on the weapon type that makes the killing shot.
Dec 29, 2011 Pizzasgood link
I believe I've +1ed this idea before, and I will +1 it again.

+1
Dec 30, 2011 pirren link
lol +1
Dec 30, 2011 Alloh link
+1 Logical consequence.
Dec 30, 2011 ryan reign link
Long overdue.
Dec 31, 2011 Kierky link
yes
Jan 02, 2012 incarnate link
So, obviously, people will then pair off with friends and help them advance by letting them kill them over and over. Taken to the extreme, someone will eventually make some kind of combat-XP-farming system that combines a client that launches from a grayspace or conquerable station and another specially-positioned client that repeatedly kills them.

Thoughts?
Jan 02, 2012 PaKettle link
Heh , the bot has already been written.....
Jan 03, 2012 missioncreek2 link
Haarumph!

1. The exploit already exists for combat XP. Has it been so bad?

2. Limit the XP from gained killing any one player to 10 kills.

-- or --

3. Don't reward "easy kills" where the loser has not maneuvered.
Jan 03, 2012 Pizzasgood link
I assume you mean something like 10/day or 10/hour, not 10 ever?
Jan 03, 2012 abortretryfail link
As if weapons XP is hard to get...
Jan 03, 2012 PaKettle link
Those willing to "cheat" will cheat no matter what. The only way to limit it is to disallow any xp from anyone or anything you have killed within the last 24 hours.

I do think that weapons xp should be awarded for every kill and the cheating dealt with by other means if desired.

+1
Jan 03, 2012 tarenty link
We need an entirely new way to start out the game, there's far too much grinding in the first three combat levels. I can't say I blame anyone that exploits the combat xp given from PK's, even though I generally dislike cheaters.

+1 to PaK's idea of only one award per person per 24 hrs.
Jan 04, 2012 abortretryfail link
-100000 for time limits. You duelists aren't the only PvP in this game.

If I kill the same Serco 20 times fighting tooth-and-nail for hours over 4cu of Purified Xith, you bet I want combat XP for every one of those kills.
Jan 04, 2012 PaKettle link
I see your point and I can sympathize but how can we tell the difference between you exploiting the pk's and actually fighting?

The time doesnt have to be 24 hours - 15 minutes I suspect would be enuff to stop most of the abuse and allow legitimate kills
Jan 04, 2012 abortretryfail link
There's more efficient ways to totally cheeze a new player's levels up than by killing the same high-level vet over and over. Border Patrol for example.

Don't go nerfing everyone's kill rewards because of a potential "exploit" that isnt really a problem.
Jan 05, 2012 PaKettle link
Whos nerfing? We want the weapons xp as well as combat xp.
Jan 05, 2012 davejohn link
Well, the entire system of pvp rewards needs a looking at. It is years since anyone gave me any combat xp, and I suspect many vets with high levels are in a similar position. So if weps xp for a pk was tied into a reworking of the existing system, fine, if not then I would be against just gratuitously bolting it on.

It was suggested long ago that since vo knows a players pks, and from logs could filter deaths from pks from deaths by pve the the pvp kill/death ratio might be a better way of awarding pvp combat and weps xp.