Forums » Suggestions

Asteroid Mass Data via Mineral Scanner

Nov 29, 2011 mulle barap link
I am sure this has been suggested before, but I can't find a thread for it. So I suggest to add asteroid mass in the scanned results from a mineral scanner. Knowing the mass of an asteroid is just as important as knowing it's composition or location.
Nov 29, 2011 pirren link
+1
Nov 29, 2011 drazed link
+1
Nov 29, 2011 lazypc link
+1
Nov 29, 2011 abortretryfail link
+1 to this and improvements for the other scanners. like Addon Scanners.
Nov 29, 2011 Alloh link
+1 It should report (composition, temperature and mass).

Why, since mass never decrease? Temperature variation (^T) depends on mass, thus mining efficiency.
Nov 29, 2011 abortretryfail link
If "mass" is too hard to do without being blatantly incorrect with the rest of objects in the galaxy. Maybe just some unitless "size" would be possible instead?
Nov 29, 2011 Pizzasgood link
I am not a miner, so my thoughts may be bogus here, but it seems to me that this would make mining less interesting rather than more. The way it is now, a person who takes the time to actually mine an asteroid could do some computations based on the heating/cooling rate in order to assign a number by hand (or by plugin). This gives real miners additional advantage over the amateurs who are just screwing around, and also gives them something to do beyond simple prospecting.
Nov 30, 2011 mulle barap link
Rin,

This would benefit all miners and make it more interesting/realistic. Plugins could be updated to provide a "notice" that a roid you were previously mining is now cooled to xTemp, assuming nobody else has mined it. It will also allow new players to track better places to mine, as not all new miners understand how important size can be due to the lack of a number assigned with size. It would also spur exploration, as guilds like PA, TGFT and Itan will have to go out and scan all the asteroids again if they want comprehensive data.
Nov 30, 2011 Pizzasgood link
If existing miners were serious enough about mining to care, they should already have this information, at least for the important roids. (Not much point in gathering it for the garbage roids.)

What this suggestion would do is make that extra effort the serious miners put in meaningless, and remove an activity that new miners would otherwise engage in.

This suggestion feels to me like something that people who don't want to mine would want, so they could get it over with that much quicker, rather than a suggestion to make mining more enjoyable to the people who do want to mine.

My opinion is that the entire mining process should be more involved, and with greater rewards to compensate. Right now it's just a dumb tacked-on afterthought so that the devs can say, "Durr hurr, we have mining too! We're not just space-quake!"
Nov 30, 2011 WTF link
+1111
also i did a test with a advanced minerial scanner and a reg minerial scanner

i noted that the "Advanced" scanner didnt report what the roid was till I got to within 400meters

which is wrong becauce the "Advanced" scanner sayd 750 meters.. BTW the reg scanner is also 400 meters NOT 500 , sorry for the hijack

i think it would be very very good to know the mass, because the greater the mass the less heat it will produce with the mining beams, therefore the longer you can mine it
Nov 30, 2011 draugath link
All of the mineral scanners perform there scans on a 5 second pulse. If you target a roid in between pulses, it's entirely possible that you will cover 350m before you see any result.
Nov 30, 2011 PaKettle link
actually all you have to do to know the mass is to time the mining and compare it to a fixed referance....