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Itani equivalent of *SMV Nemesis

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Oct 15, 2011 don661 link
Request an Itani HAC that is an Equivalent of the *SMV Nemesis... Most recently I have found Serco Nationalists with "just-enough-not-to-be-shot-standing" harrassing new players in Itani space. I have succesfully defended the rights of these players at some level.

However, this should not become the focus of nationalism. To greif new enemy players just because an in-game war is going on is unacceptable, and will keep the community the same size. The new players will have no chance and know nothing why this is taking place. We all know that more regular players will be more fun, but this is not taking place due to this cause. Granted this has taken place on both sides I am not attacking nor defending either side. I have seen a player walk out whilst I was trying to defend them. They came to me (I personally know them) and said we had an appauling state of community, and the player has not returned since. This needs to stop on both sides.

Granted this HAC may not do much but hopfully will discourage this from happening.
If the levels of attack for the ships are changed to dislike minimum.
Oct 15, 2011 calciumdeposit link
As far as defense goes, there's not much of a difference between a Heavy Assault cruiser and a bunch of automated turrets.

A better solution would be to keep Itani and Serco from gaining faction standing from either enemy faction.

Aside from that, dying happens in this game. It is a combat game after all, so if a new player cannot handle being attacked by players who are sworn enemies of his nation whilst being defended by allies of his nation he might be better off playing a non-combat game. In the tutorials, it does mention that you can be attacked anywhere, at any time.

I have no idea why some people take getting attacked in a video game as seriously as if it were happening in real life. Ships are cheap, and the newbie ones are free or almost free.
Oct 15, 2011 Alloh link
+1 to a FLAGSHIP for Itani... more for its symbolic value...

+ALL to increase hostility and making Serco//Itani mutually exclusive. No "enemy" can go higher than 'dislike'... *except the existing "enemy PoS" who become neutral and can keep this status. (*edit)

i.e. A Serco player with Itani PoS will become 'neutral'. All other Serco become dislike or worse. Same for Itani players regarding Serco status.

Increase hostility! ((increase UIT profits, and everybody's FUN!))

Then, if a Serco player attacks a Itani Newbie, that's the enemy...
Oct 15, 2011 Phaserlight link
To greif new enemy players just because an in-game war is going on is unacceptable, and will keep the community the same size.

There are many reasons the VO community is at its current size, however I doubt "griefing" is one of them. There are numerous mechanisms in game that prevent this from happening, and the example you give is not what I would consider abuse of game mechanics with the intent to demoralize or deny the other player access to the game.

If a Serco player has enough standing to enter Itani space without being confronted by automated defenses, this will be undone by killing a player in monitored space. Therefore it is not something that could happen repeatedly for one player. It takes a lot of work to build up enough standing for this once hated; first you have to slip through the turret field which takes some careful flying, then you have to evade the strike force, then you have to kill a sufficient number of Hive bots. All of this would be undone by a single kill of a player in good standing in monitored space, not something I would consider rationally worthwhile. More likely the Serco player saw an opportunity and went for the kill without pausing to consider the consequences.

It's unfortunate that your friend took it personally...that is what really stood out to me from your post. At the same time I wonder if I belong to an older generation of gamers that sees getting PKed as a matter of course. It's also no accident that I belong to a guild that actively hunts pilots that prey on weaker pilots... any sort of guild such as the Vipers would be outmoded if this never happened. I appreciate the fact VO lets you do basically anything you want, putting personal choice over guaranteed passivity. You could explain to your friend that it's actually a positive thing that the game lets a player slip past enemy lines and strike at a warring nation's pilots from a hidden location. If your geek quotient is high enough you could also recommend your friend read The Art of War or The Book of Five Rings.

When I first started playing I was totally and utterly blindsided by a Triflare Valk during a trade run, and this was during a time when the universe was relatively lawless and Triflare Valks were very scary. Griefing I would consider to be killing another player over and over and over, preventing them from leaving the station, or verbally abusing or humiliating them. If something like this happens then yes, your friend has a case. However getting killed one time by another player is not considered griefing.
Oct 16, 2011 vskye link
Yea, agree with you Phaserlight.

Most of us older players remember what things were like back in the day, and generally accepted getting blasted anywhere, especially in gray. We all eventually improved and picked out a guild or direction that we've come to at this point. Phaser took the law route via VPR and I picked the opposite route via pirating. (eat a tainted cookie VPR!) The thing is, don't take it personally. I've met many fine people on this game vs the few dedicated assholes. (and a few of them are also cool)

After all, the game is called Vendetta.. so, practice and get that revenge.

If your buddy is that pissed, he should go play that flying birds game. (whatever it's called)

V
Oct 16, 2011 don661 link
It's unfortunate that your friend took it personally...that is what really stood out to me from your post.
Yes I know that was alittle dramatic. (Also half the new people skip the tutorials) But i've noticed alot of "this bitch killed me" posts. Kinda pissed me off seeing that. Hopefully There wont be any people that people take it seriously. Just hoping that there aren't more of:
http://www.vendetta-online.com/x/msgboard/1/25290

A a suggestion more like: +1 to a FLAGSHIP for Itani... more for its symbolic value...

+ALL to increase hostility and making Serco//Itani mutually exclusive. No "enemy" can go higher than 'dislike'... expect the existing "enemy PoS" who become neutral and can keep this status.

Was more what I am trying to explain, guess it didnt come out that way:/
Oct 16, 2011 pirren link
I have another one idea. Maybe don't allow Itani players enter Serco capital systems, and Serco players enter Itani capitals. So if even they're POS shoot them on sight in capitals and don't allow to dock.

+ALL to increase hostility and making Serco//Itani mutually exclusive. No "enemy" can go higher than 'dislike'... expect the existing "enemy PoS" who become neutral and can keep this status.

+100

P.S. And UIT should have only neutral standings with Serco/Itani. UIT are traders, so neutral standing is enough for trading commodities. No need to sell them exclusive military.
Oct 16, 2011 Pizzasgood link
Yes, that sounds like a good idea Pirren. It should give them a warning when they try to plot a course to a capital system, like it does for visiting the training sector. In fact, it should be like that for the entire stretch from their capital to Deneb. That region should be off limits to the other side.

In the backstory, the Itani wouldn't even let the Serco in to their backwaters to look for the Order of Akan. The in-game Itani and Serco are way too soft.
Oct 17, 2011 don661 link
Nother idea, attrition damage, if a player enters a capitol system then they will suffer a certain amount of damage over a certain time. This would only take. Place if the enemy is less than +/-0.
If (neutral) Itan/Serco traders wish to be able to go there then they will have to get that standing higher, this will make it tougher for enemies.
Oct 18, 2011 mr_spuck link
The thread title is misleading! I thought it was about handing out new toy bots. I'm just gonna post what I wanted to post anyway.

How about, instead of making the nations even samisher, they finally get their goliath cannons instead. They could be represented as random huge ass explosions that go off in large skirmishes and are vaguely aimed the serco cappies. They don't need to be all that effective but more for show.
Oct 18, 2011 pirren link
It should give them a warning when they try to plot a course to a capital system, like it does for visiting the training sector. In fact, it should be like that for the entire stretch from their capital to Deneb. That region should be off limits to the other side.

In the backstory, the Itani wouldn't even let the Serco in to their backwaters to look for the Order of Akan. The in-game Itani and Serco are way too soft.


True, almost totally agree!

They could be represented as random huge ass explosions that go off in large skirmishes and are vaguely aimed the serco cappies. They don't need to be all that effective but more for show.

And what about FPS?? As far as I know many players suffer from lags in Deneb and other large skirmishes, like Levi hunt..
Oct 18, 2011 abortretryfail link
The HAC is originally a Serco design. It seems right for them to have one patrolling their space. They're also supposed to have a very powerful and visibile military presence, where the Itani are not.

Really, i'd rather see "research" vessels (Tridents) flying around Itani space, maybe visiting asteroid fields or patrolling for ion storms.

Goliath cannons at the border would be cool, even if just for show. Maybe some big slow turning anti-capship turrets at Deneb O-3, so when the Nemesis eventually launches it's attack, they shoot crazy laser beams like the ones in the training sectors.

Pirren: Most of the lag in the Deneb skirmishes comes from the sheer volume of ships and weapons fire flying around.
Oct 18, 2011 mr_spuck link
I was trying to come up with a way to have the cannons in game without a need to actually model the things. The effect I'm thinking of would similar to the siege cannon in HW:C (as seen from the receiving end)

http://www.youtube.com/watch?v=ng2AmJkSYtw#t=240s

Just a glowy ball coming out of nowhere exploding with a big boom. Maybe not quite as effective as in the video. An upscaled golden balls gun effect with a big explosion might even do for this.
Oct 18, 2011 Alloh link
+1 to Itani "lighter" FLAGSHIP and few Research vessels, exclusive ones.

+2 to increased hostility, No Serco//Itani welcome in enemy territory, subtract 999 from real standing!
---> (results in everybody being neutral or worse with enemy)

+3 to Goliath Cannons. They are in backstory, but not in space. Just add a few very large turrets to Itani borders, around border wormholes!

Now, please don't use tridents as Reserach Vessels. It must have a lot of antennas, dishes, sensor arrays. Here is a good reference/sample for a scientific vehicle (Even the Enterprise from Star Trek/TOS was a scientific vessel):



The GTSC Faustus in FS2_Open 3.6.10. Those 'panels' spin to work as a sensor array.
Oct 18, 2011 pirren link
+1 to Itani "lighter" FLAGSHIP and few Research vessels, exclusive ones.

Tridents should be enough for now. Or maybe Frigates.

subtract 999 from real standing!

Actually that's a very nice idea. And substract from UIT's standings to both Serco and Itani amount 500.
Oct 18, 2011 Dr. Lecter link
If a Serco player has enough standing to enter Itani space without being confronted by automated defenses, this will be undone by killing a player in monitored space. Therefore it is not something that could happen repeatedly for one player.

There are literally dozens of ways around this. One of my favorites is to repeatedly track someone trying to complete their initial pilot test mission, which requires them to go to unmonitored sectors. Lighting them up while they're botting in monitored space and letting the bots eat their last 1-2% also works wonders. Then there's the whole 'trick them into shooting you inside a NFZ' or 'let them kill you and lose huge faction' bit. Ram kills in monitored/guarded sectors aren't that hard either. I could go on, but you get the idea.

None of which has anything to do with an Itani HAC.
Oct 18, 2011 abortretryfail link
Yes, thanks Lecter for pointing out a few ways you can exploit the game's currently retarded faction standing system.

I don't see why Tridents are ill-suited to be Itani research vessels. They're poorly armed for offensive purposes. The turrets they have are mostly defensive and not even very good at that due to their placement. They're historically an Itani design, and a couple missions use them for this purpose already.

Honestly, I dont think the NPC border defenses need to be all that much stronger. If we get a faction fix, they'll do fine. Making them completely impenetrable just makes things boring. There's some very good RP-based reasons to be hated, run the border turrets, dodge the strike forces, and wreck up someone's hive skirmish or otherwise be a villain. The game needs villains just as much as it needs everyone else. I suggested adding the GC's to Deneb O-3 so the SMV Nemesis could launch an attack to that station to make things interesting.
Oct 18, 2011 draugath link
This entire thread is horrible on so many levels.

calciumdeposit said:
A better solution would be to keep Itani and Serco from gaining faction standing from either enemy faction.


This is horrible from a role-play standpoint. While the backstory may support the stance that in the majority of cases neither side tolerated the other within their borders, the reality is that there are always exceptions. The better thing to do, would be to implement a first-phase update for the Faction Redux affecting Itani and Serco faction specifically.

One recommendation I've seen, that I like, is that the sum of your two factions should not be more than 300. This means that if you're +1000 with one faction you couldn't have more than -700 with the other. Similarly, you could have +150 with one and +150 with the other. But as soon as the balance is greather than 300, then the faction opposite the one just gained should be penalized to bring it back within balance.

pirren said:
Maybe don't allow Itani players enter Serco capital systems, and Serco players enter Itani capitals. So if even they're POS shoot them on sight in capitals and don't allow to dock.


Again, this is horrible from a role-play standpoint. In every conflict, there's always going to be someone who is going to defect for whatever reason. Are they going to be accepted by the populace of their new home? Perhaps not, but that's no reason to restrict them from entering capitol systems. If anything, and this is really an extreme example, maybe make it so that a Serco killing an Itani in Serco space can't lose faction, and vice versa.

don661 said:
attrition damage,


As a penalty for being the wrong faction? No. As an effect for some sort of space anomaly? Yes.

mr_spuck has the right idea. Bring the backstory to life by creating the details that make it interesting. In order to reduce the impact on framerates, perhaps place them in different sectors. I got the impression these things were able to fire across the system to obliterate targets, rather than all sitting around the wormhole.

Further, I think that the Prometheus and Valkyrie should be only purchasable by members of their respective military. However, not until such time as it's possible for players to trade ships amongst each other.
Oct 18, 2011 abortretryfail link
Nice one draugath. :)
Oct 18, 2011 Dr. Lecter link
I do what I can, ARF. Since when is the TPG trident an Itani design, though?