Forums » Suggestions
Sound inconsistent
I know the sound in the linux client was "fixed" recently, but the original behavior was more appropriate.
Hive skirmishes are supposed to be epic. They should be loud. Everyone has sound settings they can make their own adjustments. Please, for the love of whatever you consider holy, either give us an option to turn off the auto-mute or stop adjusting the volume level. Give us the old sound back!
Hive skirmishes are supposed to be epic. They should be loud. Everyone has sound settings they can make their own adjustments. Please, for the love of whatever you consider holy, either give us an option to turn off the auto-mute or stop adjusting the volume level. Give us the old sound back!
hell yeah!
Man, you can't please everyone with this can you.
I hated the old sound, it would clip in-game and no amount of mixer fiddling would make it stop distorting.
+1 to an option to enable/disable the compressor/limiter.
I hated the old sound, it would clip in-game and no amount of mixer fiddling would make it stop distorting.
+1 to an option to enable/disable the compressor/limiter.
Yeah. "Loud" is fine by me, but I always hated the clipping / distortion too.
Anyway, I'll see what we can do on this. It won't be a top priority, but hopefully it'll be easy.
When in doubt, add options.
Anyway, I'll see what we can do on this. It won't be a top priority, but hopefully it'll be easy.
When in doubt, add options.
Adding a way to adjust the difference between load and normal would be a way to increase the number of players pleased.....
To me it is distracting at best. Sound is an important part of situational awareness - it helps you to know what is being fired and where. You can hear a flare pass by and know when it is no longer a threat. The intensity of a noise gives you information about how close something is. Etc. Having the volume flopping around screws with that and becomes disorienting. Even if it didn't interfere, it would still be distracting. I need to concentrate on the fight, and not be annoyed by my volume oscillating.
Though it is kind of neat in the extreme case of riding a stack of swarms, due to the temporary loss of "hearing" after they explode while you wait for the algorithm to notice that the volume has dropped. But overall, I hate it.
"Adding a way to adjust the difference between load and normal would be a way to increase the number of players pleased....."
Yeah, the sensitivity seems wonky, like maybe it is not accounting for the frequency response of the human ear and is overreacting to frequencies that don't actually sound loud, in addition to just being too sensitive in general. Making a few parameters user-configurable would go a long way, I think. I would still disable it, personally, but I'm sure there are people who would prefer to use it, just with some tweak-age.
I never noticed any clipping. Maybe I just never paid enough attention, or maybe my brain just automatically dealt with it ("hmm, clipping? translate this into 'zomg uber cool loudness!!!' and initiate psycho grin!"). Whatever the case, I liked it just fine how it was.
Though it is kind of neat in the extreme case of riding a stack of swarms, due to the temporary loss of "hearing" after they explode while you wait for the algorithm to notice that the volume has dropped. But overall, I hate it.
"Adding a way to adjust the difference between load and normal would be a way to increase the number of players pleased....."
Yeah, the sensitivity seems wonky, like maybe it is not accounting for the frequency response of the human ear and is overreacting to frequencies that don't actually sound loud, in addition to just being too sensitive in general. Making a few parameters user-configurable would go a long way, I think. I would still disable it, personally, but I'm sure there are people who would prefer to use it, just with some tweak-age.
I never noticed any clipping. Maybe I just never paid enough attention, or maybe my brain just automatically dealt with it ("hmm, clipping? translate this into 'zomg uber cool loudness!!!' and initiate psycho grin!"). Whatever the case, I liked it just fine how it was.
nah, sound is one thing almost pretty balanced atm
Pizza: I'd have to ask Ray, but I think we just have a limiter. So basically, we only limit the upper bounds when we're about to start clipping. There's really simplistic, and there's very little that's psychoacoustic about it. What you're describing sounds like it could be a combination of an existing audio driver (specific to your case) that's already doing compression or limiting of some kind, with our implementation in addition.
Anyway, as of tonight (1.8.193) you can now disable our in-game limiter. Enjoy.
Anyway, as of tonight (1.8.193) you can now disable our in-game limiter. Enjoy.
Yay!
You guys are awesome! Thank you for implementing this so quickly.