Forums » Suggestions
I think he is proposing two things: allow the stations to list your inventory for sale to other players, and allow players to hire npc convoys to transfer "shit" between stations.
Nah was proposing that stations hire moths to transfer your inventory to another player, just by exiting and entering the station again, and also to help you haul, like a convoy SHOULD be.
EDIT: I just realised that the second part of my statement is what you said in the second part of your statement.
Nah was proposing that stations hire moths to transfer your inventory to another player, just by exiting and entering the station again, and also to help you haul, like a convoy SHOULD be.
EDIT: I just realised that the second part of my statement is what you said in the second part of your statement.
What I'd meant was that for transfers between players in the same station, there is no limit to the number of cus transferred, a small fee is charged proportional to the number of cus, but transfers between players (including the same player) in 2 different stations also be allowed provided the player can sponsor a convoy to carry it.
I could see this adding to player interaction, as there'd be risk for between station transfers, requiring things like escorts to be contracted, insurance to obtained, etc.
Once done, this could lead to general player sponsorship of convoys, allowing for additional avenues of revenue for players. (or additional losses if a convoy is sent out without effective escort)
I could see this adding to player interaction, as there'd be risk for between station transfers, requiring things like escorts to be contracted, insurance to obtained, etc.
Once done, this could lead to general player sponsorship of convoys, allowing for additional avenues of revenue for players. (or additional losses if a convoy is sent out without effective escort)
It was said before many times:
Goods must reach the station, and then leave that station again to be sell/traded/used/etc... There are opportinities for rats.
P2P trade by launch/drop/fetch inside NFZ is *stupid* and not really the best opportunity for any rat. Indeed, seems smarter to just wait outside for the trader to leave with his new goods in a cargo ship, and attack in next sector away from station guards!
Or do you really consider that "dumb.drop.trading" inside a capital's NFZ is really the best moment for pirates attack and profit?
And, RP-wise, we just talking on changing the owner tag for stored goods inside a station. No one have to touch the real crate.
Wanna add risk? Allow transfer but do not provide an enforcing payment system.
Goods must reach the station, and then leave that station again to be sell/traded/used/etc... There are opportinities for rats.
P2P trade by launch/drop/fetch inside NFZ is *stupid* and not really the best opportunity for any rat. Indeed, seems smarter to just wait outside for the trader to leave with his new goods in a cargo ship, and attack in next sector away from station guards!
Or do you really consider that "dumb.drop.trading" inside a capital's NFZ is really the best moment for pirates attack and profit?
And, RP-wise, we just talking on changing the owner tag for stored goods inside a station. No one have to touch the real crate.
Wanna add risk? Allow transfer but do not provide an enforcing payment system.
People get frustrated with me because I tend to be overly explicit at times. But I get frustrated when I have to later elaborate on a topic.
Blowing up NPCs, regardless of their type or cargo, is not pirating.
Another reason why NPC convoys should not be allowed to touch player-owned goods is because they are both less and more secure than having another player carry them between stations. Less secure because their AI is too simple which makes them easy targets to pick off (for those that occasionally hunt NPC convoys). But because of the sheer number of NPC convoys, and the fact that no one attempts to stop all of them, they are afforded a measure of security unavailable to players.
In case it wasn't clear, I'll revisit an earlier point. Blowing up NPCs is not pirating. Not everyone is a self-stylized pirate. In some cases a player, for RP reasons, may only want to hinder someone of a particular faction. Sure, I suppose that if we started seeing Serco or Itani non-war convoys in grey or UIT space it might be a tip-off, but that doesn't change the fact that adding a system for reducing player interaction is a bad idea.
Another reason to not allow this is that it creates price-fixing. If players know they can get a convoy to haul their goods for them at a fixed price, it'll be harder for other players to compete price-wise.
Basically, I am against anything that reduces player-to-player interactions. PVE is not the focus of the game*, though it does have PVE elements. Just remember that PVP doesn't have to always mean an exchange of weapons fire. it can also be players competing for a job or other accomplishment.
*This is my opinion based on what I've read about the game, read about it's history, and seen in game. I might be completely wrong.
Blowing up NPCs, regardless of their type or cargo, is not pirating.
Another reason why NPC convoys should not be allowed to touch player-owned goods is because they are both less and more secure than having another player carry them between stations. Less secure because their AI is too simple which makes them easy targets to pick off (for those that occasionally hunt NPC convoys). But because of the sheer number of NPC convoys, and the fact that no one attempts to stop all of them, they are afforded a measure of security unavailable to players.
In case it wasn't clear, I'll revisit an earlier point. Blowing up NPCs is not pirating. Not everyone is a self-stylized pirate. In some cases a player, for RP reasons, may only want to hinder someone of a particular faction. Sure, I suppose that if we started seeing Serco or Itani non-war convoys in grey or UIT space it might be a tip-off, but that doesn't change the fact that adding a system for reducing player interaction is a bad idea.
Another reason to not allow this is that it creates price-fixing. If players know they can get a convoy to haul their goods for them at a fixed price, it'll be harder for other players to compete price-wise.
Basically, I am against anything that reduces player-to-player interactions. PVE is not the focus of the game*, though it does have PVE elements. Just remember that PVP doesn't have to always mean an exchange of weapons fire. it can also be players competing for a job or other accomplishment.
*This is my opinion based on what I've read about the game, read about it's history, and seen in game. I might be completely wrong.
Oh I don't disagree with you Draugath. It's just that if there would be transfers between stations, it must involve some kind of convoy, whether NPC or PC implemented.
All transfers inside a station should be for a fee proportional to the number of CUs moved. Anybody who wants free can do it the old fashioned way (stupid as it is).
Alloh, I'm not suggesting what I said in my post was MY idea. (good grief guys - let up on the egos a bit will ya?) However, I am attempting to reach a consensus on P2P trade.
I would however still like for players to be able to sponsor convoys. I think it would add to the RP value of the game.
All transfers inside a station should be for a fee proportional to the number of CUs moved. Anybody who wants free can do it the old fashioned way (stupid as it is).
Alloh, I'm not suggesting what I said in my post was MY idea. (good grief guys - let up on the egos a bit will ya?) However, I am attempting to reach a consensus on P2P trade.
I would however still like for players to be able to sponsor convoys. I think it would add to the RP value of the game.
I understand what you say draugath.
Maybe add a Player's name to the end of the NPC's to signify that it is player run?
A NPC driven convoy does not have to drive multiple Moths at once, for balance, no more than 1 moth out at a time?
This is just another use for the seemingly infinite credits we can get.
Maybe add a Player's name to the end of the NPC's to signify that it is player run?
A NPC driven convoy does not have to drive multiple Moths at once, for balance, no more than 1 moth out at a time?
This is just another use for the seemingly infinite credits we can get.
Despite I love the idea or hiring NPCs as miners, porters, freighters, etc., this idea is way far from OP. INTRAstation trade.
Seems most of (active) community agree with P2P inside the station, improving the stupid "drop outside" method. Indeed, this 'drop outside' remains possible, and in future may be the only way to transfer forbidden items, contraband...
Let me try to summarize a general request:
1. Intra-station cargo transfers between two players:
-> New tab: PDA->Commerce-> TRANSFER -
---> Better, rename PDA->Commerce->Load/Unload as [Storage] and add another button there to Transfer to another player
-Allows to transfer locally stored items to another player. Not between stations.
-No payment required nor supported. Makes possible to cheat.
What remains to be voted/discussed:
1) Does it require to both players to be present at same station?
2) Transfer to own alts allowed?
3) Cost of transaction, per crate, transaction or bulk?
My votes: "1. Only owner required, not receiver" "2. yes, improve ALT'ing" and finally "3. 300c per transaction + 10c per crate"
Seems most of (active) community agree with P2P inside the station, improving the stupid "drop outside" method. Indeed, this 'drop outside' remains possible, and in future may be the only way to transfer forbidden items, contraband...
Let me try to summarize a general request:
1. Intra-station cargo transfers between two players:
-> New tab: PDA->Commerce-> TRANSFER -
---> Better, rename PDA->Commerce->Load/Unload as [Storage] and add another button there to Transfer to another player
-Allows to transfer locally stored items to another player. Not between stations.
-No payment required nor supported. Makes possible to cheat.
What remains to be voted/discussed:
1) Does it require to both players to be present at same station?
2) Transfer to own alts allowed?
3) Cost of transaction, per crate, transaction or bulk?
My votes: "1. Only owner required, not receiver" "2. yes, improve ALT'ing" and finally "3. 300c per transaction + 10c per crate"