Forums » Suggestions
Include list of commands that can be used in the game inside the game.
http://www.vendetta-online.com/manual/app_commands.html
There really ought to be a way to access that information inside the actual game. A built-in way, not a plugin.
Just a simple command (/list_commands, for example) that either prints it to the chat window (probably you'd want to break it up into several commands to display different parts, since there is so much), or pops up a new scrollable window that contains it.
Bonus points for adding a button or tab in the PDA to access it.
There really ought to be a way to access that information inside the actual game. A built-in way, not a plugin.
Just a simple command (/list_commands, for example) that either prints it to the chat window (probably you'd want to break it up into several commands to display different parts, since there is so much), or pops up a new scrollable window that contains it.
Bonus points for adding a button or tab in the PDA to access it.
+1
When I was a new player, I tried /help thinking it might list commands, but instead it just posted an empty message to channel 1, making me look like an idiot. lol
Having an in-game list would also help to ensure the list of commands is comprehensive. For instance, the list linked to above does not include /voicemute (sp?) to "ignore" someone in voice chat.
When I was a new player, I tried /help thinking it might list commands, but instead it just posted an empty message to channel 1, making me look like an idiot. lol
Having an in-game list would also help to ensure the list of commands is comprehensive. For instance, the list linked to above does not include /voicemute (sp?) to "ignore" someone in voice chat.
Yeah! There should be a command for this. Perhaps something along the lines of /print, to "print" it to the chat window, as pizzasgood said. And it could take arguments, like 0 for commands only, or 3 for binds only.
Gosh, we're clever.
Gosh, we're clever.
Why not do something decent and add a HTML tab to game... then link it to a " private ingame WEB"...
Where we add the manuals, game commands, channel lists, users ads, news, etc...
Even a limited VO-Wiki can be there, listing stats for all ships and equipament, stations, factions, guilds...
Reachable from any plataform, even a 4" cell screen...
So, instead of many new tabs for each information we want, one single tab with a browser tied to a fixed web server and add all info there!
Where we add the manuals, game commands, channel lists, users ads, news, etc...
Even a limited VO-Wiki can be there, listing stats for all ships and equipament, stations, factions, guilds...
Reachable from any plataform, even a 4" cell screen...
So, instead of many new tabs for each information we want, one single tab with a browser tied to a fixed web server and add all info there!
+1
/help
/help
"Why not do something decent and add a HTML tab to game..."
Because that takes time, and we all know the devs are busy as crap. It would be nice to have, but isn't incredibly important. Personally I'd rather see them focus on fixing bugs and major oversights like this, for the time being.
I definitely do agree that in the long run, the full manual (including GTS key) should be made available in-game, and if they want to do that via HTML, that is fine by me.
Because that takes time, and we all know the devs are busy as crap. It would be nice to have, but isn't incredibly important. Personally I'd rather see them focus on fixing bugs and major oversights like this, for the time being.
I definitely do agree that in the long run, the full manual (including GTS key) should be made available in-game, and if they want to do that via HTML, that is fine by me.
if they want to do that via HTML, that is fine by me
It is much easier to produce content as HTML... dozen of tools are ready for that, including wiki, forums, etc... Even a lot of information / content, as the game manual, GTS guides, backhistory, tactical guides, Guilds descriptions... all this already exist in HTML, so it can be simply copied to ingame web server... You can even run a simple sprider script and copy all content from vo-wiki in minutes...
So, much better than adding a help tab... Even the help can go to a sort of "Omnipedia Terminal for ships PDA"...
It is much easier to produce content as HTML... dozen of tools are ready for that, including wiki, forums, etc... Even a lot of information / content, as the game manual, GTS guides, backhistory, tactical guides, Guilds descriptions... all this already exist in HTML, so it can be simply copied to ingame web server... You can even run a simple sprider script and copy all content from vo-wiki in minutes...
So, much better than adding a help tab... Even the help can go to a sort of "Omnipedia Terminal for ships PDA"...
You are missing the point. Before they can just dump html in, they'd need to add html support. Or is this already done and I just don't know about it?
Beside that, the chat system's command list should be built into the chat system itself, not a separate page you pull up in a browser. That would be incongruous. Individual commands already output their own help info into the chat window, therefor for maximum congruity the chat system's overall command list should also do that.
They could still have an extra copy in the html manual system, when they get around to doing that.
Beside that, the chat system's command list should be built into the chat system itself, not a separate page you pull up in a browser. That would be incongruous. Individual commands already output their own help info into the chat window, therefor for maximum congruity the chat system's overall command list should also do that.
They could still have an extra copy in the html manual system, when they get around to doing that.
add a HTML tab to game
I have been proposing that for a looong time... but Inc never considered it so far... This have a great potencial, allowing EASY implementation of many requested ingame features, as BBS, messaging, ad boards, news, databases/wikis ...
And more important, all that with only one change to game client, since all displayed content is kept server-side!
I have been proposing that for a looong time... but Inc never considered it so far... This have a great potencial, allowing EASY implementation of many requested ingame features, as BBS, messaging, ad boards, news, databases/wikis ...
And more important, all that with only one change to game client, since all displayed content is kept server-side!
lua has http libraries... if you want a web-browser use firefox or chrome... if you want a game-db build one using said http libraries.
+ to simple /print chat-commands (they are chat commands, should be listable from chat not some webpage).
-9001 to anything alloh says
+ to simple /print chat-commands (they are chat commands, should be listable from chat not some webpage).
-9001 to anything alloh says
I see what alloh is getting at, an ingame encyclopedia would probably be of benefit to new players.
+1 to OP
I have to agree with Alloh and LNH, it would likely be helpful to newbs.
I'm not sure if genka's comment was just ignored or if no one realized what he was getting at. There is a /print command which takes a parameter and displays a list of binds or aliases or a truncated list of commands. I believe genka was trying to make a jab at the originator of this thread, but fell short because his suggestion doesn't provide a comprehensive list of default in-game commands, which is what is desired.
Yeah... /print has been around for forever.
Huh, didn't know about /print. But it isn't good enough. Rolls right off the end of the chat buffer, so you can't actually read it all. Which is, of course, why I said it would need to be broken up into a number of lists.
So, amended suggestion: Fix /print
So, amended suggestion: Fix /print
As genka already mentioned, /print can take arguments to specify a subset to print.
Even more odd is that /print seems to clear the console and then only show a certain number of lines of output there as well.
It lets you specify subsets, sure. Not enough of them though. None of them seems to list /explode, for example. /print 0 does, but it scrolls off the end. Also, /print does not give any information about what a command actually does.
All this seems bad workarounds, instead of a proper solution of adding a decent "VOpedia" in-game... using a HTML tab...
And Lua already supports it...
And Lua already supports it...