Forums » Suggestions

XX Conc Launcher Upgrade

Oct 03, 2011 Dr. Lecter link
In the past, I and many others have commented on how badly this weapon sucks, relative to its costs.

It still sucks. Hard.

Since prior suggestions have gone unheeded, here's a new (?) one: keep everything about it the same, but in addtion to its concussive effect, give it the effect of knocking any ship hit by the conc wave to 0 energy (from which state it will begin to recharge instantly, like any other total drain).

The benefits as a chase weapon should be fairly obvious.
Oct 03, 2011 meridian link
+1

The one change I'd make is instead of dropping the energy to zero, subtract 250 (or possibly even 300). Otherwise heavy batteries are put at a disadvantage, including when fighting back with energy weapons.
Oct 03, 2011 Dr. Lecter link
Heavy batteries would be at the same disadvantage they're supposed to be at, arguably: you have more juice to attack with, but a slower recharge rate if you try and run and get blasted by one of these. That said, 300 would be good too.
Oct 04, 2011 incarnate link
Being able to wipe energy would be pretty awesome. But, it also requires new weapon features and related development time, currently scarce resources.

Anyway, regardless of making the existing weapon cheaper, or not, we should look at energy-impacting weapons. It was something planned in the stone age of a decade past, but a lot of things from that age have been forgotten and have to be re-invented.
Oct 04, 2011 Whistler link
You know, there's not a single wheel to be found around here.
Oct 04, 2011 Dr. Lecter link
If by "here" you mean pre-Columbian America...
Oct 06, 2011 look... no hands link
i think their to do list dates back to around there doc