Forums » Suggestions

Next player cap suggestion

Sep 29, 2011 Dr. Lecter link
Rather than additional flavors of Trident crafted in grey space, Itani and Serco terradons should be introduced, with components manufactured in nation space and new cap ship stations placed in GR and Eo for final construction and docking.

Unlike the trident, a terradon's main armament is forward firing, making it useful for a player pilot. And an intelligently piloted terradon would give a decisive advantage to players engaging in the Deneb conflict, hopefully increasing conflict in that now stagnant area. The lack of trading and group defense created by the inability to dock with a terradon should be more than compensated for by having control of a weapons platform fielding four BGTWKOAs.

Right now, nationalism needs a buff more than grey - crafting and fielding terradons in Deneb would definitely help. I'd expect the stats on Itani and Serco PC terradons to vary somewhat, Serco having more armor and Itani having more manuverability, but getting a playable piece of high level conflict driving content in is probably more important than making each side's ship different.
Sep 29, 2011 abortretryfail link
+1
Hell yes nationalism needs a buff. Deneb doesn't even have a scoreboard or badges.

In the current state of player controlled capital ships though, a Teradon would be pretty useless. It'd have no shields, making it last a couple minutes in a border skirmish at best.
The majority of a Teradon's firepower is in it's turrets, which you'd have a difficult time finding enough players to man all of them. Furthermore, you'd have to pick up those gunners at the station you launch from, since it has no docking bay.

Maneuverability is a moot point on a capital ship. There's no way you're going to dodge capgauss, let alone NPC bombers in one.

I still support the idea of capital ship stations in Eo and GR. Bonus points if the NPC caps launch from them to deploy to border skirmishes for reinforcements.

PS: Who the heck came up with "BGTWKOA" anyways? The game calls them "Capital Cannon HiPower" - Check with an addon scanner if you don't believe me...
Sep 29, 2011 Dr. Lecter link
I think we have uppercase to thank for BGTWKOA. Like player tridents, I'd rather see these tossed in sooner than wait for the shield issues to be resolved.
Sep 29, 2011 abortretryfail link
I'd actually rather have a Trident in a border skirmish. If you're going to be big and slow and die, you may as well be a useful launch platform that doesn't fly off in stupid directions...

:)
Sep 29, 2011 ryan reign link
There are nationalists in VO?

Anyway, I agree with the Doc. Drop in Itani and Serco Terradons, it could break up the monotony of the Serco/Itani conflict. As for the issue of finding gunners, that's simple enough (theoretically) just give them AI gunners, it's not as though they have docking ports anyway.
Sep 29, 2011 pirren link
Unlike the trident, a terradon's main armament is forward firing, making it useful for a player pilot. And an intelligently piloted terradon would give a decisive advantage to players engaging in the Deneb conflict, hopefully increasing conflict in that now stagnant area.

Yes, this will really help in border engagements.

Right now, nationalism needs a buff more than grey - crafting and fielding terradons in Deneb would definitely help.

True.

I'd expect the stats on Itani and Serco PC terradons to vary somewhat, Serco having more armor and Itani having more manuverability, but getting a playable piece of high level conflict driving content in is probably more important than making each side's ship different.

More manuverability vs armor? Then this manuverability should be enough to dodge part of incoming shots, otherwise it won't help in combat.
Sep 29, 2011 incarnate link
Hmm. If I place new capship stations in those locations, the sectors will also need to be perma-fogged for the time being. We still have no LOD meshes for the objects, and they're pretty intensely slow. Also, the teradon's weapons are not yet player-controllable (the golden balls of death). But, that would hopefully not be hard to accomplish. Finally, it should be noted that to do the OP suggestion would take considerably more time than just dropping in two new Tridents at the existing station (creation and location of all crafted components, same for related missions, adding new stations, making weapons work, testing, etc); not that there's anything wrong with that, but just an FYI. Two new tridents basically requires.. two new ship definitions and two missions. If the Tridents only made use of existing stats and functionality, I could probably add them in a few hours, by myself. The proposed Teradon thing.. not so much.

I'm not making a formal positive or negative statement with the above info, just noting a couple of things, while watching further discussion. I think some of the points raised (particularly about nationalism and utility of nation attack ships) are interesting. I haven't considered the Teradon very "prime time" ready for a number of reasons, but I'm open to the possibility of partial implementations.
Sep 29, 2011 Dr. Lecter link
More manuverability vs armor? Then this manuverability should be enough to dodge part of incoming shots, otherwise it won't help in combat.

Not necessarily true: getting a terradon close to and aimed at a target such that it can start doing damage to the shields or tearing up exposed armor is probably not going to be a walk in the park. Even if the more manuverable version wasn't agile enough to escape incoming fire, it should be able to more swiftly take down opponents.
Sep 29, 2011 davejohn link
Aye, and for future manufacturing can we have a far greater variety of items rather than loads of repetitive ones ?
Sep 29, 2011 Dr. Lecter link
If the Tridents only made use of existing stats and functionality, I could probably add them in a few hours, by myself. The proposed Teradon thing.. not so much.

Maybe drop in the tridents, then, for this weekend...aim for nationalist terradons by end of October.
Sep 29, 2011 don661 link
+1
Sep 29, 2011 incarnate link
Maybe drop in the tridents, then, for this weekend...aim for nationalist terradons by end of October.

As mentioned on the other thread, tridents might happen next week, but are very unlikely this week. In the meantime, the more feedback on that subject, the better.
Sep 29, 2011 Pizzasgood link
Hmm, now a Teradon is a capship I'd be interested in obtaining, at least if it gets AI turrets. I bet it would make a wicked pirate ship, even without shields.