Forums » Suggestions

Player Cappies: Drop in the Prosus and Seipos variants

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Jan 12, 2012 Keller link
Ummm...build then provide 3 Tridents for parts, plus a 1000 or so miscellaneous additions.
Jan 12, 2012 TerranAmbassador link
+ 1 to making the Connie player flyable.
Jan 14, 2012 Conflict Diamond link
I almost dread seeing what the crafting requirements will be.....

If crafting gave mining xp you'd be all over it, PaK ;)

Which is a discussion for another thread. I've suggested it before: either make a new license for manufacturing, and grade all the manufacturing missions from 0 for water distillers needed to 10 or 15 for Cap ship construction, or combine into mining/manufacturing. Personally I would prefer a 6th license just to please my old D&D need for 6 vital stats on my character sheet ;)
Jan 14, 2012 PaKettle link
Yeah I hear you on the missing stat but then nobody ever really used charisma all that much....
Jan 14, 2012 Keller link
You know, that's something I've never understood. Why can't we get trade xp at least for crafting stuff? Something? We go through hours and hours of mining procuring, then hauling stuff into place and then more hauling to get everything delivered to the station once we take the mission, then all we get is a piece of hardware?
Jan 26, 2012 Conflict Diamond link
Bumping this topic with an added suggestion:

Whenever the Prosus and Siepos ships get added, be it post faction redux or in the Soon(TM) world of tomorrow, also drop in a one-time conversion of a type M, requiring a few parts like the appropriate Master Computer and Optic Sensor Array, perhaps reclaiming the Milanar ones used in the original build.

There are a growing number of builders sitting on complete inventories for the type M, but who want to wait to see what the variants have in store. In the interest of getting more pilots giving more feedback on player cappies, a dev pledge to allow a one-time conversion would get them to commit, methinks.
Jan 26, 2012 Pizzasgood link
Maybe make it a time-limited deal though, that disappears a month after the s and p are introduced.
Jan 27, 2012 TheRedSpy link
1+ CD's post.

As soon as I get some indication that my hard work and organisation is not going to deprive me of choice, I'll build my type M. It can be done as early as this weekend. Just say the word incarnate, give us the choice when S&P comes around.

-1 to pizzaisgood, what about the players on hiatus waiting for it... has to be more solid than that
Jan 27, 2012 Alloh link
I like the idea of retrofitting capships. Whatever are their differences, one could take it back to shipyard, and for a proportional price (and time delay) have his cappie changed between available variants, at any time. With option to pay another fee for insurance to change insured model!

Almost like a supercharged "Equip your Ship", but replacing internal components at shipyard, instead of replacing weapons and power cell at stations... But charging for every change.
Jan 28, 2012 Pizzasgood link
If they don't read the news posts at least once a month, that's their problem. It would be silly to be able to build a type M, and then easily convert it to a type P half a year later. At least, with the relatively simple process suggested. If the retrofitting is much more involved, it could be handled more how Alloh suggests, except requiring a lot of crafting. Changing type should in that case require at least 10% of the effort that building a Trident from scratch requires. Preferably 25-30%.
Jan 29, 2012 Schmidtrock link
I agree with Rin's thoughts.