Forums » Suggestions
/GiveMoney Works if Both Playes are Docked
/GiveMoney works if both players are in stations as well as standard use. So if Player A is docked in Deneb and Player B is docked in Latos then player A can /givemoney to Player B. Its all wired from account to account anyway. Let the interstellar banks deal with it. Maybe add a small % fee for every system jump away the players are?
I tried to think of ways to abuse this, but I couldn't. BUT I'm sure the griefers and whinners and carebears and pirates and nationalist and lone wolves will think of a way too.
EDIT! i r misletterd words in title
I tried to think of ways to abuse this, but I couldn't. BUT I'm sure the griefers and whinners and carebears and pirates and nationalist and lone wolves will think of a way too.
EDIT! i r misletterd words in title
omg............ +1
People could mess up the spelling of a name or get the wrong tab-complete, and accidentally pay somebody else. Those sorts of things can happen already but only if you're in the same sector, so normally you'd just get an error message.
I guess it could be exploited by making a character with a similar name to try to game the tab-complete.
I say do it anyway.
I guess it could be exploited by making a character with a similar name to try to game the tab-complete.
I say do it anyway.
Interesting find, sir.
..... -1 (runs for cover)
I doubt that Serco and Itani stations share any banking connections. In fact! I propose we have SEPARATE currencies for the three major factions, complete with varying exchange rates based on some in-game metric! :P
Anyway, -1 again.
I doubt that Serco and Itani stations share any banking connections. In fact! I propose we have SEPARATE currencies for the three major factions, complete with varying exchange rates based on some in-game metric! :P
Anyway, -1 again.
Ah...misunderstood Waffles post. Is he making a suggestion, or has he found a new bu...umm...feature in VO?
It is a suggestion. Also, I would like this idea if it were limited to in-nation transfers. Like, both players must be in the same nation's territory. For me, it would have to fit the game's backstory/plot.
+1 to mulle's last post, except make it so transactions from/to grey are not limited.
Three different currencies with fluctuating relative values could be very fun.
Three different currencies with fluctuating relative values could be very fun.
Transactions to and from Gray into nation space should incur a percentage penalty to reflect black market dealings. Maybe keep open some of the connections with Gray space UIT factions as a money laundering method; these would transfer for zero cost. Some of these might rotate so as to keep the players guessing, but as a reward grant a slight percentage boost to transactions.
At least I think it'd be fun to try to predict these.
Just throwing this out there. No need even to take the suggestion seriously.
At least I think it'd be fun to try to predict these.
Just throwing this out there. No need even to take the suggestion seriously.
+1 to interstation credit transfers, as long as it is restricted to "local" nation and nation<->gray.