Forums » Suggestions
Variables
Please, please implement variables into Vendetta.
It would make making custom binds/aliases so much easier!
Lots of new binds would appear! I got some great ideas too.
It can't be that hard to implement it...
Plz!
- Archie.
It would make making custom binds/aliases so much easier!
Lots of new binds would appear! I got some great ideas too.
It can't be that hard to implement it...
Plz!
- Archie.
What I'd like more is for tab completion to work on cvars also. Not just player and NPC names.
Why not make your scripts in another language? For example, make a vendetta launching script that does whatever you need to do and writes the data to a vendetta loadable file.
"What I'd like more is for tab completion to work on cvars also. Not just player and NPC names."
-I don't know about that. It's enough of a pain using Tab completion when trying to PM people with similar names. Having other things added to the list would be much, much more of a nuisance. Maybe if there was a way to turn it off.
-I don't know about that. It's enough of a pain using Tab completion when trying to PM people with similar names. Having other things added to the list would be much, much more of a nuisance. Maybe if there was a way to turn it off.
Maybe shift + tab? Traditionally, tab completion is usually used for command variables. So I'd rather see that remain consistent. Maybe another key can be set to scroll through the names of players? But whatever. At this point I'd simply like to see it be implemented in one form or another. It beats having to refer to the list of commands over and over again. It's also good for finding easter eggs.
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