Forums » Suggestions
Pillage! Maraud! Plunder and loot!
Yarr!! We want to be able Pillage, maraud, plunder and loot the stations!
Devs, can ye pls implement Lecter's idea?
Or the VO will be "haul the XC from station A to station B" game forever? No point of playing this **** for PvP pilots then. To be honest you don't need players to do it.. just bots. What's the point of the current implementation, for how long will you listen to traders whining? Ye can make 50k or 1M armor ships, still all ninnies will lose fair fights. If this isn't combat oriented game, let us know, eh? Because then there's no need to waste time here, tons of superb games with awesome graphics on the Internet. E.g. EvE, jumpgate, etc.
Oh, btw I am CO of big rogue null-sec corporation in Eve, so every pirate bored here is welcome to join. I have even resources to give ye plex for the first time :)
Another point of view (Breazle isn't trader, just an example).
Question:
When you get the message: "Your Station is Under Attack" can it say which station
Can it also tell you when the station is lost, and when you log in tell u if u have a key for each station still?
Answer:
That's a long story suggestion, I remember Srat proposed this suggestion straight after the notification was implemented, because he couldn't know which exactly station THC liberates and the point was notification doesn't actually help. On the other hand current notification system involves more actions from players and that's good. Oh, and btw notification was implemented after joined VPR and TGFT whining on suggestion forum, because they couldn't defend stations. Nothing changed at all.
If the VO wouldn't be trader-oriented game and Devs didn't listen only to traders whining, perhaps we'd see many interested suggestions implemented.
E.g. one of the best suggestions was to reset station inventory everytime someone conquers it and make an option to destroy the station so it'd become unaccessible for 24h or more hours. Thx to Dr. Lecter for these awesome ideas.
And I'd prefer there wasn't any notification at all, so that lazy ninnies watch for the stations for themselves, without being warned by Gods.
So, my suggestion is to remove the notification at all, reset station inventory after every conquest and make an option to destroy the station.
Anyways now it's July 2011 and there's still no sign of action from the devs side.
Devs, can ye pls implement Lecter's idea?
Or the VO will be "haul the XC from station A to station B" game forever? No point of playing this **** for PvP pilots then. To be honest you don't need players to do it.. just bots. What's the point of the current implementation, for how long will you listen to traders whining? Ye can make 50k or 1M armor ships, still all ninnies will lose fair fights. If this isn't combat oriented game, let us know, eh? Because then there's no need to waste time here, tons of superb games with awesome graphics on the Internet. E.g. EvE, jumpgate, etc.
Oh, btw I am CO of big rogue null-sec corporation in Eve, so every pirate bored here is welcome to join. I have even resources to give ye plex for the first time :)
Another point of view (Breazle isn't trader, just an example).
Question:
When you get the message: "Your Station is Under Attack" can it say which station
Can it also tell you when the station is lost, and when you log in tell u if u have a key for each station still?
Answer:
That's a long story suggestion, I remember Srat proposed this suggestion straight after the notification was implemented, because he couldn't know which exactly station THC liberates and the point was notification doesn't actually help. On the other hand current notification system involves more actions from players and that's good. Oh, and btw notification was implemented after joined VPR and TGFT whining on suggestion forum, because they couldn't defend stations. Nothing changed at all.
If the VO wouldn't be trader-oriented game and Devs didn't listen only to traders whining, perhaps we'd see many interested suggestions implemented.
E.g. one of the best suggestions was to reset station inventory everytime someone conquers it and make an option to destroy the station so it'd become unaccessible for 24h or more hours. Thx to Dr. Lecter for these awesome ideas.
And I'd prefer there wasn't any notification at all, so that lazy ninnies watch for the stations for themselves, without being warned by Gods.
So, my suggestion is to remove the notification at all, reset station inventory after every conquest and make an option to destroy the station.
Anyways now it's July 2011 and there's still no sign of action from the devs side.
You want a "go to sleep and lose all your stuff" kind of gameplay?
You want a "go to sleep and lose all your stuff" kind of gameplay?
keep your stuff on non-conquerable stations
keep your stuff on non-conquerable stations
Sooo, you're whining about being cruelly forced by the evil developers to haul XC after XC from station to station? Is that right? Please correct me if I'm wrong, your poor grasp of the English language combined with your sad attempts to make it "piraty" make it hard to get to the heart of what you're trying to say.
If this is the approximate meaning of your post, ignoring the copy-pasta from other threads, then I have good news for you!
You don't actually have to haul XC after XC from station to station! You being does not depend on it! Your head, or even your ship, won't vaporise just because you don't do it! I know this is hard to fathom, but it is true! I have several characters that have never even been near an XC, and yet, they haven't been deleted yet!
Shockingly enough, this is one of those games where not participating in an aspect of the game does not lead to your permanent ban. For instance, as teeth, I choose to not participate in trading, mining, hailing people before attacking, telling them it was a good fight afterwards, being nice to newbs, abiding by the no-fire zones, staying out of space where I am hated, killing bots and calling myself a pirate, hive skirmishes, border patrol or skirmish missions, staying in one spot and begging pennies off of passing traders, fair fights or even, yes you guessed it, the whole capturable-station crap. Bizarrely enough, the few times I do log into the game, I find people making the choice to not be a part of those, or other, activities within the game all the time. Somehow I don't ever run into newbs whining about how they are forced into mining to keep their characters from being ruined for life.
But I guess the capturable stations are different. I better get my ass in gear and capture one, lest I get banned for life, for not being a good sport.
PS:
Pirren: Oh, btw I am CO of big rogue null-sec corporation in Eve
Yes, we already know you're a worthless idiot, no need to pound it in every chance you get.
If this is the approximate meaning of your post, ignoring the copy-pasta from other threads, then I have good news for you!
You don't actually have to haul XC after XC from station to station! You being does not depend on it! Your head, or even your ship, won't vaporise just because you don't do it! I know this is hard to fathom, but it is true! I have several characters that have never even been near an XC, and yet, they haven't been deleted yet!
Shockingly enough, this is one of those games where not participating in an aspect of the game does not lead to your permanent ban. For instance, as teeth, I choose to not participate in trading, mining, hailing people before attacking, telling them it was a good fight afterwards, being nice to newbs, abiding by the no-fire zones, staying out of space where I am hated, killing bots and calling myself a pirate, hive skirmishes, border patrol or skirmish missions, staying in one spot and begging pennies off of passing traders, fair fights or even, yes you guessed it, the whole capturable-station crap. Bizarrely enough, the few times I do log into the game, I find people making the choice to not be a part of those, or other, activities within the game all the time. Somehow I don't ever run into newbs whining about how they are forced into mining to keep their characters from being ruined for life.
But I guess the capturable stations are different. I better get my ass in gear and capture one, lest I get banned for life, for not being a good sport.
PS:
Pirren: Oh, btw I am CO of big rogue null-sec corporation in Eve
Yes, we already know you're a worthless idiot, no need to pound it in every chance you get.
without being warned by Gods.
Wrong. We simply use automatic warning systems. It exists today in RL, even messaging your phone. And remember there are "Guards" in station, they should send a decent message:"
[$NPC]: Warning, station [$NAME] is under attack from [$GUILD:$PLAYER$]
My vote goes for a better warning system. Include what station is under attack, and who is attacking. More warning options, including option send an SMS/IM/IRC/email to subscribers in RL!
----
You are missing one important point, Pirren: VO is no longer ONLY Space-Quake. It evolved into a multi-layered game, where many players have different objectives as mine, trade, help others or predate everybody.
Without the miners, traders, and other pilots who do other stuff than "hunting and combat", this game would become a boring PvE and all pirates would have migrated somewhere else with more option in menu. Without the pirates, the game becomes predictable PvE for traders and miners. It is exactly the attractive for different audiences that makes VO so attractive.
Maybe you, primary pirates (opposing to eventual pirate alt that almost everybody did), did not adapted yourselves to new times. And Darwin have proven, evolution it is not about the survival of the strongest, but the perpetuation of the fittest, the most adaptable ones... So, adapt yourself to changes or face extinction.
One clear thing that would improve a lot VO would be a pirate FACTION, offering advantages for piracy. But pirates have been serco/itani/uit for so long that they fear being banned... Even NW is a clear sign that there is another faction 'de facto'... but since Corvus must keep as a legal corporation, it cannot offer advantages for pirates.
In EVE, pirates remain member of non-pirate factions?
Now, about looting stations, I agree that should be an option to station conqueror. Not automatic, but as option. I voted like that then. Transfer all ships and cargo stored there to new owner, while they remain there, and can be conquered back.
But do not destroy station. It is already looted, emptyed... And exactly the same rules should apply to player-owned capships. For practical purposes, the difference between a station and a capship should be the shape and the fact the last one moves autonomously.
Also important that Guilds can own stations and capships. Not one guild member own it and say that it is like the Guild own it. I mean really the Guild own it, operate its resources as a trade store, guild storage, repair shop, etc...
Those are layers of gameplay. You still can play SpaceQuake in VO, while others do other things than PvP. We have other contents, and different moods.
The only constant is the change. Adapt or extinguish.
---
-1 to remove station attacked warning.
+1 to fix warning saying what station is under attack by who and send optional RL msgs.
+1 to new OPTION for owner to loot station when conquering it, take can be retaken.
-1 to station destruction. RP-wise, stations can't move because they are built using special concrete that is indestructable and immovable.
Wrong. We simply use automatic warning systems. It exists today in RL, even messaging your phone. And remember there are "Guards" in station, they should send a decent message:"
[$NPC]: Warning, station [$NAME] is under attack from [$GUILD:$PLAYER$]
My vote goes for a better warning system. Include what station is under attack, and who is attacking. More warning options, including option send an SMS/IM/IRC/email to subscribers in RL!
----
You are missing one important point, Pirren: VO is no longer ONLY Space-Quake. It evolved into a multi-layered game, where many players have different objectives as mine, trade, help others or predate everybody.
Without the miners, traders, and other pilots who do other stuff than "hunting and combat", this game would become a boring PvE and all pirates would have migrated somewhere else with more option in menu. Without the pirates, the game becomes predictable PvE for traders and miners. It is exactly the attractive for different audiences that makes VO so attractive.
Maybe you, primary pirates (opposing to eventual pirate alt that almost everybody did), did not adapted yourselves to new times. And Darwin have proven, evolution it is not about the survival of the strongest, but the perpetuation of the fittest, the most adaptable ones... So, adapt yourself to changes or face extinction.
One clear thing that would improve a lot VO would be a pirate FACTION, offering advantages for piracy. But pirates have been serco/itani/uit for so long that they fear being banned... Even NW is a clear sign that there is another faction 'de facto'... but since Corvus must keep as a legal corporation, it cannot offer advantages for pirates.
In EVE, pirates remain member of non-pirate factions?
Now, about looting stations, I agree that should be an option to station conqueror. Not automatic, but as option. I voted like that then. Transfer all ships and cargo stored there to new owner, while they remain there, and can be conquered back.
But do not destroy station. It is already looted, emptyed... And exactly the same rules should apply to player-owned capships. For practical purposes, the difference between a station and a capship should be the shape and the fact the last one moves autonomously.
Also important that Guilds can own stations and capships. Not one guild member own it and say that it is like the Guild own it. I mean really the Guild own it, operate its resources as a trade store, guild storage, repair shop, etc...
Those are layers of gameplay. You still can play SpaceQuake in VO, while others do other things than PvP. We have other contents, and different moods.
The only constant is the change. Adapt or extinguish.
---
-1 to remove station attacked warning.
+1 to fix warning saying what station is under attack by who and send optional RL msgs.
+1 to new OPTION for owner to loot station when conquering it, take can be retaken.
-1 to station destruction. RP-wise, stations can't move because they are built using special concrete that is indestructable and immovable.
Devs, can ye pls implement Lecter's idea?
+1
+1
+1
+0 (I don't care)
Pirren, you need to resign from THC for that epic whine.
Am I getting this straight: a pirate is moaning that too many XC's are moving between stations in grey and between grey and UIT?
As for conquerable station inventory raze/resets: be careful what you ask for. It will prolong the Trident Type M build process, which is what you are saying is ruining pvp in vo, if I read your rant correctly. However, if it will stop the whining, go for it. I still won't want to fight you because you backroll. ;)
If you enjoy Eve more, well... have fun.
Pirren, you need to resign from THC for that epic whine.
Am I getting this straight: a pirate is moaning that too many XC's are moving between stations in grey and between grey and UIT?
As for conquerable station inventory raze/resets: be careful what you ask for. It will prolong the Trident Type M build process, which is what you are saying is ruining pvp in vo, if I read your rant correctly. However, if it will stop the whining, go for it. I still won't want to fight you because you backroll. ;)
If you enjoy Eve more, well... have fun.
In EVE, pirates remain member of non-pirate factions?
I could write a long answer to that, but the short version is that in EVE you're a member of a corporation. Faction doesn't really matter (much).
I could write a long answer to that, but the short version is that in EVE you're a member of a corporation. Faction doesn't really matter (much).
Such a long and whining post from both pirren and genka.... Where is Dr. Lecter when you need him?
pirren: let me give you the n00b answer that was thrown in my face when I proposed Jumpgate like gameplay... "This isn't Jumpgate!! If you don't like VO, get lost"
pirren: let me give you the n00b answer that was thrown in my face when I proposed Jumpgate like gameplay... "This isn't Jumpgate!! If you don't like VO, get lost"
"This isn't Jumpgate!! If you don't like VO, get lost"
No need to leave, sweetheart :} I will stay unless there'll be any targets. And anyways It's better to play two or more games at once, than stick to one. But sure, If I get bored I'll cancel all subs, no worries ;)
It will prolong the Trident Type M build process.
Man, trident M build process is another story.
http://www.vendetta-online.com/x/msgboard/3/24996
No need to leave, sweetheart :} I will stay unless there'll be any targets. And anyways It's better to play two or more games at once, than stick to one. But sure, If I get bored I'll cancel all subs, no worries ;)
It will prolong the Trident Type M build process.
Man, trident M build process is another story.
http://www.vendetta-online.com/x/msgboard/3/24996
if VO favored traders then the xc would come standard with several auto-firing gat turrets.
I also agree with DC - you sure are being whiny and worse of all you are derailing yer own thread.....
+1 to a clearer warning message.
I also agree with DC - you sure are being whiny and worse of all you are derailing yer own thread.....
+1 to a clearer warning message.