Forums » Suggestions
Guild motd + some new commands
Devs,
Can you please extend /guild motd, so there'll be unlimited characters, atm it doesn't allow to write long motd.
+ add specific commands, not only motd. E.g. "details" "dip", "blacklist", etc. with different strokes and print the information with "show" command.
/guild details "Your text here"
/guild details show
/guild diplomacy "TGFT: KOS, PA: KOS, Itan: KOS, etc."
/guild diplomacy show
/guild blacklist "Player 1, Player 2"
/guild blacklist show
Can you please extend /guild motd, so there'll be unlimited characters, atm it doesn't allow to write long motd.
+ add specific commands, not only motd. E.g. "details" "dip", "blacklist", etc. with different strokes and print the information with "show" command.
/guild details "Your text here"
/guild details show
/guild diplomacy "TGFT: KOS, PA: KOS, Itan: KOS, etc."
/guild diplomacy show
/guild blacklist "Player 1, Player 2"
/guild blacklist show
A separate blacklist would be good.
Perhaps a commanders page?
Perhaps a commanders page?
+1 Very interesting topic, and complex one.,
Indeed, it would really FIX the broken IFF system... we have multi-layered relations (Nations/Guilds/Personal) but IFF keeps ignoring guilds.
make it simpler, as:
/guild enemy "PlayerName" OR "[GUILD]"
/guild friend "PlayerName" OR "[GUILD]"
/guild (enemy|friend) without another parameter lists all enemies or friends
Indeed, it would really FIX the broken IFF system... we have multi-layered relations (Nations/Guilds/Personal) but IFF keeps ignoring guilds.
make it simpler, as:
/guild enemy "PlayerName" OR "[GUILD]"
/guild friend "PlayerName" OR "[GUILD]"
/guild (enemy|friend) without another parameter lists all enemies or friends
-1
The MOTD should not be longer than it is now. Taking up several lines of text would be annoying.
Blacklist features and whatever else should be separate from the MOTD
The MOTD should not be longer than it is now. Taking up several lines of text would be annoying.
Blacklist features and whatever else should be separate from the MOTD
It seems like a lot of the need for devs to step in and do this would be obviated by allowing "guild binds" That is, a set of binds implemented by the commander, that anyone can make use of.
Set of binds implemented by a commander would be awesome..
/guild enemy "PlayerName" OR "[GUILD]"
/guild friend "PlayerName" OR "[GUILD]"
+1
/guild enemy "PlayerName" OR "[GUILD]"
/guild friend "PlayerName" OR "[GUILD]"
+1