Forums » Suggestions

Cap ship request

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May 08, 2011 PaKettle link
I have noticed a lot of grumbling from many different players over the Cap ship crafting. While I am pleased with the crafting missions, many of the older Vets were not expecting this method of aquisition nor the amount of work it entails.

I would like Guild to consider making a purchasable trident availible at M7 for an unreasonable price of perhaps 1 billion credits. I feel this option would appeal more to the vets and allow the pvp types to sidestep the crafting without clogging VO up with too many Cappies.

or

Perhaps make a non - insurable version for 10 million each.
May 08, 2011 space999999 link
+1.
1B is a bit much. 100 Mil would make sense. 10 mil for the non-insurable version is perfect.

But, we still should have a completely different system then crafting (someone else make up that idea :P).
May 08, 2011 Kierky link
Crafting is time consuming and boring.

Maybe a large-ass wait period, and if you do missions that help them, it will speed that process.
Like convoy escorts and the like.
May 08, 2011 Alloh link
As I propose in http://www.vendetta-online.com/x/msgboard/3/24864#306950:

As a quick reference, owning a Trident would depend on where you go:
-TPG: 100,000,000c and nothing else
-Tunguska or Orion: 50,000,000c and 2,000cu of materials in a single manufacture order.
-ConqStations: 100,000c and 10,000cu of materials, many levels of manufacturing (use A to build B, require B to assemble C...).


As Inc said, there should be many types of tridents, with or without shields, turrets, docks, RR, storage...

Extenal hull is the same, while internal space is limited, so one can't have all... as if you want shields gets no storage, or you prefer large storage must sacrifice shields.
May 08, 2011 PaladinOfLancelot link
Definately +1

- 100kk for "normal" capship
- 10kk for "one-use" capship
.
.
@Kierky

[[[Crafting is time consuming and boring.]]]

Exactly. However there is a way that could make crafting interesting - I proposed it some time ago.
But it would take too long to implement, so i guess it's no good.
May 08, 2011 peytros link
god you guys are so whiney just craft the damn ship like everyone else.
May 08, 2011 space999999 link
I wonder how long that'd take you, peytros.
May 08, 2011 jamesbuhls link
Great suggestions from Pa and Alloh
May 08, 2011 ryan reign link
"Perhaps make a non - insurable version for 10 million each."

I don't see any harm in that. +1

"purchasable trident availible at M7 for an unreasonable price of perhaps 1 billion credits."

Ultimately a waste of time... unless you are just "sneakily" trying to slip in a way for guilds to get cappies with no work. Either way, -1.
May 08, 2011 PaKettle link
Well since the crafted one is about 2.5 billion in time and material I figured 1 Billion as a break. Besides most of the vets can afford it... And earning a billion is about the same amount of work...
May 08, 2011 drazed link
1 time purchasable at 10mil+ (I'd think more 20 mil) I think is a great idea.

Skipping the crafting missions by using credits obtained by vets when making credits was ridiculously easy is a terrible idea. A billion credits may be hard to make now (but still less then crafting through the cappie mission tree, so a terrible idea to let anyone bypass the work done by others who actually deserve the damn ship) but a few years ago it was a trivial matter in many ways. There's a reason many vets have this much credits, and it's not really hard-earned credits.

-9000 to letting vets skip vast mission trees

+1 for making some (but not all) craftable items be purchasable to allow vets to skip portions of the tree (like "Fluid Formable Silksteel Alloy" and "Fused Composite Plating" but NOT "Internal Bulkhead Assembly" or "Master Computing System"s).
May 09, 2011 Conflict Diamond link
-1 for now. this suggestion cuts the kneecaps off those of us who have put in months of work even before the mission dropped, stockpiling fused plates and fluid formable silksteel, building master computers and optic sensors, and who have since pushed onward with the component missions as implemented. Once These first Milanar ships have their inevitable bugs worked out and a few key features (i.e. shields) added, THEN make future variants and classes easier to craft, and allow player transferable ownership. Then builders build and buyers buy. From players, at player prices.

Thread hijack: As for the mission as it stands, when anyone is actually ready to take it for real, that the builder can then form a group, and group members can both see the builder's shipyard waypoint and deliver cargo to the mission. A "contact mission" dialog that lets you draw your M7 station inventory directly into the mission would also make this less ridiculous, and if any station ever needed it, M7 should have a mechanic for shared storage.
May 09, 2011 Alloh link
+1 CD's suggestion to manufacture missions become group missions, just like escort,border,hive missions are... even deserve its own topic.

indeed, whole trident's tree should be group missions, effectivelly making it a guild's shared objective!
May 09, 2011 ryan reign link
"Well since the crafted one is about 2.5 billion in time and material"

How are you arriving at this figure? Meaning...

A: What is the actual credit value of the items you have to purchase?
B: How are you figuring credit value of time? That seems kind of arbitrary.

Incarnate has said several times that the initial implementation was intentionally time consuming and difficult. The reason being, this would give the Devs time to find and deal with bugs that may pop up. Sure, it might be cool to have faster and easier access to cappies... but, in reality it would put both players and Devs at a disadvantage... ie, a few bugs in a few ships Vs. a lot of bugs in what would amount to a fleet of ships.
May 09, 2011 Pizzasgood link
I estimate that it would take me approximately 300 hours to make 1 billion credits using my current methods (probably less in fact, as spending that much time on it would cause me to become much more efficient, and I'm also neglecting those lucky streaks where you find shield turret convoys and such). I would be surprised if hardcore traders could not do it even faster. If you played 40 hour weeks, that would take about two and a half months. I don't know how that compares to crafting a trident however.
May 09, 2011 meridian link
I ran some calculations to get a feel for how much work is involved in the manufacturing mission. The purchase of the raw goods comes out to about 51.7 million credits (estimate because some prices vary). That does not include the 57,139 units of ore or hive items (24,032 synth silksteel, samo, data aggregator, neural nodules, etc.).

And the hard part is hauling the goods around, 514,579 cu of items in total.
May 09, 2011 PaKettle link
All true points guys
I actually do agree with CD that this suggestion is a kick to those who have labored for the last few months but on the other hand many of the older vets have waited for over 5 years to fly a cappie. The devs do "owe" them in a way. I also took into consideration the fact that only a limited number of players actually enjoy crafting.

At 1 billion very few players will be willing to purchase one. Even Ecka will give some thought before he drops that many credits for the type M trident. If 1 billion is too low a figure then perhaps you should suggest a different one.

Future (better) cappie versions should not be purchasable in this way. I personally may simply wait for better versions of the cappies to become availible before I actually build at any rate - The cappie model in question (type m trident) is not exactly er... polished.

@Ryan - I used 2 million credits per hour. Hauling and collection times were considered as well as lost profits in most cases. As meridian noted 25k Synthetic silksteel are required at 4 cu each. That task alone will take a very active player a month to complete. (1000 units collected and moved per day) Most players will likely take closer to three or 4 months.
May 10, 2011 ryan reign link
Two million an hour seems about right.

At any rate, speaking as a guy who has been playing VO for more than six years and finds no joy in crafting... the Devs do not "owe" me or anyone else, anything beyond the game we all agree to pay for.

How about we assume that the Devs know what they are doing... making obtaining a capitol class ship intentionally difficult and time consuming so that they can discover and fix any bugs that pop up before a final implementation of cappies is released. Thus avoiding a potential tsunami of unexpected bugs, borks, issues and problems.

Hell, I'm willing to bet that the Devs have a rough idea when players will actually start completing their "cappies"... I'm further willing to bet that their estimation will coincide with a large and relevant update.
May 10, 2011 vskye link
Hell Ryan, I'm still waiting for Inc to have a black version of this:
http://merch.vendetta-online.com/Precision-Combat-Surface/_p_4762235

An yet, it seems to have slipped his mind. (damn, I'm getting critical like all the other vets..) heh
May 10, 2011 ryan reign link
Hey now... after 6+ years, I'm critical too (though I honestly do think Incarnate is right on this one) but, the OP is a blatantly self serving. (Mot to mention insulting in its assumption that people will not see it for what it is. )