Forums » Suggestions
Improve station interace (UI)
Now the station interface has 3 nested levels and it's hard to me to navigate in it.
I reorganized it's structure to 2 nested levels,
and I think folowing structure could be more effective and easier to use.
Commerce
+- Welcome
+- Load/Unload
+- Commodies
+--- Buy
+--- Sell
+- The Bar
Ship
+- Configure ship
+- Cargo
+- Navigation
+- Sensor log
+--- Nearby Ships
+--- Stations
+--- Killed List
+--- Killed-By List
+- Select ship
+- Buy
+- Sell
Character
+- Statistics
+- Faction standings
+- Advancements log
+- Acomplishments
+- Inventory
Mission
+- Mission board
+- Mission log
+- Mission notes
Comm
+- Galactic News Feed
+- Buddies
+- Guild
What you think about it?
I reorganized it's structure to 2 nested levels,
and I think folowing structure could be more effective and easier to use.
Commerce
+- Welcome
+- Load/Unload
+- Commodies
+--- Buy
+--- Sell
+- The Bar
Ship
+- Configure ship
+- Cargo
+- Navigation
+- Sensor log
+--- Nearby Ships
+--- Stations
+--- Killed List
+--- Killed-By List
+- Select ship
+- Buy
+- Sell
Character
+- Statistics
+- Faction standings
+- Advancements log
+- Acomplishments
+- Inventory
Mission
+- Mission board
+- Mission log
+- Mission notes
Comm
+- Galactic News Feed
+- Buddies
+- Guild
What you think about it?
-1
It is not that difficult, like anything else... you'll get used to it.
[EDIT] Get rid of the bar entirely though, or rework it so that it serves some purpose like an AI barman or patron that offers strategically important/relevant tips/advice...for a fee.[EDIT]
It is not that difficult, like anything else... you'll get used to it.
[EDIT] Get rid of the bar entirely though, or rework it so that it serves some purpose like an AI barman or patron that offers strategically important/relevant tips/advice...for a fee.[EDIT]
Agreed it's not that difficult... However I have a feeling this is posted by an android user? I don't have a xoom so can't comment on usability of the station UI withing a touch-interface. Additionally I could possibly see the current interface being a bit cluttered/confusing for new users. Maybe in the far distant future lock off parts of the UI, and unlock them during the training missions (so you slowly get familiar with everything instead of all at once).
As above though, I'd have to -1 as unnecessary.
As for the bar, I think inc has said in the past that he has plans for NPC in there, and bar-specific missions and such... not sure when/how those will come along, but I don't care if it stays or goes or whatnot in it's current iteration.
As above though, I'd have to -1 as unnecessary.
As for the bar, I think inc has said in the past that he has plans for NPC in there, and bar-specific missions and such... not sure when/how those will come along, but I don't care if it stays or goes or whatnot in it's current iteration.
The station UI is difficult to navigate and tedious! It seems the devs have little spare manpower to update it, unfortunately.
More fortunately is that you can tackle this problem as part of the PCC if you so desire.
More fortunately is that you can tackle this problem as part of the PCC if you so desire.
@Scuba Steve 9.0
How can i fix station UI as part of PCC?
PCC can develop game UI?
How can i fix station UI as part of PCC?
PCC can develop game UI?
"PCC can develop game UI?"
The UI is written entirely in LUA, which is the same scripting language used by VO plugins (and many plugins actually DO modify the UI). PCC members can also get access to the UI lua code, and user modifications have been accepted in the past.
The UI is written entirely in LUA, which is the same scripting language used by VO plugins (and many plugins actually DO modify the UI). PCC members can also get access to the UI lua code, and user modifications have been accepted in the past.