Forums » Suggestions
Replace Deneb station with CS and wh
I would like to see the Deneb station replaced by a Conquerable one and a wormhole added to that sector leading to Odia that is controlled by the Deneb station keys. This would make the CS very valuble to the player base. It would also be good to replace the current Neutron 3 reward with an improved craftable weapon that would be worth fighting over.
"wormhole added to that sector leading to Odia" +1
"Deneb station replaced by a Conquerable one" +.05 (though it should only be able to be taken by members of the Serco or Itani military.)
Everything else... -a lot
"Deneb station replaced by a Conquerable one" +.05 (though it should only be able to be taken by members of the Serco or Itani military.)
Everything else... -a lot
I agree about the wormhole, sorta, but thats another thread I believe.
I do expect stations in Deneb to become Conquerable, but I would like them to be based on members of the military, so when a player for a nations military takes control of a station that station becomes controlled by that nation. So in short, players won't own the stations they switch hands between the 2 waring nations (better game play emersion, i suppose).
I think if the wormhole was linked to station control and player based ownership, you will see a lot of conflict that would not be based on the War but instead on bickering and squabbling. It, in my opinion would be worse for the the game.
(oh, and there are 3 stations in Deneb, not sure which is THE station)
I do expect stations in Deneb to become Conquerable, but I would like them to be based on members of the military, so when a player for a nations military takes control of a station that station becomes controlled by that nation. So in short, players won't own the stations they switch hands between the 2 waring nations (better game play emersion, i suppose).
I think if the wormhole was linked to station control and player based ownership, you will see a lot of conflict that would not be based on the War but instead on bickering and squabbling. It, in my opinion would be worse for the the game.
(oh, and there are 3 stations in Deneb, not sure which is THE station)
no not to odia, that would making getting in and out of greyspace far to easy, maybe it could connect to dau or something , but that would make trading shield turrets and other high value items available in grey way to easy to get back to nation space.
I agree fully that the CS in Deneb should be made Military only.
Actually I believe Incarnate intends to add several systems to grey... Perhaps if the WH went to a new system that was connected to Odia? <shrug>
Neither Idea is new but I would like Guild to consider adding this shortly after the Cappies. I believe all the squabbling Waffles mentioned will only help VO.
Actually I believe Incarnate intends to add several systems to grey... Perhaps if the WH went to a new system that was connected to Odia? <shrug>
Neither Idea is new but I would like Guild to consider adding this shortly after the Cappies. I believe all the squabbling Waffles mentioned will only help VO.
I agree about the concept of national ownership of Deneb stations. Immersion-wise I don't like limitations like that unless implemented in a believable way. So I don't think there should be a direct restriction on ownership.
Instead, I think that whenever neither the Itani nor Serco directly own a station, one or both of them should send a military force to conquer it. We're talking large forces as well - these are front-line bases, so they should have large standing forces to defend them and send in large forces to conquer them. Once conquered by a nation, it would have a large defensive force that would discourage the other nation from automatically sending in an invasion force willy-nilly like they would if a puny player group held it.
Missions would be offered to conquer it on behalf of either nation, which would send an appropriately sized attacking force to help you. On success, the station would automatically be owned by that nation. If somebody attacks it independently, however, they'd have to conquer it on their own. Upon success, the station would offer "missions" to hand it over to either side. Taking it would of course entail a faction hit from the previous owners, and giving it back to them should not have a very good reward, so that you still come out behind. On the other hand, giving it to the opposing nation should have a very nice reward, since you delivered it to them without them having to send in an expensive attacking fleet. Also, the rewards would decrease over time.
If you capture it independently from an independent group of players, you would have the option to hand it over to either side for a more equal reward, but decreased from what the original conquerers saw (partly due to the time that has passed - the nations have begun mobilizing their fleets so you haven't saved them as much trouble, and partly due to the damage it has sustained from now being conquered twice).
Instead, I think that whenever neither the Itani nor Serco directly own a station, one or both of them should send a military force to conquer it. We're talking large forces as well - these are front-line bases, so they should have large standing forces to defend them and send in large forces to conquer them. Once conquered by a nation, it would have a large defensive force that would discourage the other nation from automatically sending in an invasion force willy-nilly like they would if a puny player group held it.
Missions would be offered to conquer it on behalf of either nation, which would send an appropriately sized attacking force to help you. On success, the station would automatically be owned by that nation. If somebody attacks it independently, however, they'd have to conquer it on their own. Upon success, the station would offer "missions" to hand it over to either side. Taking it would of course entail a faction hit from the previous owners, and giving it back to them should not have a very good reward, so that you still come out behind. On the other hand, giving it to the opposing nation should have a very nice reward, since you delivered it to them without them having to send in an expensive attacking fleet. Also, the rewards would decrease over time.
If you capture it independently from an independent group of players, you would have the option to hand it over to either side for a more equal reward, but decreased from what the original conquerers saw (partly due to the time that has passed - the nations have begun mobilizing their fleets so you haven't saved them as much trouble, and partly due to the damage it has sustained from now being conquered twice).