Forums » Suggestions
Loss of standing by recognized pirates
Pirates have an unfair advantage by achieving Pillar of Society (POS) standing in the sectors they most often harass. When they attack in those sectors victims who defend themselves stand to lose much more than the pirates, who really don't care what happens to their standing. I suggest that in a given territory if a pirate is recognized as detrimental (by vote of the Senate, Vipers, guilds, whatever) that the POS standing be revoked (indeed, maybe even reset their standing to dislike) so that merchants, Miners and Civilians are free to exterminate this vermin without penalty to their societal standing.
Frankly, if a pirate is greifing you in Monitored space, then just let him have the kill. You will then be given the option to forgive or prosecute. Do not forgive, since you were victimised - prosecute. then the Pirate's POS standing will be tanked to zero directly.
you're wrong: Pirates DO care what happens to their standing.
Because it takes a lot of effort to faction up POS, most pirates will not be dumb enough to kill you in monitored space (regardless of your standing).
However, target, it is open season on you in Grey Space, so be fast when you be there.
This sentence is factually incorrect:
When they attack in those sectors victims who defend themselves stand to lose much more than the pirates
Wrong - the aggressor who scores the kill, stands to lose much more than the victim who was killed. Do not get suckered into killing the pirate. If he kills you, too bad for him (and good for you).
More generally I agree pirates should not be POS. Those are fake pirates.
The real pirates are tri-KOS, but we don't see them around as much anymore.
you're wrong: Pirates DO care what happens to their standing.
Because it takes a lot of effort to faction up POS, most pirates will not be dumb enough to kill you in monitored space (regardless of your standing).
However, target, it is open season on you in Grey Space, so be fast when you be there.
This sentence is factually incorrect:
When they attack in those sectors victims who defend themselves stand to lose much more than the pirates
Wrong - the aggressor who scores the kill, stands to lose much more than the victim who was killed. Do not get suckered into killing the pirate. If he kills you, too bad for him (and good for you).
More generally I agree pirates should not be POS. Those are fake pirates.
The real pirates are tri-KOS, but we don't see them around as much anymore.
I think the whining OP means that people with neutral or lower standing are shit outta luck when facing a POS pirate (see, e.g., some Greysoemthing guy I kept wasting at an Axia station this weekend). The idea that there's some way to distinguish "good" PvP from "bad" PvP is laughable.
The idea that there's some way to distinguish "good" PvP from "bad" PvP is laughable.
You are absolutely wrong. That is why IFF and transponders exists. That is why pirates, allways, had to be discrete and fast, because any new existing decoy, as using false flags only works once, against one target.
VO lacks a decent IFF system, mostly due the lack of a "Rat Faction" (avoiding color). Any decently organized nation would ban individuals as BT due their behavious quite soon. And that would not prevent BT from playing or predating newbies, but would prevent Serco newbies from being attacked by a "friendly" serco ship.
For OP, best solution keeps being to ban recurring pirates from their native nation. Very similar to make them become Corvus, but since corvus is not a pirate faction, we need a new faction or nation, or something similar to the hive (unaliagned) that remains hive's enemy.
You are absolutely wrong. That is why IFF and transponders exists. That is why pirates, allways, had to be discrete and fast, because any new existing decoy, as using false flags only works once, against one target.
VO lacks a decent IFF system, mostly due the lack of a "Rat Faction" (avoiding color). Any decently organized nation would ban individuals as BT due their behavious quite soon. And that would not prevent BT from playing or predating newbies, but would prevent Serco newbies from being attacked by a "friendly" serco ship.
For OP, best solution keeps being to ban recurring pirates from their native nation. Very similar to make them become Corvus, but since corvus is not a pirate faction, we need a new faction or nation, or something similar to the hive (unaliagned) that remains hive's enemy.
I have yet to see a definition of "piracy" within VO that is objectively distinct from "anti-piracy" or "military" PvP. There's faction standing, and you play by its rules and take its consequences for kills (frequent massive standing repairs are why I'm combat 11 or 12, but trade 14), but other than that, a kill is a kill is a kill.
1 ) i aint a pirate or an individual
2 ) i is a beautiful harmless little flower
3 ) i havent put a root in serco space since 2008
4 ) newbies luv the honor to feed da Plant
5 ) never heard of latos H2?
should i continue da list dumb fuck? : )
whine well : )
2 ) i is a beautiful harmless little flower
3 ) i havent put a root in serco space since 2008
4 ) newbies luv the honor to feed da Plant
5 ) never heard of latos H2?
should i continue da list dumb fuck? : )
whine well : )
hahahahahahahaha to OP )))))))))) LOL
We killed you
We kill you
We will kill you
We killed you
We kill you
We will kill you
Doc, my point have been the "same nation" instance.
The remainng details remains as is, and it works. Military, nationalists, miners, traders and plants as BT are consistent.
A direct example. If you, a Serco char, never attacked Serco national, but predates anyone else, you are a ntionalist. It is ok that you remain serco, even Serco PoS while 12x KoS.
Like that, a Serco newbie would see a serco "friendly" char that does not shoot him. So IFF Works.
Ok, now my definition of BAN PIRATES:
Anyone who attacks other players or NPCs from his own same nation should be considered a Traitor and banned. Then he can become a pirate, or a griefer, or a plant. But no longer a (Serco,Itani,UIT) citizen. OR, if you are XYZ, attack anyone but XYZ citizens. Or get kicked from XYZ faction and become a pariah, outcast, pirate or whatever denomination you prefer!
From that "Rat Nation" he can even become PoS with any other faction, except the one he was banned from.
-/-
Ok, here is your definition. Where is it faulty, doc?
The remainng details remains as is, and it works. Military, nationalists, miners, traders and plants as BT are consistent.
A direct example. If you, a Serco char, never attacked Serco national, but predates anyone else, you are a ntionalist. It is ok that you remain serco, even Serco PoS while 12x KoS.
Like that, a Serco newbie would see a serco "friendly" char that does not shoot him. So IFF Works.
Ok, now my definition of BAN PIRATES:
Anyone who attacks other players or NPCs from his own same nation should be considered a Traitor and banned. Then he can become a pirate, or a griefer, or a plant. But no longer a (Serco,Itani,UIT) citizen. OR, if you are XYZ, attack anyone but XYZ citizens. Or get kicked from XYZ faction and become a pariah, outcast, pirate or whatever denomination you prefer!
From that "Rat Nation" he can even become PoS with any other faction, except the one he was banned from.
-/-
Ok, here is your definition. Where is it faulty, doc?
Anyone who attacks other players or NPCs from his own same nation
Basically, you are suggesting that faction standing (rather than national alignment) become irrelevant and that it be a one time deal rather than repairable. It's an intereresting concept; it would surely make for a more nationalist-oriented game, but at the expense of other RP focuses a character might take.
But it obviously has nothing to do with piracy--it's only about whether you're shooting someone who started in the same nation as you did. Your suggestion would lead to some fun results, though: a UIT pirate who preyed only on Itani and Serco traders would be come untouchable to all UIT anti-pirates, lest they be banned from their own nation for killing a "fellow citizen."
Less amusingly, it would force noobs into whatever nation was most active when they joined, as members of that nation would have significantly greater protection from kills than members of the other two. Hardly a desirable dynamic.
Basically, you are suggesting that faction standing (rather than national alignment) become irrelevant and that it be a one time deal rather than repairable. It's an intereresting concept; it would surely make for a more nationalist-oriented game, but at the expense of other RP focuses a character might take.
But it obviously has nothing to do with piracy--it's only about whether you're shooting someone who started in the same nation as you did. Your suggestion would lead to some fun results, though: a UIT pirate who preyed only on Itani and Serco traders would be come untouchable to all UIT anti-pirates, lest they be banned from their own nation for killing a "fellow citizen."
Less amusingly, it would force noobs into whatever nation was most active when they joined, as members of that nation would have significantly greater protection from kills than members of the other two. Hardly a desirable dynamic.
faction standing (rather than national alignment) become irrelevant and that it be a one time deal rather than repairable
Never said that. But once banned, then it is gone. Think before shooting your own team. And instead of your interpretation, it would increased the perceived value of your own nation standing over other nation's standing.
UIT pirate who preyed only on Itani and Serco traders would be come untouchable to all UIT anti-pirates
Not really, but would really demand that "Vigilants" and Vipers to think before shooting their own 'teammates'. While in monitored space, a smart rat would be protected from his fellow countrymen. Interesting...
Remember that 3/4 of universe would not be protected. And after becoming a Pariah, one can raise its standing with the other nations. Maybe even with his native nation up to a limit.
So, intead of one pirate role, we have two. One closer to the Privateer, the other closer to a real, 3KoS pirate. The Difference? The privateer sails under a Nation's flag, while the pirate raises the Jolly Roger.
No newbie would complain from being attacked by someone tagged as 'pirate' on his radar, but 11 out of 10 newbies complains a lot from being killed by a "friendly" fellow citizen...
Never said that. But once banned, then it is gone. Think before shooting your own team. And instead of your interpretation, it would increased the perceived value of your own nation standing over other nation's standing.
UIT pirate who preyed only on Itani and Serco traders would be come untouchable to all UIT anti-pirates
Not really, but would really demand that "Vigilants" and Vipers to think before shooting their own 'teammates'. While in monitored space, a smart rat would be protected from his fellow countrymen. Interesting...
Remember that 3/4 of universe would not be protected. And after becoming a Pariah, one can raise its standing with the other nations. Maybe even with his native nation up to a limit.
So, intead of one pirate role, we have two. One closer to the Privateer, the other closer to a real, 3KoS pirate. The Difference? The privateer sails under a Nation's flag, while the pirate raises the Jolly Roger.
No newbie would complain from being attacked by someone tagged as 'pirate' on his radar, but 11 out of 10 newbies complains a lot from being killed by a "friendly" fellow citizen...
0/10 was not trolled, you're going to have to try a bit harder then that.
@OP: Several issues. One of which is the "voting" system. Make it guild-based and it will never happen. It will never happen anyway, but one policy the devs have is to not give you special powers simply by virtue of being in a guild.
It will never happen anyway because it's too easily exploited.
I will not offer methods to make it work better, because the entire concept is made of fail.
You complain that a faction takes the side of the person who has devoted a large amount of time and energy toward pleasing them vs. somebody who has done nothing significant to please them. I fail to see the problem.
You want a station to protect you, you'd better earn their admiration.
As for fighting back against a pirate who has good standing without hurting your own, it can certainly be done. I will not tell you how, however. If you cannot figure it out, then you don't deserve to use it. This is a skill based game, so nyah. :)
It will never happen anyway because it's too easily exploited.
I will not offer methods to make it work better, because the entire concept is made of fail.
You complain that a faction takes the side of the person who has devoted a large amount of time and energy toward pleasing them vs. somebody who has done nothing significant to please them. I fail to see the problem.
You want a station to protect you, you'd better earn their admiration.
As for fighting back against a pirate who has good standing without hurting your own, it can certainly be done. I will not tell you how, however. If you cannot figure it out, then you don't deserve to use it. This is a skill based game, so nyah. :)
God dammit Rin! Don't mention it or they'll figure it out.