Forums » Suggestions
Voy Temp KoS persists until destination
As now, when a player attacks a voy, (s)he becomes Temp KoS to this voy, and it lasts until either the player or the voy jumps out of sector. Convoy members have no memory, or their memory is wiped by subspace jump...
Instead, make the Temp KoS persist at least while convoy exists, so that player remains KoS until convoy's last ship docks. And if he follow the convoy into next sector(s) and resume attacking, convoy will be already alert and engage him as hostile.
In other words: Temp KoS for attacking voys as now is bound to sector. Instead, it should persist while convoy exists.
A simple fix in convoy's logic, giving memory to its members, as already requested by many.
Recent references:
* Necessary convoy faction hit
* A suggestion to correct convoy behaviours
Instead, make the Temp KoS persist at least while convoy exists, so that player remains KoS until convoy's last ship docks. And if he follow the convoy into next sector(s) and resume attacking, convoy will be already alert and engage him as hostile.
In other words: Temp KoS for attacking voys as now is bound to sector. Instead, it should persist while convoy exists.
A simple fix in convoy's logic, giving memory to its members, as already requested by many.
Recent references:
* Necessary convoy faction hit
* A suggestion to correct convoy behaviours
+1, though if this is done, they should be adjusted to not turn on you until you've dealt them a certain amount of damage (say, 5% of their total armor?). Otherwise if you're defending them and a stray shot hits one of the moths, they'll keep attacking you for the rest of the trip.