Forums » Suggestions
Necessary convoy faction hit
If any member of convoy where another member was killed by a player reaches its destination that player should receive a faction hit for at least the destination if not both.
Reason:
-Everyone pirate or not is using convoys as a cash/item cow and it is absolutely ridiculous
-Only pirates should be doing it and they won't care if UIT or TPG is pissed at them afterwards
-Why WOULDN'T the survivors report the attack when they got to their destination? "Oh Bob daktoes was blown up" "sssh sshh don't tell anyone man" <- how it is now
-CtC voys hit your standing no matter where you are. Why shouldn't all convoys
Now, I would like to point out that there is a good chance most people who shoot this down will probably be ones who make a crap load of money off convoy cash so I would assume any -1's without explanation fit this description.
Reason:
-Everyone pirate or not is using convoys as a cash/item cow and it is absolutely ridiculous
-Only pirates should be doing it and they won't care if UIT or TPG is pissed at them afterwards
-Why WOULDN'T the survivors report the attack when they got to their destination? "Oh Bob daktoes was blown up" "sssh sshh don't tell anyone man" <- how it is now
-CtC voys hit your standing no matter where you are. Why shouldn't all convoys
Now, I would like to point out that there is a good chance most people who shoot this down will probably be ones who make a crap load of money off convoy cash so I would assume any -1's without explanation fit this description.
+1 They should also have a bounty placed on their heads like with CtC.
Good incentive to work together and destroy the entire convoy.
Good incentive to work together and destroy the entire convoy.
+1
+1
It was already requested, but since this is the most commonly abused exploit, most voted against it. And notice you don't even have to abort mission while in grayspace...
It was already requested, but since this is the most commonly abused exploit, most voted against it. And notice you don't even have to abort mission while in grayspace...
+1
+1
+1
+1
+1. Even though I make a crapload :P
Did I post this suggestion ages ago, or just talk about it in-game? Anyway...
+1
+1
+1, even though I won't have millions upon millions of monies....
+1
+1
I really like this but... I don't think the faction loss should apply if all ships in the convoy are destroyed. No survivors, no report.
Not-so-old thread resurection but a deserved BUMP. Impressive, only pro votes and was completely ignored by GS.
+1 to consequences of attacking convoy lasting longer than one sector KoS
+1 to exception when no survivors are left while in grayspace - including those un-grouped guards that follow most convoys, who should be grouped. The exception does not apply in nation space.
+1 to consequences of attacking convoy lasting longer than one sector KoS
+1 to exception when no survivors are left while in grayspace - including those un-grouped guards that follow most convoys, who should be grouped. The exception does not apply in nation space.
Alloh, you do actually lose faction for killing voys in nation space... (unless that has changed since I last did it). Any rate, it hasn't been ignored... IIRC its in the works, just lots of stuff to do in many areas.
+1
The way convoys currently work is just absurd.
The way convoys currently work is just absurd.
I don't see how this makes pillaging voys any less lucrative. If you add this then how do you argue against faction loss for player kills too? Convoys don't stick entirely together which would need to be taken into account. If the voy NPCs can report losses then why not other random NPCs and players?
The real solution is for greyspace journeying convoys to be better defended.
The real solution is for greyspace journeying convoys to be better defended.