Forums » Suggestions
Instead of 30 sec delay
Since I would really not like to have yet another penalizing time-consuming item (ion storms, I shudder of boredom), I'd suggest tweaking the homing system instead of the time it takes to respawn.
Suggestion:
You need 600+ faction to home at a station except for Corvus.
If you want to home at Corvus, you need to be less than -599 with your home nation.
Hmm, maybe even disallow persons homing with Corvus if they have a POS with anyone but Corvus.
I am aware that this will not fix the Deneb thingy, but maybe the Itani station should be moved out of Deneb? Maybe the entire conflict should be different. Another thread for that...
AND!!!! While we are at it, FIX THE FRIGGIN FACTION system. Tri-nation POS, not to mention thirteen-POS, is so lame it defies belief!
Flame, comment, disagree, agree, whatever.
Suggestion:
You need 600+ faction to home at a station except for Corvus.
If you want to home at Corvus, you need to be less than -599 with your home nation.
Hmm, maybe even disallow persons homing with Corvus if they have a POS with anyone but Corvus.
I am aware that this will not fix the Deneb thingy, but maybe the Itani station should be moved out of Deneb? Maybe the entire conflict should be different. Another thread for that...
AND!!!! While we are at it, FIX THE FRIGGIN FACTION system. Tri-nation POS, not to mention thirteen-POS, is so lame it defies belief!
Flame, comment, disagree, agree, whatever.
Disagree.
While I think having above a certain faction may be a good requirement to home, it really won't change much, since nobody homes places they can't buy good ships, anyway... and adding additional restrictions to homing in corvus space is just dumb, since corvus stations are the lifeblood that feeds PVP in sedina and across grey space.
While I think having above a certain faction may be a good requirement to home, it really won't change much, since nobody homes places they can't buy good ships, anyway... and adding additional restrictions to homing in corvus space is just dumb, since corvus stations are the lifeblood that feeds PVP in sedina and across grey space.
So you whine about time wasting changes while suggesting a time wasting change of your own?
I think the difference is that in using other methods to achieve the same or nearly the same result, the player doesn't have to sit with their thumbs up their ass in a penalty box watching some god damned count down timer.
hehe, hardly whining here pizza. The difference is in the background. You have something to use your faction for instead of a silly timer. If I were to engage in combat (which I won't), I'd die a lot. And since I do not have good faction with any of the major grey nations, I'd be kicked back to UIT. Unless I decided that it was a priority, then I could faction up with, say XX and get myself a berth in Sedina. One-time investment versus a X second delay casue I was dumb enough to try and fight.
I understand your criticism Earthshine. But the completely free access to Corvus ships is one of the things that causes people to disregard dying as a factor. If people couldn't actually home at Corvus, they would have to choose Xang Xi, Tung, something else, and Not have free one-click access to the Corvult for instance. Now, I realise that many people ferry ships for combat, for that edge, then your station shouldn't be that much of a factor, no? The statement about Corvus stands, let the rats have something the rest of us don't have. After all, they don't have nation space.
I understand your criticism Earthshine. But the completely free access to Corvus ships is one of the things that causes people to disregard dying as a factor. If people couldn't actually home at Corvus, they would have to choose Xang Xi, Tung, something else, and Not have free one-click access to the Corvult for instance. Now, I realise that many people ferry ships for combat, for that edge, then your station shouldn't be that much of a factor, no? The statement about Corvus stands, let the rats have something the rest of us don't have. After all, they don't have nation space.
"You need 600+ faction to home at a station except for Corvus."
Agreed. +1 (assuming this only applies nations you are not a part of, otherwise newbs would be screwed)
"If you want to home at Corvus, you need to be less than -599 with your home nation."
Disagree. Although Corvus is does not strictly cater to pirates, they are a large portion of Corvus' criminal network. However, a pirate (privateer) can and should have good standing with their own nation.
Fix: If you want to home at Corvus, you need to be KoS with at least one nation.
"I am aware that this will not fix the Deneb thingy, but maybe the Itani station should be moved out of Deneb? Maybe the entire conflict should be different."
+1
"AND!!!! While we are at it, FIX THE FRIGGIN FACTION system. Tri-nation POS, not to mention thirteen-POS, is so lame it defies belief!"
+ OH FOR THE LOVE OF GOD AND ALL THINGS HOLY, I'VE BEEN WAITING FOR THIS FOR YEARS AS HAS ANY SERIOUS PLAYER!
[EDIT] Seriously, how hard can this be? There are many things that make faction go up and down, which indicates the framework is there already. I know you'll have to listen to the care bears whining that...
The Itani shouldn't hate them because they sold a genocides worth of weapons to the Serco and the Serco shouldn't hate them because they sold doomsday weapons to the Itani... because it makes them neutral!
Just make it so if you are PoS to one you are KoS to the other, if you are liked by one you are disliked by the other. The whiners can still be neutral with both under this system.
Agreed. +1 (assuming this only applies nations you are not a part of, otherwise newbs would be screwed)
"If you want to home at Corvus, you need to be less than -599 with your home nation."
Disagree. Although Corvus is does not strictly cater to pirates, they are a large portion of Corvus' criminal network. However, a pirate (privateer) can and should have good standing with their own nation.
Fix: If you want to home at Corvus, you need to be KoS with at least one nation.
"I am aware that this will not fix the Deneb thingy, but maybe the Itani station should be moved out of Deneb? Maybe the entire conflict should be different."
+1
"AND!!!! While we are at it, FIX THE FRIGGIN FACTION system. Tri-nation POS, not to mention thirteen-POS, is so lame it defies belief!"
+ OH FOR THE LOVE OF GOD AND ALL THINGS HOLY, I'VE BEEN WAITING FOR THIS FOR YEARS AS HAS ANY SERIOUS PLAYER!
[EDIT] Seriously, how hard can this be? There are many things that make faction go up and down, which indicates the framework is there already. I know you'll have to listen to the care bears whining that...
The Itani shouldn't hate them because they sold a genocides worth of weapons to the Serco and the Serco shouldn't hate them because they sold doomsday weapons to the Itani... because it makes them neutral!
Just make it so if you are PoS to one you are KoS to the other, if you are liked by one you are disliked by the other. The whiners can still be neutral with both under this system.
The OP is a wild salad... but totally unrelated to Death Penalties... Every topic was already discussed...
1) Re-homing restrictions: It is broken now, need a logic fix. Add faction requirements, more restrictions. And add a time penalty to re-homing (30s while we transfer your data), so on....
2) Special rules for Corvus: Seems most logical choice. They are different, should have different rules.
3) Remove itani stations from Deneb: NO WAY! There are better alternatives:
3.1) Create a Serco Beachhead Station in Deneb-GR WH.
3.2) Make all Deneb stations conquerable, so if Serco wants a home in there, they should conquer it.
3.3) Give Serco a beachhead station in Deneb-GR WH, then make all Deneb stations conquerable.
4) Faction System Redux: No arguing, most required fix. Create a pirate "nation" as homeless. Make POS exclusive (only 1 at time). Make ships exclusive. Include Guilds into IFF...
Even I consider that the OP should be split... so overall is
-1 better have a Death Time Penalty.
1) Re-homing restrictions: It is broken now, need a logic fix. Add faction requirements, more restrictions. And add a time penalty to re-homing (30s while we transfer your data), so on....
2) Special rules for Corvus: Seems most logical choice. They are different, should have different rules.
3) Remove itani stations from Deneb: NO WAY! There are better alternatives:
3.1) Create a Serco Beachhead Station in Deneb-GR WH.
3.2) Make all Deneb stations conquerable, so if Serco wants a home in there, they should conquer it.
3.3) Give Serco a beachhead station in Deneb-GR WH, then make all Deneb stations conquerable.
4) Faction System Redux: No arguing, most required fix. Create a pirate "nation" as homeless. Make POS exclusive (only 1 at time). Make ships exclusive. Include Guilds into IFF...
Even I consider that the OP should be split... so overall is
-1 better have a Death Time Penalty.
Thank you for your blindingly genial assessment Alloh...
The thread really only deals with one thing. Do something else instead of an arbitrary xx time delay as a death penalty.
The rest is mindfunk and was dealt with in another thread (http://www.vendetta-online.com/x/msgboard/3/24247)
'Xcept the faction system, FIX IT DEVS. However, that always needs mentioning!
I am glad that you nevertheless managed to weave just about every other thread into it. Makes it feel special. And even more random...:)
Ryan: Yeah, but I kinda don't like Corvus being simply unscrupulous. That is XX's role. Corvus should be born-again bad-asses in my book, and then it would be pirates only. But, or BUTT, as it stands now I'd have to agree with ye on that.
Oh, what faction is n00blets starting out with? I thought 600 (so its been a while since I had a new char...)
The thread really only deals with one thing. Do something else instead of an arbitrary xx time delay as a death penalty.
The rest is mindfunk and was dealt with in another thread (http://www.vendetta-online.com/x/msgboard/3/24247)
'Xcept the faction system, FIX IT DEVS. However, that always needs mentioning!
I am glad that you nevertheless managed to weave just about every other thread into it. Makes it feel special. And even more random...:)
Ryan: Yeah, but I kinda don't like Corvus being simply unscrupulous. That is XX's role. Corvus should be born-again bad-asses in my book, and then it would be pirates only. But, or BUTT, as it stands now I'd have to agree with ye on that.
Oh, what faction is n00blets starting out with? I thought 600 (so its been a while since I had a new char...)
All deneb stations being conquerable has my full support
So does the homing thing (except the corvus part) requiring good faction to home is a great idea
it will also keep newbs from being stuck out here at first by accidently homing in grey then getting the shit kicked out of them and unable to leave
Also that faction redux rant was good too
So does the homing thing (except the corvus part) requiring good faction to home is a great idea
it will also keep newbs from being stuck out here at first by accidently homing in grey then getting the shit kicked out of them and unable to leave
Also that faction redux rant was good too
"But the completely free access to Corvus ships is one of the things that causes people to disregard dying as a factor. If people couldn't actually home at Corvus, they would have to choose Xang Xi, Tung, something else, and Not have free one-click access to the Corvult for instance."
I think my brain just imploded from reading "free" and "corvus" in the same sentence...
most people won't home in corvus anyway, unless they need access to corv mauds or vults, because the costs of buying a ship there are just too damn high. Only real exception is when weapons needed for your loadout aren't available at a neighboring station.
I'm one of those people who ferries preferred ships from place to place rather than buying locally... I don't die a lot, so I can afford to be a bit of a valk jock... and I only ever home in Dau, unless I'm doing something inherently dangerous like attacking a conq. station. I still think it's a bad idea, though, to restrict people's ability to home where they want, when they want, especially in grey space with the corvus stations. Faction benefits should be things like reduced price and expanded inventory, as they are now. Having higher fees for homing, storage, or resurrection in low-faction stations would be nice, but really wouldn't make much of a difference, since no one homes in stations they don't have good faction anyway.
I'm also against a mutually exclusive faction system. Unless you're participating in a war, there's no reason you should need to choose one faction over another. While it makes sense from an RP perspective, that a Serco may not be capable of getting Itani PoS standing, or vice-versa, from a gameplay perspective, such a system would hamper the experience for traders and the like who enjoy neutrality, and want to be admired in all factions. People can police their own faction ratings for RP reasons, and the benefits and drawbacks of faction should not be sufficiently game-changing to allow a lot of abuse.
I think my brain just imploded from reading "free" and "corvus" in the same sentence...
most people won't home in corvus anyway, unless they need access to corv mauds or vults, because the costs of buying a ship there are just too damn high. Only real exception is when weapons needed for your loadout aren't available at a neighboring station.
I'm one of those people who ferries preferred ships from place to place rather than buying locally... I don't die a lot, so I can afford to be a bit of a valk jock... and I only ever home in Dau, unless I'm doing something inherently dangerous like attacking a conq. station. I still think it's a bad idea, though, to restrict people's ability to home where they want, when they want, especially in grey space with the corvus stations. Faction benefits should be things like reduced price and expanded inventory, as they are now. Having higher fees for homing, storage, or resurrection in low-faction stations would be nice, but really wouldn't make much of a difference, since no one homes in stations they don't have good faction anyway.
I'm also against a mutually exclusive faction system. Unless you're participating in a war, there's no reason you should need to choose one faction over another. While it makes sense from an RP perspective, that a Serco may not be capable of getting Itani PoS standing, or vice-versa, from a gameplay perspective, such a system would hamper the experience for traders and the like who enjoy neutrality, and want to be admired in all factions. People can police their own faction ratings for RP reasons, and the benefits and drawbacks of faction should not be sufficiently game-changing to allow a lot of abuse.
"such a system would hamper the experience for traders and the like who enjoy neutrality, and want to be admired in all factions."
You cant be admired while maintaining neutrality.
You cant be admired while maintaining neutrality.
I agree in principle RR, but honestly, apart from some mechanical see saw system, how would we expect one side or the other to know? I'm not looking to argue the point atm, I'm just saying to expect Serco to know for every trader or whatever that their Itani standing is x, doesn't seem realistic.
Now, I'm all for limiting how much standing a UIT player can get with Serco or Itani. I personally think Respect is plenty. Admire if they've joined the military and done a good bit of work to earn it, and POS never.
Now, I'm all for limiting how much standing a UIT player can get with Serco or Itani. I personally think Respect is plenty. Admire if they've joined the military and done a good bit of work to earn it, and POS never.
I do believe that it should be theoretically possible for somebody to achieve large amounts of faction with both Itani and Serco simultaneously, but it should be immensely difficult and incredibly easy to screw up. It should be very unstable, to the extent that if they make a wrong move, they could find themselves hated by both nations. I don't know how that would work in the actual game mechanics. Easier to just say, "Sorry, no can do."
I suppose it would either have to be through public actions that are beneficial to the general populations of the nations and not directly related to the war effort (absolutely no direct involvement in the battles), or else though secretly aiding both governments without the other becoming aware.
In the first method, the actual governments would not like the player at all - but the idea is to have enough public support from the nation's populace to force their hand. However, the public is fickle and susceptible to manipulation by the government, so it would be tricky to maintain. (Would be awesome if the governments would actively try to force you into choosing their side or the other, occasionally try to assassinate you, frame you, etc.)
In the second method, the idea is of course that you're being a double agent - both governments think you are on their side and the other is being duped. And of course, carrying out your orders against the other nation while not blowing your cover would be difficult. As soon as you screw up, at least one of them will realize the truth and KOS you, and you may well find yourself abandoned by the other as well. "What? No, he wasn't in our employ. We had nothing to do with that botched assassination attempt. He's just some malcontent taking matters into his own hands."
Of course, all that stuff would require a lot of work on the devs part, just to add a somewhat tangential aspect to the game. I'd rather they just say "No dual citizenship, tough cookies." and spend the effort on something more interesting.
I suppose it would either have to be through public actions that are beneficial to the general populations of the nations and not directly related to the war effort (absolutely no direct involvement in the battles), or else though secretly aiding both governments without the other becoming aware.
In the first method, the actual governments would not like the player at all - but the idea is to have enough public support from the nation's populace to force their hand. However, the public is fickle and susceptible to manipulation by the government, so it would be tricky to maintain. (Would be awesome if the governments would actively try to force you into choosing their side or the other, occasionally try to assassinate you, frame you, etc.)
In the second method, the idea is of course that you're being a double agent - both governments think you are on their side and the other is being duped. And of course, carrying out your orders against the other nation while not blowing your cover would be difficult. As soon as you screw up, at least one of them will realize the truth and KOS you, and you may well find yourself abandoned by the other as well. "What? No, he wasn't in our employ. We had nothing to do with that botched assassination attempt. He's just some malcontent taking matters into his own hands."
Of course, all that stuff would require a lot of work on the devs part, just to add a somewhat tangential aspect to the game. I'd rather they just say "No dual citizenship, tough cookies." and spend the effort on something more interesting.
The OP is a wild salad...
The only statement that I agree with that makes any sense in this whole thread!
The only statement that I agree with that makes any sense in this whole thread!
Jmvetc: that is because it is a follow on from the thread about 30 second delay. So instead of jacking that one, I made a new one.
Hence the name of the thread.....
Earthshine: I pretty much disagree with everything you say, apart from you not dying that much, of which I shall not be a judge:). A lot of people home with Sedina d-14 for the corvult btw.
Pizza: would be nice, better and more fun with the factions!!
Hence the name of the thread.....
Earthshine: I pretty much disagree with everything you say, apart from you not dying that much, of which I shall not be a judge:). A lot of people home with Sedina d-14 for the corvult btw.
Pizza: would be nice, better and more fun with the factions!!