Forums » Suggestions

Fluid turbulence in ion storms

Nov 24, 2010 Colonel Panic link
What the title says... storms should buffet the ship about, especially upon entering or at high speeds.

Effect wouldn't be too strong against larger ships, and could be effectively countered with F/A mode and sufficient spin torque, but for smaller ships like vultures, you could take a beating.
Nov 24, 2010 pirren link
Turbulence should affect less on little and agile ships than on big moths.
Nov 24, 2010 tarenty link
Pirren, a larger ship is going to be hit by more turbulence, being bigger.

+1.
Nov 24, 2010 PaKettle link
Actually its the combination of both size and mass that determine how much buffeting is experianced.

+1
Nov 24, 2010 Death Fluffy link
-100000000000

Remove the god damned things and their little fogs too.
Nov 24, 2010 TehRunner link
+1
sounds like a neat idea. also, ignore fluffy.
Nov 24, 2010 tarenty link
Actually, I agree with fluffy.

Why not add this as a type of weather, a large grey cloud of strong turbulence, that doesn't pull you out of a jump?
Nov 25, 2010 Earthshine link
>>"Actually its the combination of both size and mass that determine how much buffeting is experianced."

More mass/moment of inertia = less effect
More surface area = more effect
greater thrust/spin torque = less effect

I guess it stands to reason that, while larger ships have a greater surface area, their greater mass/surface area ratio, and better thrust characteristics will make them less susceptible to being thrown about.

Liken it to a 747 versus a cessna. A 747 is going to be larger, and have more area exposed to the wind, but the turbulence is going to be a lot less violent than a cessna, because of its greater inertia.

+1
Nov 25, 2010 Alloh link
+1, make it an ion storm's feature.

Turbulences and traverse flows... almost like a strong river or tide (one directional vector pilot must compensate to reach exit)