Forums » Suggestions
New Bot XP System
Apparantly, whatever the devs did to increase guardian and overseer xp did not work, and I have a new idea for how much weapon's xp a player gains from killing a bot. The system is based on armor, and type of bot.
Collector: XP = (Armor x .01) / 5
Orun: 6
Kannik: 6
Dentek: 18
Artemis: 18
Assault: XP = (Armor x .01) + 150
Tycorp: 235
Valent: 210
Dentek: 250
Prosus: 230
Transport: XP = (Armor x .01) /2
Axia RT29 45
Siepos T38: 65
Siepos T11: 90
Orion R14: 120
Aerna: 85
Milanar: 130
Guardian: XP = (Armor x .01) + 250
Aputech-5: 370
Aputech-17: 430
Fennus R-18: 450
Devus D-3: 530
Orne: 650
Arklan: 800
Overseer: XP = (Armor x .01) + 400
Helman K-3: 1,000
Helman K-27: 1,200
Queen: XP = (Armor x .01) + (ShieldMax x .01)
Static: 3,450
HS: 3,600
Leviathan: XP = (Armor x .01) + (ShieldMax x .01)
Leviathan: 32,500
I think would require a lot of work on the dev's part, and this is only something I'd like to see after the more important VO updates.
I'm not sure how this would affect the current method of dividing xp among multiple players attacking a bot.
Collector: XP = (Armor x .01) / 5
Orun: 6
Kannik: 6
Dentek: 18
Artemis: 18
Assault: XP = (Armor x .01) + 150
Tycorp: 235
Valent: 210
Dentek: 250
Prosus: 230
Transport: XP = (Armor x .01) /2
Axia RT29 45
Siepos T38: 65
Siepos T11: 90
Orion R14: 120
Aerna: 85
Milanar: 130
Guardian: XP = (Armor x .01) + 250
Aputech-5: 370
Aputech-17: 430
Fennus R-18: 450
Devus D-3: 530
Orne: 650
Arklan: 800
Overseer: XP = (Armor x .01) + 400
Helman K-3: 1,000
Helman K-27: 1,200
Queen: XP = (Armor x .01) + (ShieldMax x .01)
Static: 3,450
HS: 3,600
Leviathan: XP = (Armor x .01) + (ShieldMax x .01)
Leviathan: 32,500
I think would require a lot of work on the dev's part, and this is only something I'd like to see after the more important VO updates.
I'm not sure how this would affect the current method of dividing xp among multiple players attacking a bot.
+1
weapon xp? you get 5 weapon xp for a collector on that math you would get 30. if you meant combat xp you get 100 from a collector so lowering it to 30 would be kinda bad for newbs.
Sounds reasonable. currently it makes no sense to me how I can kill an assault with 3 dual gauss blasts and earn more experience than when I spend a minute and a half killing an Orne Gaurdian.
Gonna pull out my calculator and take a look at these numbers.
Hmmm.
Bot -- Old Exp -- New Exp
Orun Collector -- 5 -- 30
Kannik Collector -- 10 -- 30
Dentek Collector -- 20 -- 90
Artemis Collector -- 35 -- 90
Tycorp Assault -- 210 -- 185
Valent Assault -- 350 -- 160
Dentek Assault -- 400 -- 200
Prosus Assault -- 450 -- 180
ApuTek-5 Guardian -- 100 -- 370
ApuTek-17 Guardian -- 180 -- 430
Fennus R-18 Guardian -- 125 -- 450
Devus D3 Guardian -- 125 -- 530
Orne Guardian -- 150 -- 650
Arklan Guardian -- 300 -- 800
Helman K-3 Overseer -- 450 -- 1,000
Helman K-27 Overseer -- 500 -- 1,200
Hive Queen -- 2000 -- 3,000
Leviathan -- 4000 -- 30,000
HQ and Levis lack shield charge bonus because I cant find it on the Wiki.
I dunno what to say about this. I like it but I don't as well...
Bot -- Old Exp -- New Exp
Orun Collector -- 5 -- 30
Kannik Collector -- 10 -- 30
Dentek Collector -- 20 -- 90
Artemis Collector -- 35 -- 90
Tycorp Assault -- 210 -- 185
Valent Assault -- 350 -- 160
Dentek Assault -- 400 -- 200
Prosus Assault -- 450 -- 180
ApuTek-5 Guardian -- 100 -- 370
ApuTek-17 Guardian -- 180 -- 430
Fennus R-18 Guardian -- 125 -- 450
Devus D3 Guardian -- 125 -- 530
Orne Guardian -- 150 -- 650
Arklan Guardian -- 300 -- 800
Helman K-3 Overseer -- 450 -- 1,000
Helman K-27 Overseer -- 500 -- 1,200
Hive Queen -- 2000 -- 3,000
Leviathan -- 4000 -- 30,000
HQ and Levis lack shield charge bonus because I cant find it on the Wiki.
I dunno what to say about this. I like it but I don't as well...
I like this. It would make bringing a character up to something useful less of a grinding drag. The only thing I don't like are the new assault stats. I think they should at least be in the 200-350 range.
Also, what about a small bonus for bots that attack in pairs? Perhaps require that both bots be destroyed for the bonus.
Also, what about a small bonus for bots that attack in pairs? Perhaps require that both bots be destroyed for the bonus.
peytros, bots do not give combat xp when you kill them without a mission, but those numbers are high, I agree. Fixed, divided collector XP by 5. Another idea is the current !weapons! xp reward system could simply stay how it is for collectors.
Chaos, Static queens have 45k shields, HS have 60k, and Levis have 250k.
Fluffy, I don't really like the idea of paired bots because of the extra work it would require, but I agree I made assaults a bit low. Added 50 to all assaults.
Chaos, Static queens have 45k shields, HS have 60k, and Levis have 250k.
Fluffy, I don't really like the idea of paired bots because of the extra work it would require, but I agree I made assaults a bit low. Added 50 to all assaults.
So, as the hive Behave now, for most pplz, specially newbies, it is *much* easier to kill an Overseer, that ignores you, than an Assault who shoots back, commonly in pairs.
Chaosis or Tarenty, what about an updated table? Indeed, NL, update OP to include resulting value, compared to now, as Chaosis did, makes more sense have both, since we're talking the logic and values.
+1 to a change/fix XP in botting
+1 to more reactive hive, related but another topic
-1 to couple bonus, or else if 10 bots attack at once the bonus should be 10x higher also.
Chaosis or Tarenty, what about an updated table? Indeed, NL, update OP to include resulting value, compared to now, as Chaosis did, makes more sense have both, since we're talking the logic and values.
+1 to a change/fix XP in botting
+1 to more reactive hive, related but another topic
-1 to couple bonus, or else if 10 bots attack at once the bonus should be 10x higher also.
Edited OP with table of bot xp reward.
I like the new chart. Balances things out a lot more.
+1
+1
I don't like it at all. It is too artificial to make the XP roughly proportional to armor. I consider weapon loadouts, maneuverability and aggressiveness highly important, and you are not taking those into consideration at all.
You rank TyCorp assaults fairly high among assaults, but they are the easiest in my opinion, with their inferior weaponry and only a heavy battery. Prosus Assaults, on the other hand, I consider much tougher (perhaps rivaled by DenTeks).
You conveniently left transports off your chart, which have armor to rival guardians, yet are scarcely tougher than collectors with their poor maneuverability.
Giving levi kills 30,000 XP is ridiculous, especially considering it doesn't really matter how much armor the levi has. Once it's shields are down it WILL be destroyed.
1,000 XP for overseers is too high. They are basically guardians that take longer to kill. In general, the numbers overall feel bloated.
The range of XP among guardians is too spread out, while assaults have too little variance.
It seems the real problem you are trying to fix is that guardians have too low XP relative to assaults (which I agree is currently unbalanced). But I think trying to fit the XP to an equation (especially one only based only on armor) is not an effective strategy.
You rank TyCorp assaults fairly high among assaults, but they are the easiest in my opinion, with their inferior weaponry and only a heavy battery. Prosus Assaults, on the other hand, I consider much tougher (perhaps rivaled by DenTeks).
You conveniently left transports off your chart, which have armor to rival guardians, yet are scarcely tougher than collectors with their poor maneuverability.
Giving levi kills 30,000 XP is ridiculous, especially considering it doesn't really matter how much armor the levi has. Once it's shields are down it WILL be destroyed.
1,000 XP for overseers is too high. They are basically guardians that take longer to kill. In general, the numbers overall feel bloated.
The range of XP among guardians is too spread out, while assaults have too little variance.
It seems the real problem you are trying to fix is that guardians have too low XP relative to assaults (which I agree is currently unbalanced). But I think trying to fit the XP to an equation (especially one only based only on armor) is not an effective strategy.
You have some excellent points, meridian.
Since the the four catagories collectors, assaults, guardians, and overseers all have gaps in maneuverability/aggressiveness between them, I believe I have covered maneuverability and agrressiveness in the increase/decrease in xp by catagory.
Transports I entirely forgot. I shall add them to the OP.
"Giving levi kills 30,000 XP is ridiculous..." I believe 30,000 XP is a good reward for killing a levi, as they are killed by groups of people who split the xp, and it is the largest/toughest bot in the game.
"...Once it's shields are down..." Getting the shields down on a levi is easier said than done. I kept with the armor-based equations for the leviathan for simplicity.
I think 1000 and 1200 XP for overseers is accurate, if you were to consider weapons. An overseer has four times as much armor as a behemoth, and while you are wearing that down it fires on you with a gatling turret and two positron blasters. I believe a player should be well rewarded for spending half a minute dodging spam, while landing hits, even though landing hits is not very difficult in an overseer's case.
There are many more types of guardians than assaults, and killing a tycorp assault is little different than killing a prosus assault. If you can kill a tycorp, you can kill a prosus, even if you get hit once or twice more. Killing an Orne guardian is different than killing a Fennus R-18 guardian, especially if you include weapons.
Tell me, is dodging a Phase Blaster MkII all that different from dodging a Neutron Blaster? Is dodging two Flechette Cannons and a Gauss Cannon all that different than dodging two Flechette Cannons and a Neutron Blaster? I agree, weapons should be taken into consideration while deciding reward xp, but I believe that there is such a gap between catagories of bots in weapon strength that I have considered weapons while adding/subtracting XP based on catagory.
I mean for the armor-based xp reward system to equal out the time it requires to increase licenses by killing each type of bot, so certain bots are not shunned and others hunted for xp.
Since the the four catagories collectors, assaults, guardians, and overseers all have gaps in maneuverability/aggressiveness between them, I believe I have covered maneuverability and agrressiveness in the increase/decrease in xp by catagory.
Transports I entirely forgot. I shall add them to the OP.
"Giving levi kills 30,000 XP is ridiculous..." I believe 30,000 XP is a good reward for killing a levi, as they are killed by groups of people who split the xp, and it is the largest/toughest bot in the game.
"...Once it's shields are down..." Getting the shields down on a levi is easier said than done. I kept with the armor-based equations for the leviathan for simplicity.
I think 1000 and 1200 XP for overseers is accurate, if you were to consider weapons. An overseer has four times as much armor as a behemoth, and while you are wearing that down it fires on you with a gatling turret and two positron blasters. I believe a player should be well rewarded for spending half a minute dodging spam, while landing hits, even though landing hits is not very difficult in an overseer's case.
There are many more types of guardians than assaults, and killing a tycorp assault is little different than killing a prosus assault. If you can kill a tycorp, you can kill a prosus, even if you get hit once or twice more. Killing an Orne guardian is different than killing a Fennus R-18 guardian, especially if you include weapons.
Tell me, is dodging a Phase Blaster MkII all that different from dodging a Neutron Blaster? Is dodging two Flechette Cannons and a Gauss Cannon all that different than dodging two Flechette Cannons and a Neutron Blaster? I agree, weapons should be taken into consideration while deciding reward xp, but I believe that there is such a gap between catagories of bots in weapon strength that I have considered weapons while adding/subtracting XP based on catagory.
I mean for the armor-based xp reward system to equal out the time it requires to increase licenses by killing each type of bot, so certain bots are not shunned and others hunted for xp.
I think meridian hit the nail on the head.