Forums » Suggestions
New character shortcut missions.
Can we get some missions so that new characters can short cut some levels?
Make them difficult enough that only vets will be likely to complete them. Make them sound as difficult as they are so that noobs will not be tempted by them.
examples:
use an ec-89 to kill a guardian. reward: 3/3/3/-/-
take 2cu of financial documents to odia M-14. reward: -/-/-/4/-
mine 20cu of helio. reward: -/-/-/-/2
etc...
List some other good ideas here.
Make them difficult enough that only vets will be likely to complete them. Make them sound as difficult as they are so that noobs will not be tempted by them.
examples:
use an ec-89 to kill a guardian. reward: 3/3/3/-/-
take 2cu of financial documents to odia M-14. reward: -/-/-/4/-
mine 20cu of helio. reward: -/-/-/-/2
etc...
List some other good ideas here.
Have a character on the account with levels equal to, or greater than, 10/10/10/10/10 -- reward: option to start new characters at 6/6/6/6/6
Missions will just tempt, confuse, and frustrate noobs.
Missions will just tempt, confuse, and frustrate noobs.
.....
-1
-1
I would like that, once one alt on an account reaches all-10 licenses he is allowed to create a new alt starting with all-5 at most. All-6 is too much, I would prefer 4/4/4/4/4 as more fair.
Idea 2, also requires 5 good rates as mentor
Idea 3, RPG-oriented, accounts with all-10 alts receive 20 points to distribute at will with his licenses, so he can make an 1/1/1/8/9 and another 6/6/6/1/1.
Idea 2, also requires 5 good rates as mentor
Idea 3, RPG-oriented, accounts with all-10 alts receive 20 points to distribute at will with his licenses, so he can make an 1/1/1/8/9 and another 6/6/6/1/1.
No more than skipping the training missions... other than that, no way in hell.
Missions will just tempt, confuse, and frustrate noobs.
Agreed, keep it simple. Jumping through hoops for the sake of jumping through hoops is lame.
For Alloh et all: http://www.vendetta-online.com/x/msgboard/3/20750
Agreed, keep it simple. Jumping through hoops for the sake of jumping through hoops is lame.
For Alloh et all: http://www.vendetta-online.com/x/msgboard/3/20750
-1
Any particular reason people don't like shortcuts for those who have already payed their dues, so to speak? You folks just really enjoy repetitive tasks?
+1
you naysayers suck
you naysayers suck
Snax_28: Thank you for pointing out the thread with the other suggestion of allowing alts to start with higher levels. I will repeat the link here:
http://www.vendetta-online.com/x/msgboard/3/20750
I personally am opposed to that suggestion.
If a player has sufficient player skill, a difficult but short mission to prove it, should be a small price to pay for rapid advancement. If you know how to aim and dodge, it should only take about 5 min using a govbus to kill bot type x, that would otherwise be next to imposable to kill with a govbus without the proper skill.
If the mission identifies itself as being absurdly difficult, them noobs will be less tempted to try it, and on trying it anyways, should not be surprised to fail.
A mission titled "Rouge Guardian Travel Advisory", that then goes on to advise all players to take care entering empty sectors, should count as fair warning to noobs. A vet will recognize the mission as a fast track to level 3 combat.
http://www.vendetta-online.com/x/msgboard/3/20750
I personally am opposed to that suggestion.
If a player has sufficient player skill, a difficult but short mission to prove it, should be a small price to pay for rapid advancement. If you know how to aim and dodge, it should only take about 5 min using a govbus to kill bot type x, that would otherwise be next to imposable to kill with a govbus without the proper skill.
If the mission identifies itself as being absurdly difficult, them noobs will be less tempted to try it, and on trying it anyways, should not be surprised to fail.
A mission titled "Rouge Guardian Travel Advisory", that then goes on to advise all players to take care entering empty sectors, should count as fair warning to noobs. A vet will recognize the mission as a fast track to level 3 combat.
The problem with the level 3 suggestion is that the first two or three combat levels are the easy part of bringing up an alt.
Let me put it in another way:
Once a flight/space cadet enters academy, he must perform all required training sessssions, classes and tests, until he gets his wings/brevet/pilot license.
Then he gets transfered to another flight squadron. He already has his wings, so nothing is asked,
Then he decides to leave military forces and become a civilian pilot. He does not have to take all classes again, only perform a short course and an exaustive test.
Later, he decides to change his employer, go to another company. For that nothing else is required, he already proven to be capable.
--/--
Reading all the posts, I would change the proposal to something like:
*Offer as options for Veteran pilots to create new alts as:
-create a normal 'rookie' pilot with no licenses
-Once a pilot reaches ALL-6 he is allowed to create Alts with 1/1/1/1/1 standing that must perform only the "Basic Flight Test", no tutorials.
-Once a pilot reaches ALL-10 he is allowed to create Alts with 20 license points that he can distribute at will, and is required to perform an "Advanced Flight and Combat Test".
Once a flight/space cadet enters academy, he must perform all required training sessssions, classes and tests, until he gets his wings/brevet/pilot license.
Then he gets transfered to another flight squadron. He already has his wings, so nothing is asked,
Then he decides to leave military forces and become a civilian pilot. He does not have to take all classes again, only perform a short course and an exaustive test.
Later, he decides to change his employer, go to another company. For that nothing else is required, he already proven to be capable.
--/--
Reading all the posts, I would change the proposal to something like:
*Offer as options for Veteran pilots to create new alts as:
-create a normal 'rookie' pilot with no licenses
-Once a pilot reaches ALL-6 he is allowed to create Alts with 1/1/1/1/1 standing that must perform only the "Basic Flight Test", no tutorials.
-Once a pilot reaches ALL-10 he is allowed to create Alts with 20 license points that he can distribute at will, and is required to perform an "Advanced Flight and Combat Test".
This thread is about missions that test player skill, and award them levels proportionate to their real player skill level. I would very much like to hear ideas in this light.
I appreciate cross linking to threads that propose alternatives/additions to this idea, but I do not appreciate diluting this thread with those ideas. Please post in the appropriate thread.
I appreciate cross linking to threads that propose alternatives/additions to this idea, but I do not appreciate diluting this thread with those ideas. Please post in the appropriate thread.
Considering that that particular suggestion is right at home in a discussion about your suggestion, and that only one of them would be implemented as they both solve the exact same problem, I don't think it's out of place to discuss it in the context of the OP.
Your suggestion, on a fundamental level, is exactly the same. The only difference is that you are a proponent of having to jump through hoops to achieve it.
Edit: Nm, need to learn to read gooder.
Your suggestion, on a fundamental level, is exactly the same. The only difference is that you are a proponent of having to jump through hoops to achieve it.
Edit: Nm, need to learn to read gooder.
Snax: Your suggestion ( http://www.vendetta-online.com/x/msgboard/3/20750 ) proposes that by merit of having gained levels once, you should be able to create alts with levels. I disagree with the idea, but I am willing to discuss it, in that thread. I will point out one flaw. Your suggestion is account based. My suggestion is player based.
Hoops can be fun, if they do not take prolonged periods of time. The X-1 mission is an example of a mission that is difficult, but not so long as to bore you to death. Perfect. I have not even passed the X-1 mission on all my characters that are eligible to take it. Also perfect. Some missions should be hard enough that not every character will pass it without significant perseverance. The rewards should be such that it is worth it to some players, but not be considered essential to game play. There are a fine selection of valks, and the X-1 is not a requirement to do well in VO.
Lecter: I do not want to hear your complaints. I want to hear your suggestions. You want short cuts to higher levels? Think of something that would prove a player deserves it.
Hoops can be fun, if they do not take prolonged periods of time. The X-1 mission is an example of a mission that is difficult, but not so long as to bore you to death. Perfect. I have not even passed the X-1 mission on all my characters that are eligible to take it. Also perfect. Some missions should be hard enough that not every character will pass it without significant perseverance. The rewards should be such that it is worth it to some players, but not be considered essential to game play. There are a fine selection of valks, and the X-1 is not a requirement to do well in VO.
Lecter: I do not want to hear your complaints. I want to hear your suggestions. You want short cuts to higher levels? Think of something that would prove a player deserves it.
I already did, moron. Have a character on the account with levels equal to, or greater than, 10/10/10/10/10 -- reward: option to start new characters at 6/6/6/6/6
If you don't like my definition of "deserves", I really couldn't care less. GFY.
If you don't like my definition of "deserves", I really couldn't care less. GFY.
The fact that it's account based isn't a flaw in any way. It's an integral part of my opinion on how this problem should be handled. I think that people who have worked characters up to a certain set of levels should have the option, in the character creation screen, to create pre-leveled characters, without the need to jump through any sort of hoops whatsoever.
The one thing I will cede is that your suggestion would probably be easier to implement. It could even likely be handled by the PCC if the devs created the mission reward scenario for it (jumping characters to certain levels). I don't think simply dishing out some large amount of experience would fly, simply because if a noob did stumble upon it, it would create a false sense of what can be expected from the rewards system.
The one thing I will cede is that your suggestion would probably be easier to implement. It could even likely be handled by the PCC if the devs created the mission reward scenario for it (jumping characters to certain levels). I don't think simply dishing out some large amount of experience would fly, simply because if a noob did stumble upon it, it would create a false sense of what can be expected from the rewards system.
-1 to fasttrack single mission being offered to real newbies.
At least offer it only to Alts from accounts that already have one high level character.
Preferably the complex but efficient alternative at alt creation for vets.
At least offer it only to Alts from accounts that already have one high level character.
Preferably the complex but efficient alternative at alt creation for vets.
-1 to any sort of fast track.
If you have a legitimate reason to create an alt, eight hours of playing to get it to usable levels isn't an overwhelming obstacle. Fast tracking would also cheapen the game for newbies, taking weeks (because they don't know the game) to reach levels that a veteran can reach instantly with an alt doesn't seem remotely fair to the newbie.
Instant pvp capable alts also would seem to make it extremely easy to grief players in protected space since, with zero investment in the fast track alt, you don't care at all about the standings or any other long term repercussions. The last thing you need in an mmo is more anonymity.
If you have a legitimate reason to create an alt, eight hours of playing to get it to usable levels isn't an overwhelming obstacle. Fast tracking would also cheapen the game for newbies, taking weeks (because they don't know the game) to reach levels that a veteran can reach instantly with an alt doesn't seem remotely fair to the newbie.
Instant pvp capable alts also would seem to make it extremely easy to grief players in protected space since, with zero investment in the fast track alt, you don't care at all about the standings or any other long term repercussions. The last thing you need in an mmo is more anonymity.
just let people steal levels from other current alts. not ideal, but it really isn't exploitable.