Forums » Suggestions

Make behemoth craftable, not for sale

May 14, 2010 pirren link
Make Behemoth and Behemoth XC craftable (like SL for example).

Everyone who runs it will think twice before loosing it.
May 14, 2010 Aticephyr link
because there currently is too much incentive to trade?

-1
May 14, 2010 pirren link
Too big cargo, in comparison to other ships and too easy to get
May 14, 2010 zak.wilson link
The Behemoth is good for both traders and pirates. Its cargo capacity is about the only thing that makes trading marginally worthwhile. Being slow and in the case of the XC, lightly-armored and unarmed makes it an easy target for pirates. Making it harder to get doesn't improve the game for anyone.
May 14, 2010 CrazySpence link
<command and conquer voice>Your Mission is a failure</command and conquer voice>
May 14, 2010 ladron link
Yeah, if anything the Centaur and Atlas should go this route while the Behemoth remains purchasable in bulk. But I'm not advocating that either.
May 14, 2010 tarenty link
I might agree to the XC being craftable, but only if the requirements were sensible. The regular moth should remain as-is.
May 14, 2010 Willis link
Good lord, NOONE crafts things allready. Why the hell do we want to make more things craftable when NOONE does it allready?
May 14, 2010 tarenty link
I have five SLs, Willis. I also have a biocom mine. People craft.
May 14, 2010 Death Fluffy link
I have no objection to this. I'd love to see REALISTIC crafting. It would give me something to do when I log on besides log back off.
May 14, 2010 Surbius link
This would make sense, if there was a well developed crafting utility within the game and a well developed player-to-player trade system (ex. trading ships).

/me checks the game, "Nope, not yet."

Besides making another craft item via the 'cumbersome' crafting mission interface, what benefit does it provide?

I mean, yes, it can give the illusion of immersion for the briefest of moments within the game. Yes, it can make obtaining large capacity ships harder. Yes, it can make something in this game harder without player-to-player interaction. What else can it do?

Besides what I stated above, what do you think or planned on this suggestion doing exactly?
May 15, 2010 look... no hands link
I actually agree with atice here, since they massively upped the diminishing returns effect to trading it's basically stopped. This hasen't been good for the traders or the pirates.
May 15, 2010 flyinglama link
"I actually agree with atice here, since they massively upped the diminishing returns effect to trading it's basically stopped. This hasn't been good for the traders or the pirates." --look... no hands

my thoughts exactly.
May 16, 2010 Willis link
make every ship craftable even the EC-89.
May 16, 2010 zamzx zik link
trollz
May 16, 2010 pirren link
IMHO, crafting and gathering maths is more interesting than simply push buy button. :}
May 19, 2010 blood.thirsty link
nuthing is more fun than pushing a button and make ye go b00m

: )