Forums » Suggestions

Add a "Player Deaths" statistic to character stat pages

May 12, 2010 ladron link
We already have Player Kills and Kills as two separate stats, why not break out Player Deaths as well? That would make the pk:death ratio a much better indication of pvp skill (currently if you bot or /explode much it brings your pk:death ratio down).

I am assuming the stats are already there in the database, anyway, and you just let the cluster spend a couple days and calculate it all out. If that isn't the case, don't worry about it.
May 12, 2010 tarenty link
+1
May 12, 2010 Chaosis link
+1, i guess
May 12, 2010 Maalik link
Yes please!
May 12, 2010 Dr. Lecter link
+1
May 12, 2010 Willis link
+1 allthough who really cares about ratios... and wouldn't exploding count as a player death anyway? I mean you're killing yourself and yourself is a player last time i checked.
May 13, 2010 Azumi link
do you get a player kill for it? Guess not. Not the same
May 13, 2010 Strat link
The potential downside I see to this is that there will be less disincentive to /explode to travel, and more players might ram into a roid or type /explode to avoid being killed by another player in PvP combat. In my opinion, those potential disadvantages may outweigh the benefit of having another statistic for people to obsess over.
May 13, 2010 ladron link
and more players might ram into a roid or type /explode to avoid being killed by another player in PvP combat.

Have you ever played VO? /explode has a 10-second countdown timer during which your ship is completely stationary. It's simply not possible to /explode out of a pvp fight. Also, there is already plenty of 'incentive' to ram a roid rather than dying to your opponents fire - it prevents them from getting a PK. However, with the possible exception of a couple VPR, most players in this game have enough honor to not do that.

I don't understand why the travel thing is an issue. Getting around in this game is really boring. Supposedly we have cloning technology and it is free. Why not take advantage of this to travel more efficiently?
May 13, 2010 Strat link
I don't use /explode. Trolling in your own thread? That's not a good way to get your idea implemented. Good luck.
May 13, 2010 Dr. Lecter link
We already nerfed /explode, and ramming a roid is a lot harder than your assinine "opinion" makes it sound. I won't even begin to address how stupid your point about /explode for travel is... suffice to say that total deaths will remain. Nothing is changing, the data is just becoming more granular.
May 13, 2010 ShankTank link
You'd be surprised what some people might do. I've seen Nahin ram himself into a roid while fighting me on multiple occasions - quite recently, too.

Although I don't see how implementing this would add more of a reason to do that... no matter what we do people will always be ninnies. PK:PK Death ratios are already available for a player's single login, anyways, so I don't see a reason not to do this. We pirates have very high risk PVE activities, anyways, it might give us a little boost. :D
May 13, 2010 Aticephyr link
I think the issue of running into a roid during pvp is a more prevalent possibility than /explode... I've seen it happen a few times with the current system (on purpose). as for /explode, the incentive to travel with it would be increased...

Also, I sorta like the idea of "if you really care about your pk/d ratio... don't die doing other stuff". I mean, adding a separate stat hurts RP a bit.

I'm half playing devil's advocate here. I don't care too much either way, but the above points are worth at least mentioning before we go full-steam-ahead here.
May 13, 2010 Dr. Lecter link
adding a separate stat hurts RP a bit

How is a separate stat any more harmful to RP than any stats at all?
May 13, 2010 Aticephyr link
because it makes non-pvp death somewhat less meaningful to us pvp folk. and any incentive to not die should probably be preserved (no matter how small, given how little incentive there currently is).
May 13, 2010 Dr. Lecter link
So, the incentive flows from the subjective concern of some that a currently aggregated number might be mistaken to mean stuff re: one number rather than the other, and there's a huge risk that comes from disaggregating those numbers?

Here, have some TP. You need to wipe up that smelly brown goo that's leaking out yer ears.
May 13, 2010 Aticephyr link
huge risk? where did I say huge risk? I'm playing devil's advocate here, pointing out a loss that this implementation would incur. If that loss is deemed minimal enough, then who the hell cares.
May 13, 2010 ShankTank link
Might I repeat that pk:pk death ratios are already available in-game? There's no reason not to implement this. IMO, if we want to fix people purposely running into 'roids to prevent someone else from getting the kill (which is a huge issue, in of itself) the only way to do that would be if we implemented some kind of assist feature. (E.G. for whoever was the last person to hit the ninny ramming themselves into a 'roid, they would get the kill)
May 14, 2010 Kierky link
+1