Forums » Suggestions
Make Bounty-incurring events more transparent
We post a news event when people claim bounties, why not when people incur bounties?
I'm not trying to oust anyone here. I just think it'd be cool to see both sides of the coin (not to mention it'll make it much more clear how bounties are levied).
Pro:
• How bounties work becomes more transparent
• More RP!
• Newbies who are attacked near stations can see that they will be avenged (if they can find the News tab).
Con:
• Marshals become less important (though they'd still be needed for an up-to-date list)
Another possible implementation would be to show what incurred the bounties in the bounty claimed article, so that the bounty hunter could see who they avenged, but the marshalls would still be necessary for a bounty list.
I'm not trying to oust anyone here. I just think it'd be cool to see both sides of the coin (not to mention it'll make it much more clear how bounties are levied).
Pro:
• How bounties work becomes more transparent
• More RP!
• Newbies who are attacked near stations can see that they will be avenged (if they can find the News tab).
Con:
• Marshals become less important (though they'd still be needed for an up-to-date list)
Another possible implementation would be to show what incurred the bounties in the bounty claimed article, so that the bounty hunter could see who they avenged, but the marshalls would still be necessary for a bounty list.
this is all well and all but before we start adding stuff to the bounties can they please fix them. I get 1 mil bounties on my head EVERY time i kill someone and its not like a gradual increase from 100k up to 1 mil its from having no bounty to 1 mil each and every time.
I'm actually really interested in finding out what's causing your bounties to rack up so quickly, and that's part of why I made this suggestion. I mean, it doesn't seem to rack up so quickly for anyone else (maybe you're just especially bad? heh).
haha yeah that is what i have been runnin with but still I have been under the impression that you were supposed to kill more then 1 person to get a 1 mil bounty.
NO NO NO NO NO NO NO!
If we learn the mechanics that the bounty system operates on, people will exploit it! :p
If we learn the mechanics that the bounty system operates on, people will exploit it! :p
Despite that I'm pretty sure DFs post was made in jest... it's a somewhat valid point. I trust the Devs to take that into account when decide whether to deploy this suggestion, though.
I don't really like the idea. While I wouldn't be opposed the person who has caused the infraction to have it noted somewhere in their mission logs, making that info available to everyone is more than I'd care to see. The bounties in the news tab already dominate the real news stories. I'd expect the 'bounty incurred' events to outnumber the bounty listings by at least 10x, so even the bounty claimed stories would become lost in the noise.
The other problems I see is that it would reveal that a given pirate is online and possibly even where they are active.
I would be in support of something like a 'Most Wanted' listing in the bar indicating who has caused the most havoc in the local system/faction in last week or so, and maybe even the number of people they've terrorized and size of their bounty. I'd recommend updates once every 24 hours as opposed to live updates.
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As for Pey's problem of racking up bounties rather quickly, my understanding is that bounties have been accumulating all this while that the bounty system was disabled. Maybe he accumulated a really large bounty that instead of resetting to zero after the bounty is claimed, is only subtracting 1 mil from the total each time? (and continues to be displayed as 1 mil as long as it exceeds 1 mil). Note that this is only speculation on my part.
The other problems I see is that it would reveal that a given pirate is online and possibly even where they are active.
I would be in support of something like a 'Most Wanted' listing in the bar indicating who has caused the most havoc in the local system/faction in last week or so, and maybe even the number of people they've terrorized and size of their bounty. I'd recommend updates once every 24 hours as opposed to live updates.
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As for Pey's problem of racking up bounties rather quickly, my understanding is that bounties have been accumulating all this while that the bounty system was disabled. Maybe he accumulated a really large bounty that instead of resetting to zero after the bounty is claimed, is only subtracting 1 mil from the total each time? (and continues to be displayed as 1 mil as long as it exceeds 1 mil). Note that this is only speculation on my part.
The other problems I see is that it would reveal that a given pirate is online...
Heh, what about the privacy of the guy killing the pirate?
...and possibly even where they are active.
I don't think the posts include locations. I might be wrong, though.
I'd expect the 'bounty incurred' events to outnumber the bounty listings by at least 10x, so even the bounty claimed stories would become lost in the noise.
Good point. Maybe have self-updating News stories that deal with bounties (rather than posting a new story every time)? I mean, there really isn't that much "news" anyways, so I don't really know what posts the bounty stories would be burying.
I wouldn't be opposed the person who has caused the infraction to have it noted somewhere in their mission logs
Having a post to mission logs for both the aggressor and victim would be a great step in the right direction. Of course, I still want the news posts, but I agree that some way of informing both parties is a good minimum.
Heh, what about the privacy of the guy killing the pirate?
...and possibly even where they are active.
I don't think the posts include locations. I might be wrong, though.
I'd expect the 'bounty incurred' events to outnumber the bounty listings by at least 10x, so even the bounty claimed stories would become lost in the noise.
Good point. Maybe have self-updating News stories that deal with bounties (rather than posting a new story every time)? I mean, there really isn't that much "news" anyways, so I don't really know what posts the bounty stories would be burying.
I wouldn't be opposed the person who has caused the infraction to have it noted somewhere in their mission logs
Having a post to mission logs for both the aggressor and victim would be a great step in the right direction. Of course, I still want the news posts, but I agree that some way of informing both parties is a good minimum.
you bring up a good point merridian if it auto updates right when a bounty is issued it would pretty much negate the fact the active player list was taken out.
the point about the privacy of the guy killing the pirate (lol yeah right) is that you need to be notified if a bounty is no longer valid or else you would have a bunch of people running around looking to kill someone who wouldn't even give them any money. (not that a bounty is the only thing that drives someone to go pirate hunting but if you are expecting a reward i think you should know if the reward is still valid)
the point about the privacy of the guy killing the pirate (lol yeah right) is that you need to be notified if a bounty is no longer valid or else you would have a bunch of people running around looking to kill someone who wouldn't even give them any money. (not that a bounty is the only thing that drives someone to go pirate hunting but if you are expecting a reward i think you should know if the reward is still valid)
ye should have to go and talk to the marshal to get the monies : p
the point about the privacy of the guy killing the pirate (lol yeah right)
Not everyone out there wants his online status to be known. I personally don't care (obviously), but some might. I'm just saying it's a bit one-sided. Edit: If you kill someone, they could easily say shit on 100. Attacking someone (or even being in a sector with someone) forfeits your right to fly under the radar. That statement is applicable to both sides of the fight.
negate the fact the active player list was taken out.
not really. alt finding is still not doable. RP-wise, the bounty is placed, why can't someone see that instantly? I do get why RP isn't great reasoning, I'm just saying it'd make in-game sense. Also, see underlined statement above.
you need to be notified if a bounty is no longer valid or else you would have a bunch of people running around looking to kill someone who wouldn't even give them any money.
Ehhhhh. People are notified as soon as they are in-sector as well (if they press 'k'). I don't know many people who actually go and talk to the marshalls.
Anyways, you could delay the posting if that'd make everyone feel better (would also deal with the meridian's news overwhelming issue). Maybe a once-a-day post kinda deal? Edit: Of course, I'd want the once-a-day feature for bounty claims as well in that case.
Not everyone out there wants his online status to be known. I personally don't care (obviously), but some might. I'm just saying it's a bit one-sided. Edit: If you kill someone, they could easily say shit on 100. Attacking someone (or even being in a sector with someone) forfeits your right to fly under the radar. That statement is applicable to both sides of the fight.
negate the fact the active player list was taken out.
not really. alt finding is still not doable. RP-wise, the bounty is placed, why can't someone see that instantly? I do get why RP isn't great reasoning, I'm just saying it'd make in-game sense. Also, see underlined statement above.
you need to be notified if a bounty is no longer valid or else you would have a bunch of people running around looking to kill someone who wouldn't even give them any money.
Ehhhhh. People are notified as soon as they are in-sector as well (if they press 'k'). I don't know many people who actually go and talk to the marshalls.
Anyways, you could delay the posting if that'd make everyone feel better (would also deal with the meridian's news overwhelming issue). Maybe a once-a-day post kinda deal? Edit: Of course, I'd want the once-a-day feature for bounty claims as well in that case.
Er, everyone I've talked to goes directly from 0 to 1 mil every time we kill someone. This includes me.
Not me. I always go from 0 to 0 mil. :(
I remember fighting Nahin whore and some other punk outside D14 one day. Every time I killed one of them I got a new bounty, and every time nahin killed me he collected. It was far worse than the old bounty farming. There's something wrong with how bounties are assigned. They're too quick to appear and reappear.
yarr. This isn't a bug thread guys.
+1 to original post. Each news about bounty collected should say who collected the bounty, and why the bounty was imposed. Each kill has its Vendetta!
Secret Rules are NEVER good. Only increases unbalance towards newbies. And keep possible exploits exploitable by a few...
Also, as I said back when bounty return was being discussed, actually the bounty system does not consider RESPAWN. It consider the pilots as mortals, as those who remain dead after die...
To eliminate that exploit, the bounty payment should be periodic, every week (or daily), and big prize for who achieve most kills, while a smaller prize is given for each kill imposed by any bounty hunter.
Secret Rules are NEVER good. Only increases unbalance towards newbies. And keep possible exploits exploitable by a few...
Also, as I said back when bounty return was being discussed, actually the bounty system does not consider RESPAWN. It consider the pilots as mortals, as those who remain dead after die...
To eliminate that exploit, the bounty payment should be periodic, every week (or daily), and big prize for who achieve most kills, while a smaller prize is given for each kill imposed by any bounty hunter.